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321
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Community / Townhall / Re: Sunny the Happy Sunflower: The Game
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on: December 28, 2010, 07:09:25 PM
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Downloadin. This had better be as epic as I think, or else you've sold out. Edit: C:\Documents and Settings\Owner\Desktop\Sunny the Happy Sunflower\main.exe:13: RuntimeWarning: use font: MemoryLoadLibrary failed loading pygame\font.pyd (ImportError: MemoryLoadLibrary failed loading pygame\font.pyd) Traceback (most recent call last): File "main.py", line 13, in <module> File "pygame\__init__.pyo", line 70, in __getattr__ NotImplementedError: font module not available (ImportError: MemoryLoadLibrary failed loading pygame\font.pyd)
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323
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Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name
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on: December 26, 2010, 01:43:27 PM
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I need a name for a character. The game will be named after him.
This character in question is an adventurer, in the vein of vampire whippers and spacey bounty hunters, and the game plays in such a style. The difference, however, is that instead of killing things with swords, whips, or guns, he kills things with his bare hands - punching them till money comes out. His punches will be used for all situations, though not in a puzzle sense, but in an artistic aesthetic style; he flips switches by punching them, walljumps by punching walls to gain propulsion, and guess how he opens doors. His method of pulling enemies into painful combos of punching is a crucial aspect of the gameplay; as such, his ability is referenced by his name.
So far, he's gone by the name of "Johnny Fisticuffs." C+C.
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325
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Feedback / DevLogs / Re: Pixels vs. Polygons | Valyou Software
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on: December 23, 2010, 01:08:09 PM
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I don't love the sprites right now; they seem less pixel and more bad MS Paint. Ideally, the characters would look like something from an NES game, SNES at most. In other words, kill the horse. Kill it dead.
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327
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Feedback / DevLogs / Re: Project SkyFortress
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on: December 23, 2010, 09:17:57 AM
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Looks awesome :D was the visual style inspired by " 100 Manton No Barabara" by chance? :D not a bad thing, I freaking love that games style! (warning, if you check out that link, you'll be humming the song for days!) "This video contains content from playcast, who has blocked it from your country on copyright grounds." ._.
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328
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Developer / Writing / Re: Writing for NPCs
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on: December 22, 2010, 05:09:12 PM
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I'd say one example of NPC dialogue writing that's stuck with me was from the characters in Shantae: Risky's Revenge. There was only one area in the entire game with real NPCs, and whenever you collected a new Macguffin, they'd have a new comment to say. These comments would range from "hey, this weapon is pretty useful" to "I ate a monkey once," and my personal favorite, "my mommy dresses up as the pirate lady for daddy." Humor, for me, is an important part for games.
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336
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Developer / Indie Brawl / Re: Indie Brawl on the WINNITRON? :O
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on: December 05, 2010, 07:36:01 PM
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Okay, here's a shot from last night's epic chip tune + arcade party.  The Winnitron was never not being played, and Indie Brawl got a lot of playtime too...  Wow, that shot is so amazing that the request has expired or something. I CAN'T SEE IT.
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338
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Player / Games / Re: Where are all the indie stealth games?!
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on: November 22, 2010, 09:17:18 AM
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To be honest, the desire to make an indie stealth game is what made me join this forum in the first place. No joke, it was gonna be about robbing museums and literally blending into shadows. I still plan on making that game, but thanks to procrastination, confusion as to how to program in GM, and my cheapskatedness that bars me from buying anything better, it'll prolly come out in the same time span it took Duke Nukem Forever to come out. Times two.
Anyways, indie stealth games. Yes.
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339
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Player / General / Re: Things that Suck
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on: November 22, 2010, 09:06:51 AM
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The fact that the "things that suck" topic has more on it than the "things that rock" topic.
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