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1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 02:49:12 AM
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621  Player / General / Scary video game songs on: January 18, 2010, 04:46:01 PM
http://www.youtube.com/watch?v=8TOkKttTkpo

The horrorrr!  Cry
622  Developer / Technical / Re: The happy programmer room on: January 17, 2010, 07:08:52 PM
I figured out how to render pixel-perfect 2D in WebGL!  Hand Shake LeftBig LaffHand Shake Right

Now the most technical part is over. Hopefully.
623  Developer / Tutorials / Re: Good Introductory 3D modeling tutorials for Blender? on: January 17, 2010, 03:33:07 PM
Jonathan Williamson from BlenderCookie.com has neat tutorials, but they're not exactly ultra-beginner ones.
624  Developer / Art / Re: problems drawing rocks... on: January 15, 2010, 12:01:06 PM
You're honestly suggesting learning from Cave Story's backgrounds?  Epileptic
625  Player / Games / Re: Indie Piracy Must Stop, NOW on: January 14, 2010, 08:56:09 AM
Quote
Please spread the word that stealing Indie games is not ok.
Let me know how well that goes.  Wink

It might have already been said here, but the best way to fight piracy is to make your game unpiratable, i.e. make multiplayer the killer feature and refuse anyone to connect to the server without a valid key, use ads as opposed to selling, etc.

Crying and calling the other side meanieheads is not going to accomplish anything. You cannot dam the raging river of piracy if multiple multi-billion corporations can't. The best thing to do is be smart and fight fire by walking around it.
626  Community / Townhall / Re: RageEffect - online multiplayer flash game that will blow your mind ! on: January 14, 2010, 01:41:34 AM
Feels like a mash-up of Teeworlds, Soldat and GunZ. I like it!  Smiley You should set up a scheduled event we all know when we can get on at the same time and play together!

Also, wrong forum, bud.  Wink This is for collaborative project ideas. This belongs in Announcements, Feedback, or perhaps DevLogs.
627  Developer / Art / Re: Art on: January 14, 2010, 01:27:32 AM
Whoa, purdy.  Epileptic
628  Developer / Art / Re: show us some of your pixel work on: January 13, 2010, 10:47:50 PM

I don't really get why what that guy is going on about is so important. The before/after pics seemed practically the same to me. Crazy I think that when you get to that point of detail in pixel art, it's more about impressing other hardcore pixel artists than 99% of people who play Spelunky.
629  Developer / Creative / Re: Dealing With Citicism on: January 13, 2010, 07:29:45 PM
Does it hurt?

Be honest.

No. If it is constructive, I pretty much get off on it. I absolutely love becoming better at the things I do, and other people's perspectives are a very powerful and handy tool for that.
630  Developer / Creative / Re: Your Dream Power Up... on: January 12, 2010, 09:33:43 PM
CHAOS CONTROLLLL!

Not a power up as much as a power, but hey.
631  Developer / Creative / Re: Web Design Recommendations on: January 12, 2010, 02:06:56 PM
I suppose I'm wondering if he has any competitors that are of equal calibre? Smiley

Haven't found anyone, myself. However, a nice trick is to google 'web design trends' or something to that effect and look through the results, since those links usually have lots of great examples of modern designs, which you can typically find/ask for the designer of if it's not already the home page of a designer.

From about five minutes of searching, this designer was the most impressive I've found. He might not be your style, though, so you should go look for others yourself to see if you can find someone you like more.
632  Developer / Creative / Re: Web Design Recommendations on: January 10, 2010, 01:42:44 PM
A popular (and awesome) choice among indie game developers is Fully Illustrated. He designed the very pretty sites of Toribash, Cortex Command, Natural Selection 2, thatgamecompany (developer of fl0w and Flower), among others. I have no clue how much he costs, but he claims to be very affordable.
633  Developer / Technical / Re: The happy programmer room on: January 10, 2010, 01:06:15 PM
what the fuck is WebGL
sounds like silly shit from hell
Here's a neat blog post about it.

O3D looks cooler
I've been hacking away at O3D on and off for like half a year now, but I cannot seem to wrap my head around it, especially since there are no good tutorials for it. The neat thing about O3D is that it uses Google's speedy V8 JavaScript engine no matter what browser it is used on (including Internet Explorer), but I eventually decided that WebGL's advantages, namely the facts that it's already a web standard, doesn't require a plugin, can have other HTML/CSS on top of it (useful for game GUI and whatnot), has greater Linux support, and has an awesome tutorial series, outweigh the advantage of O3D.

Skofo, if you want some good proper OpenGL tutorials, see the NeHe stuff Smiley
Thanks; everyone seems to recommend it, and the WebGL tutorial I linked is supposedly translated from it, so I'll definitely check it out if I have a hankering to learn OpenGL.  Smiley
634  Developer / Technical / Re: The happy programmer room on: January 10, 2010, 12:47:32 PM
What do you not like about it?
635  Developer / Technical / Re: The happy programmer room on: January 10, 2010, 12:10:43 PM
I finally found a low-level graphics programming tutorial that I understand!  Kiss

I am happyyy~!
636  Developer / Collaborations / Re: (Smaller) Community Project!: Four Swords-like Adventure on: January 05, 2010, 04:01:14 PM
I haven't read this entire thread, but I'm familiar with the fact that this is a conceptual Four-Swords-esque game which will be done by a big bunch of people.

I don't mean to be a party pooper, but I just wanted to remind you guys that too many cooks spoil the broth. Community games definitely can work, but I feel that they work the best when they are games that have a basic to no story and can do well with a ton of random content, such as Hedgewars, Indie Brawl and Battle for Wesnoth. I think that for a linear, story-centric adventure game, you'd be more efficient with a smaller and tighter team, at least until the project is on solid ground and you know exactly where you're going.

But hey, if you trust your instincts, then by all means go for it! Just wanted to give a heads up, since I think that this is something that should be considered.
637  Player / General / Re: Co-op DS Games to play with girlfriend on: January 05, 2010, 03:25:32 PM
New Super Mario Bros., lying in bed on top of one another, one's hand controls the D-pad while the other's controls the four buttons...

You can get creative with your spare hands.
638  Player / General / Re: J.J. Abrams producing Samurai Jack movie! on: December 30, 2009, 05:02:48 PM
To those moaning about J.J. Abrams, note that he won't have all the power over the movie; apparently Genndy Tartakovsky will be a co-producer.
639  Player / General / J.J. Abrams producing Samurai Jack movie! on: December 29, 2009, 02:11:58 AM
Can I hear a FUCK YEAH?

http://screenrant.com/jj-abrams-producing-samurai-jack-movie-robf-35322/
640  Developer / Technical / Re: The grumpy old programmer room on: December 27, 2009, 09:41:17 PM
A for loop in my JavaScript engine only works properly when I use an 'alert' function inside of it (which is a function that only ever reads and does not ever write). As soon as I take it out, the result of the loop changes completely. Crazy

EDIT: Fixed it by giving the loop its own function. Fucking weird.
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