Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075984 Posts in 44155 Topics- by 36122 Members - Latest Member: Peggyfreeman

December 29, 2014, 09:41:33 PM
  Show Posts
Pages: 1 ... 16 17 [18] 19 20 ... 88
341  Player / General / Volkswagen's The Fun Theory on: December 15, 2009, 04:44:32 PM
Leaving aside the hypocritical fact that it's an auto company making a campaign regarding environmental issues, Volkswagen have made some urban interventions to promote positive actions, specifically not littering, recycling, and favoring the stairs.

They called it 'the fun theory', and it's something that, being who we are, is not very surprising: making an activity fun makes it more likely to be performed. But it's quite interesting to see it in action in an ordinary context like the streets. They have effectively (as shown in the videos) awakened the curiosity of the passersby, and changed their response. See the recycling arcade, the bottomless garbage bin, and the piano steps below.

Here's the site, with videos.
342  Developer / Technical / Re: Flixel button problems on: December 15, 2009, 12:15:47 PM
I'm really new to Flixel, so I may just not get it, but shouldn't you be putting the button in a layer, and adjust the scroll factor of that layer rather than of the button?
343  Community / Competitions / Re: Competition: design the cover for The Free Indie Project vol 1 on: December 15, 2009, 11:48:37 AM
I suggest you ask the game creators and their artists themselves to see if they would be interested in making the cover, considering that you're promoting their work. Also, see if you get featured on the front page or something with more exposure.
344  Developer / Audio / Re: A Walk In The Cold (by Brother Android) on: December 08, 2009, 09:47:18 PM
It retains the qualities that I liked in your recently released album. Quite good.
345  Community / Assemblee: Part 1 / Re: Pixel font on: December 06, 2009, 12:03:21 PM
Now with rather illegible katakana.

346  Community / Assemblee: Part 1 / Re: Pixel font on: December 05, 2009, 10:07:32 AM
347  Community / Assemblee: Part 1 / Re: Pixel font on: December 03, 2009, 04:06:49 PM
I made a few fixes to the most problematic characters, and made the numbers monospaced for them to line up properly more easily. It's available separate from the original version, since I'm releasing it after the deadline.

http://fontstruct.fontshop.com/fontstructions/show/adoqu_n_v2
348  Player / Games / Re: Takahashi bored by the EGW - what is "experimental"? on: December 03, 2009, 02:31:58 PM
Original gameplay mechanic workshop?
349  Player / Games / Re: How do you find Japanese indie games? on: December 01, 2009, 10:56:01 PM
It's entirely possible that what I'm about to say is just due to my overall lack of familiarity with the scene, but most notable Japanese doujin games out there seem to be either in the fighting or shoot'em up genres. And they prominently feature loli artwork.
350  Player / Games / Re: Takahashi bored by the EGW - what is "experimental"? on: December 01, 2009, 10:42:11 PM
Takahashi Keita. Everytime I read him, he doesn't seem to be sure of his own feelings, except that he doesn't want to be a conformist, and that he doesn't like the industry. He's a stereotypical artist, in that he's insecure, irrational, ambivalent. And he makes great games. He speaks some good words now and then, but they're, more often than not, rather aimless.

I also find the EGW somewhat perplexing. They really focus on a tiny fraction of what makes a game experimental. I can think of so many awesome experimental games out there, but so few of them would make the cut. I think that they focus on the verbs, specifically.
351  Player / General / Re: Gameboy Games I should play on: December 01, 2009, 09:49:39 PM
Anyway, Warioland 1 has a rabid fan base? I mean, don't get me wrong it's a good game but it's a pretty standard platformer as opposed to the other ones.

It's probably the first platformer whose avatar is stronger than its enemies, which changed the dynamics considerably. But the reason I love it is its aesthetics.

Wario Land 3 is an endless collectathon.
352  Community / Competitions / Re: Currently Running Competitions on: November 23, 2009, 09:00:58 PM
That one sounds like a pretty cool contest.
353  Player / Games / Re: Nifflas Shirts on: November 22, 2009, 07:21:02 PM
That is pretty neat. I think I would've liked denser designs in that style, but they're nice.
354  Player / General / Re: the paper rad mario movie on: November 19, 2009, 06:08:43 PM
This was pretty amazing.
355  Player / General / Re: Tumblr on: November 19, 2009, 12:45:24 PM
I have a tumblog.
356  Community / Assemblee: Part 1 / Re: Pixel font on: November 15, 2009, 11:29:06 PM
Alright; I brought it into Fontstruct, as it's the easiest way to make a pixel font that I know. Other than it being usable now, it's much improved and expanded. Here's a sample:



Get it here.

There's still plenty of characters I'm iffy about. The numbers were a tad problematic, and I'm not sure why I went for text digits. I'll have to give them some more attention later, but at least they're already there.
357  Developer / Technical / Re: Need help remembering a website! on: November 15, 2009, 08:45:41 PM
Cool. :)
358  Community / Assemblee: Part 1 / Re: Assorted Ambiences - update: 15 Nov on: November 15, 2009, 06:19:05 PM
Those are quite amazing.

Say, are you a different Chris B?
359  Developer / Technical / Re: Need help remembering a website! on: November 14, 2009, 10:22:00 PM
Crap, I forgot, too. If we find it, I'll make sure to bookmark it.
360  Developer / Audio / Re: SPACE HYMNS - A Mini-LP on: November 14, 2009, 09:46:59 PM
I hope you don't take quite as long for the next one, eh? Look forward to whatever may come down the line from you.
Pages: 1 ... 16 17 [18] 19 20 ... 88
Theme orange-lt created by panic