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1075742 Posts in 44138 Topics- by 36109 Members - Latest Member: Transmission

December 28, 2014, 10:12:35 PM
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321  Community / Townhall / Re: Sunny the Happy Sunflower: The Game on: December 28, 2010, 07:09:25 PM
Downloadin.
This had better be as epic as I think, or else you've sold out.

Edit:
Quote
C:\Documents and Settings\Owner\Desktop\Sunny the Happy Sunflower\main.exe:13: RuntimeWarning: use font: MemoryLoadLibrary failed loading pygame\font.pyd
(ImportError: MemoryLoadLibrary failed loading pygame\font.pyd)
Traceback (most recent call last):
  File "main.py", line 13, in <module>
  File "pygame\__init__.pyo", line 70, in __getattr__
NotImplementedError: font module not available
(ImportError: MemoryLoadLibrary failed loading pygame\font.pyd)
322  Feedback / DevLogs / Re: Excruciating Guitar Voyage 2 (first screenshot!) on: December 26, 2010, 02:04:45 PM
Just out of curiosity, is EGV1 selling enough copies that you feel people want a sequel? Supply and demand, hombre.
323  Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name on: December 26, 2010, 01:43:27 PM
I need a name for a character. The game will be named after him.

This character in question is an adventurer, in the vein of vampire whippers and spacey bounty hunters, and the game plays in such a style. The difference, however, is that instead of killing things with swords, whips, or guns, he kills things with his bare hands - punching them till money comes out. His punches will be used for all situations, though not in a puzzle sense, but in an artistic aesthetic style; he flips switches by punching them, walljumps by punching walls to gain propulsion, and guess how he opens doors. His method of pulling enemies into painful combos of punching is a crucial aspect of the gameplay; as such, his ability is referenced by his name.

So far, he's gone by the name of "Johnny Fisticuffs." C+C.
324  Community / Townhall / Re: Ninja Senki on: December 24, 2010, 08:37:29 PM
For the record, exactly how does a ghost bleed?
325  Feedback / DevLogs / Re: Pixels vs. Polygons | Valyou Software on: December 23, 2010, 01:08:09 PM
I don't love the sprites right now; they seem less pixel and more bad MS Paint. Ideally, the characters would look like something from an NES game, SNES at most. In other words, kill the horse. Kill it dead.
326  Feedback / DevLogs / Re: Project SkyFortress on: December 23, 2010, 01:04:44 PM
"Le Piou Piou"
OH HELL YES.
327  Feedback / DevLogs / Re: Project SkyFortress on: December 23, 2010, 09:17:57 AM
Looks awesome :D was the visual style inspired by "100 Manton No Barabara" by chance? :D not a bad thing, I freaking love that games style! (warning, if you check out that link, you'll be humming the song for days!)
"This video contains content from playcast, who has blocked it from your country on copyright grounds."
._.
328  Developer / Writing / Re: Writing for NPCs on: December 22, 2010, 05:09:12 PM
I'd say one example of NPC dialogue writing that's stuck with me was from the characters in Shantae: Risky's Revenge. There was only one area in the entire game with real NPCs, and whenever you collected a new Macguffin, they'd have a new comment to say. These comments would range from "hey, this weapon is pretty useful" to "I ate a monkey once," and my personal favorite, "my mommy dresses up as the pirate lady for daddy." Humor, for me, is an important part for games.
329  Community / Townhall / Re: Curse of the Crescent Isle on: December 19, 2010, 02:45:21 PM
This looks pretty cool. Sad that it's only available on xbox.
This.
Any chance of a PC port?
330  Developer / Design / Re: What would YOU do with a procedural destructible 2D terrain engine? on: December 15, 2010, 09:22:19 AM
Tower defense with terrain manipulation as a form of resistance force.
331  Feedback / DevLogs / Re: Harvest Moon demake... rip off... homage... ? on: December 14, 2010, 09:24:48 AM
Or I'm going another way, meanin "fishing on the moon")
Okay, this game needs to take place on the moon now.
332  Player / Games / Re: Cave Story Wii on: December 11, 2010, 04:10:52 PM
So, the DSi version is out now as well.
Discuss.
333  Developer / Design / Re: The Neverending Hybrid Game Design Game on: December 11, 2010, 03:58:45 PM
Artgame + Contra
why am i shooting the enemies
why
am i the real enemy
allison
what have i done
334  Feedback / DevLogs / Re: Viridian Complex [Ultra-hard sci-fi game] on: December 10, 2010, 05:30:31 PM
Wait, your mission is to kill yourself?
335  Developer / Writing / Re: Badass Writing Styles on: December 09, 2010, 01:24:35 PM
The Fan Man has a completely screwed up style that is ridiculously awesome, man.
336  Developer / Indie Brawl / Re: Indie Brawl on the WINNITRON? :O on: December 05, 2010, 07:36:01 PM
Okay, here's a shot from last night's epic chip tune + arcade party. Smiley

The Winnitron was never not being played, and Indie Brawl got a lot of playtime too...


Wow, that shot is so amazing that the request has expired or something.
I CAN'T SEE IT.
337  Developer / Indie Brawl / Re: Indie Brawl: Main Characters on: December 05, 2010, 07:34:48 PM
The way I see it, Deep is on the same level of character probability as, say, Nezumiman.
338  Player / Games / Re: Where are all the indie stealth games?! on: November 22, 2010, 09:17:18 AM
To be honest, the desire to make an indie stealth game is what made me join this forum in the first place. No joke, it was gonna be about robbing museums and literally blending into shadows. I still plan on making that game, but thanks to procrastination, confusion as to how to program in GM, and my cheapskatedness that bars me from buying anything better, it'll prolly come out in the same time span it took Duke Nukem Forever to come out. Times two.

Anyways, indie stealth games. Yes.
339  Player / General / Re: Things that Suck on: November 22, 2010, 09:06:51 AM
The fact that the "things that suck" topic has more on it than the "things that rock" topic.
340  Developer / Audio / Re: Do you play an instrument? on: November 22, 2010, 09:03:51 AM
I can piano at an average level, and hum at a slightly-above-average level.
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