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1075753 Posts in 44139 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 11:23:19 PM
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Pages: 1 ... 16 17 [18] 19 20 ... 49
341  Player / General / Re: Getting a desktop soon. on: May 05, 2010, 05:24:13 AM
Make sure it has LEDs everywhere.
342  Player / General / Re: Pixels! A very impressive short film on: May 02, 2010, 02:36:32 PM
My life is now complete.
343  Developer / Business / Re: What do put in your business card? on: May 01, 2010, 07:13:47 PM
http://www.youtube.com/watch?v=4YBxeDN4tbk
344  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: April 30, 2010, 08:41:09 PM
My Word!

http://www.youtube.com/watch?v=t0kddjBgnuM (NSFW)
345  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: April 30, 2010, 07:35:23 PM
This made my day! Tears of Joy

346  Developer / Technical / Re: Cinder is now live on: April 30, 2010, 02:28:05 PM
So you have even less to justify your attitude than I had originally thought.

I'll just consider myself trolled and go on with my day...
347  Developer / Technical / Re: Cinder is now live on: April 30, 2010, 01:16:21 PM
..not available for Linux?
This is excrement of a male cow.

I despise the typical Linux fanboy's insecurity and holier-than-thou attitude--I really do.

Hey, have you considered that perhaps they just released this and don't have any Linux developers on their team? Perhaps you should go do something more useful than ripping on free, open source software for daring to not support your OS of choice right off the bat. Maybe you could, I don't know, actually contribute and help make a Linux port?
348  Developer / Technical / Re: Akihabara - an HTML5 game engine on: April 30, 2010, 09:42:25 AM
When the tone of your writing style is misinterpreted by many people, it is a style that can be improved upon. Smiley

I used to argue in a way that ticked everyone off and that's mainly what got me banned from here for a year. Just a heads up.

EDIT: Hah, I found an argument of mine from a couple years ago that works against yours.
349  Developer / Technical / Re: Cinder is now live on: April 29, 2010, 10:20:47 PM
So this is basically something like Processing, but in C++?

Interesting. This library just may get me into C++. Smiley
350  Developer / Technical / Re: Gamer Maker Character Creation on: April 29, 2010, 08:10:54 PM
The treasure.gmk example that comes with Game Maker 8 should help ya out. Smiley
351  Developer / Technical / Re: Akihabara - an HTML5 game engine on: April 29, 2010, 07:19:28 PM
It makes complete sense for Canvas to be hardware-accelerated by default and fall back to software rendering. I am not sure why this is not the case, and whether this is up to individual browser developers or WHATWG.

However, once WebGL is finalized and stably integrated in web browsers, there is no reason why someone couldn't remake the 2D Canvas API on top of it. Smiley

The thing that bugs me the most about Canvas is the fact that turning off anti-aliasing is impossible. So when the canvas element is scaled, pixel art gets this ugly blurry effect as you can see with Akihabara's example games. Turning off anti-aliasing was discussed in a WHATWG mailing list and apparently it won't be added because it is "low quality rendering". It's like they hasn't even considered that people would potentially want to make things with pixel art. Apoplectic I would mention something there but I don't really get how to work mailing lists...

EDIT: Actually, I think there may be a way to hack around that... I'll try it out later.
352  Developer / Technical / Re: Akihabara - an HTML5 game engine on: April 29, 2010, 04:47:05 PM
Quote
- Can we get FlashPunk/Flixel for HTML5?

I've been designing a Canvas game creation suite over the course of a year. Once summer break comes in a few weeks, I shall code the shit out of it (again), and hopefully it'll be easier to get into than FlashPunk/Flixel...
353  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: April 29, 2010, 06:33:43 AM
Level 7.

354  Feedback / DevLogs / Re: Gem Dungeon (Board Game) on: April 27, 2010, 10:32:58 PM
Oh my gahhh. Shocked

That is amazing. Like, truly professional work right there.

Quick, I want to know everything! What are your creative secrets? How long and how much have you been illustrating? What do you use to make these? Basically, how do I make stuff this awesome? Cry
355  Developer / Design / Re: simplistic RPG on: April 27, 2010, 02:40:15 PM
Quote
do you guys see any ways I could simplify this game as it is or do you think its already simple enough.

You can make it one-dimensional. Well, hello there!
356  Developer / Creative / Re: Its seems rather obvious on: April 26, 2010, 08:54:58 PM
I'm not sure i'm adding anything new to the topic. I think everything has been covered - expensive servers, comunity managment, etc... An online multiplayer game is never quite finished, there's always some work to be done.  No wonder independent developers stay away from it. 

Actually, indie developers don't stay away from it.

You can start a webgame using PHP/MySQL and make $5k/mo on your own pretty easily, if you're smart about it.  Webgames have extremely low dev cycles, FAR lower than 90% of the projects you see on tigsource - around 2 weeks.  They are also able to make a lot more money than most games on here, and reach a wider audience.  You just have to get out of the mindset that "2d scroller adventure game with cool physics and hip storyline" is the only genre of game out there.

You can make $5k/mo off of about 2000 daily users, and that will cost you only a few hundred bucks.  Most server prices also scale with load, so if you don't get a userbase, you won't be paying much.

Online games are actually a no-brainer.

Is this the case with War Metal? Shocked
357  Player / General / Re: game making in cafes on: April 26, 2010, 04:54:45 PM
Reminds me of this... http://www.youtube.com/watch?v=12JTDp6xm18
358  Player / General / Re: I've Changed My Avatar. on: April 24, 2010, 03:05:15 PM
I liked your old avatar, John.

Also, WAAAAA KAWAII-DESUUU~! ^___^

359  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: April 24, 2010, 01:12:39 PM
This was my idea...

Damn lack of time! Cry
360  Developer / Technical / Re: Akihabara - an HTML5 game engine on: April 24, 2010, 10:05:37 AM
That would be pretty sweet, actually. I have been staying away from Unity because of its proprietary plugin.
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