Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 02:49:26 AM
  Show Posts
Pages: 1 ... 29 30 [31] 32 33 ... 49
601  Player / General / Google will experiment with ultra-speed broadband on: February 11, 2010, 12:02:44 AM
http://googleblog.blogspot.com/2010/02/think-big-with-gig-our-experimental.html

Me likey.
602  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: February 10, 2010, 10:51:38 PM
I think that the key to 'immortality' is to leave something resistant to age behind after you physically die. I feel that the best way to do this, other than becoming historically famous, is to create a clever computer worm.
603  Hidden / Unpaid Work / Re: Pixel Artist WANTED for Project HowlJerk on: February 09, 2010, 09:19:10 PM
I Big Laff at all the people who offer unpaid positions as if it is some amazing opportunity to boost their resume.

Good luck finding someone reputable! You're gonna need it.
604  Community / Assemblee: Part 1 / Re: Generic Medieval Game Assets on: February 09, 2010, 05:49:31 PM
Whoa, I love the style of these.

EDIT: And I love your dA. All of your characters have so much personality!

http://deadinsane.deviantart.com/art/Samurai-138711899
http://deadinsane.deviantart.com/art/Special-Operations-Team-152908356
http://deadinsane.deviantart.com/art/Demon-Anomaly-Portrait-139385885
http://deadinsane.deviantart.com/art/Wrath-Queen-138532061 (NSFW)

Consider yourself one of my inspirations as I delve into the world of art!
605  Developer / Business / Re: Any Virginia Indies out there? on: February 08, 2010, 09:36:05 PM
Skype/chat interviews somehow don't count?
606  Player / General / Re: What are you listening to at the moment? on: February 06, 2010, 06:11:11 PM
The song from this: http://www.youtube.com/watch?v=rQMFMXPJY74

I cannot find the title anywhere on Google...  Sad

EDIT: If someone else could, I'd be uber-appreciative.
607  Player / General / Patrick Stewart fears gaming! on: February 06, 2010, 12:43:26 PM
http://www.youtube.com/watch?v=QuVtO6otu_U

Shocked
608  Player / General / Re: Greatest accomplishments on: February 01, 2010, 12:04:03 AM
I once dropped a bar of soap and caught it in mid-air.
609  Player / General / Re: Desktop screenies! on: January 31, 2010, 08:43:44 PM
Seeing elementary always gives me deja vu... I have no clue why.  Crazy
610  Player / General / Re: Desktop screenies! on: January 31, 2010, 03:49:07 PM
Bumpity.

611  Player / General / Good night thread! on: January 30, 2010, 12:19:40 AM
Sweet dreams, TIGForums! <3

612  Developer / Art / Re: which font to use? on: January 27, 2010, 05:25:26 AM
The answer is always Helvetica. I should know; I watched a documentary!
613  Player / General / Re: Name something in your house that can kill you. on: January 26, 2010, 12:16:14 PM
Office chair.
614  Developer / Technical / Re: Modelling nature for verisimilitude on: January 21, 2010, 09:41:20 PM
Sounds interesting!

What kind of resources are you looking for? 2D graphics libraries? 3D graphics libraries? 3D modelling programs?
615  Developer / Technical / Re: best practice if statements on: January 21, 2010, 09:37:18 PM
What about b = (a >= 1 && a <= 5 ? 10 : b); ?

Oh shit, I think we may have a winner.

OH WAIT NO b=a>0&a<6?10:b; OHOHO! (Works in JavaScript, at least.)
616  Developer / Technical / Re: best practice if statements on: January 21, 2010, 02:11:17 PM
But his code is incorrect!  Cry
617  Developer / Technical / Re: best practice if statements on: January 21, 2010, 11:15:16 AM
No it would not, since the result is always the same. if (a>=1 && a<=5) b=10; is the way to go.
618  Developer / Technical / Re: The happy programmer room on: January 19, 2010, 03:03:56 PM
I've never got more like, say, 6 or 7 indentations (where they were actually needed)

You know, I think that if you manage to set things up right, you'll never actually need to have more than 3 indentations. Linus Torvalds agrees.

Quote
..if you need more than 3 levels of indentation, you're screwed anyway, and should fix your program.
619  Developer / Technical / Re: The happy programmer room on: January 19, 2010, 12:48:16 PM
I just got my most complex line of code I've possibly ever written yet working:

Code:
thiscpu.interpret(thiscpu.memory[thiscpu.threads[i]].instr, thiscpu.memory[thiscpu.threads[i]].param0, thiscpu.memory[thiscpu.threads[i]].param1, thiscpu.memory[thiscpu.threads[i]].param2);
Remember: more complex != better.  Wink But it is always satisfying getting a fucked up chunk of code working.

Here's my most complex brick of code that I've ever gotten to work:
Code:
// big brick of code to find the matching state within the sprite file and match it up with the state to change to; lots of mudkips staring at you
  for (i = 0; i < window[game.sprites[object.graphic[1][0]][0] + '_' + game.sprites[object.graphic[1][0]][object.graphic[1][1] + 1][0]].sprite.length - 1; i++) {
    if (window[game.sprites[object.graphic[1][0]][0] + '_' + game.sprites[object.graphic[1][0]][object.graphic[1][1] + 1][0]].sprite[i].state == state) {
      object.state = window[game.sprites[object.graphic[1][0]][0] + '_' + game.sprites[object.graphic[1][0]][object.graphic[1][1] + 1][0]].sprite[i];
      if (object.lastState != object.state.state) {
        for (q = 0; q < window[game.sprites[object.graphic[1][0]][0] + '_' + game.sprites[object.graphic[1][0]][object.graphic[1][1] + 1][0]].sprite.length - 1; q++) {
          if (window[game.sprites[object.graphic[1][0]][0] + '_' + game.sprites[object.graphic[1][0]][object.graphic[1][1] + 1][0]].sprite[q].state == object.state.state) { // if the sprite state matches
            for (s = 0; s < window[game.sprites[object.graphic[1][0]][0] + '_' + game.sprites[object.graphic[1][0]][object.graphic[1][1] + 1][0]].sprite[q].directions.length - 1; s++) {
              if (window[game.sprites[object.graphic[1][0]][0] + '_' + game.sprites[object.graphic[1][0]][object.graphic[1][1] + 1][0]].sprite[0].directions[s].direction == object.direction) { // if the sprite direction matches
                object.directionInfo = window[game.sprites[object.graphic[1][0]][0] + '_' + game.sprites[object.graphic[1][0]][object.graphic[1][1] + 1][0]].sprite[q].directions[s];
                break;
              }
            }
          }
        }
        object.frame = object.directionInfo.frames[0] + game.sprites[object.graphic[1][0]][object.graphic[1][1] + 1][1];
        object.sampler.texture = g_textures[object.frame];
      }
      object.lastState = object.state.state;
      return;
    }
  }

 Addicted

Fortunately I've since restarted the project using better coding practices.
620  Developer / Technical / Re: The happy programmer room on: January 19, 2010, 12:18:35 AM
I learned how to work with matrices and implement them in code! Hand ClapDurr...?
Pages: 1 ... 29 30 [31] 32 33 ... 49
Theme orange-lt created by panic