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1423
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Feedback / Playtesting / Re: A game of visual composition
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on: October 20, 2008, 10:46:03 PM
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Whew. OK, two new algorithms, though one of them I incorporated mostly because it was so easy: brightness. I might take it out in the future, since it's not very relevant for anything after all. The other one is rhythm, and it took me plenty of frustrations to get right. Not that I did, really, but it's getting there. increpare, thanks for your idea on tackling this one, because it was a great help. Other than that, what's new is that pieces are not all random anymore, there are certain predetermined shapes which help bring a bit more design into the randomized chaos. I also fixed the bugs from the earlier builds. Here's the game.
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1427
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Feedback / Playtesting / Re: Kukoo Kitchen
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on: October 19, 2008, 03:05:50 PM
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Feedback is highly appreciated  @Increpare We cant add more because the game production is finished, now we are preparing it for its distribution  Are you sure that what you want is feedback?
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1428
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Feedback / Playtesting / Re: A game of visual composition
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on: October 18, 2008, 04:00:26 AM
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About the pieces flashing on the left when you grab them, perhaps you've got a sprite X-position variable somewhere that's being initialized to zero, and your draw routine is getting called once before your code has a chance to update the sprite to the mouse's X position?
Yeah, it's one of the possibilities. I know what to do to debug this one, at least, so no worries. There's a chance you could make this textless, adding thermometer and symmetry icons beside the bars and taking the numbers out completely, if you wanted to go that way.
That, my fried, is the current plan. The final game will not even have numbers. I don't want to spend time making assets right now, though, hence the text. If you take a piece off the carousel before it's moved entirely onscreen from below, no more pieces come out.
Yep. That's one of the bugs I mentioned in my previous post, I just didn't explain it properly. It'll be fixed in the next build.
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1430
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Developer / Art / Re: tigsource draw pandas
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on: October 17, 2008, 05:43:40 PM
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So, uh, what brand of iron on paper did you use, because that looked like it worked.
Don't worry, I don't think that the brand is that important. And you won't find the one I used unless you lived in Chile.
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1433
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Feedback / DevLogs / Re: Sumi-e Game
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on: October 17, 2008, 04:35:54 PM
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I did not include the Ink well, do you guys think that that would add to the game or detract from it.
I'd have to play some high-level stages first, with and without the well.
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1434
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Community / Competitions / Re: TIGS Comptetition Idea Poll - Mk II
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on: October 17, 2008, 04:14:18 PM
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Wow, Gainsworthy, thank you for that.
So anyway, considering that this is such a monstrous list, will we be eliminating the ideas with the least votes? Say, 0 or 1? Delisting them forever? And ever?
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1435
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Feedback / Playtesting / Re: A game of visual composition
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on: October 17, 2008, 01:56:19 PM
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The symmetry algorithm doesn't check for layering, the color for each cell is averaged and then that value is compared among cells. It's the equivalent of the game squinting before checking for symmetry. Symmetry (and temperature) are both normalized on a -100 to 100 scale. Yes, 'Temp' is exactly that. Using a color scale could be good, yeah, I'll consider that. I will probably have an 'I like what I have' button to go straight to the results screen eventually, while increasing the time limit a bit for those that want to take more time. Thanks a lot for your appreciations and your suggestions, shrapnel. Some of them are already in the current uploaded version, which you can check at the usual location. This is how it looks right now:  It still has some bugs that I have not taken the time to fix, like the occasional jerking of the color pieces when you grab them (I don't know what causes this) or what happens if you use a piece on the canvas before the next has been created (I know what causes this). The additions are cosmetic: an overlaid texture (the graphic itself being a placeholder) and a results screen. Oh, but I also made the color pieces easier to grab. That's it, but it makes it a lot easier to play and appreciate, I believe.
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1436
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Developer / Technical / Re: Actionscript 3: Assistance required
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on: October 17, 2008, 11:10:14 AM
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I'm using Flash CS3 IDE and its debugger, and Flash Player 9. The thing is, the player works just fine, it doesn't crash; behind it, though, Flash CS3 and its debugger collapse. Thanks for your tip on listeners and the link! ... Goddammit, bateleur, you nailed it! Awesome! First I was skeptical, because I didn't incorporate any extra traces to my code, and it was working fine before; now, though, I'm doing a lot more stuff in that same frame, so the traces must have suddenly become too many. Commenting them out did the trick. Thank you so much! Wow, this is great, I thought it was going to take me much longer to fix this one.
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1437
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Developer / Technical / Re: Actionscript 3: Assistance required
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on: October 16, 2008, 08:35:01 PM
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I've come back running to you guys' collective embrace. The Flash debugger is crashing on me when I try to use it. What kind of terrible thing did I ever do? When I play the game, on the other hand, it behaves like it should. What can I do to fix this? :(
I think it could be related to the garbage collector, because the crash happens right when the game tries to get rid of a bunch of sprites and their respective event listeners. Speaking of which, I have to take care of those by hand, right? Or can I remove a child and expect its associated events to disappear with it? Also, if I remove a sprite, will its children disappear with it too?
I look forward to your help, because these debugger issues are really something I have no idea how to deal with. I mean, the debugger is supposed to help me solve problems, not create them...
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1438
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Player / Games / Re: Knytt Online is a Go!
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on: October 16, 2008, 03:05:06 PM
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The idea has potential. Instead of servers, though, architekt, I vote for channels. You want a personal experience with a friend, just make a channel for you both. This could potentially be pretty good.
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1440
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Feedback / DevLogs / Re: Sumi-e Game
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on: October 16, 2008, 02:16:47 PM
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It's beautiful so far! I'd make the start tile red (or a different color) though, just so it doesn't look like it's not been stepped on. The swaying of the, um, things in the water should probably be in only one direction, too, because right now it kind of looks like the wind was going in one direction, and then suddenly in the opposite.
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