|
625
|
Player / Games / Re: Indie Piracy Must Stop, NOW
|
on: January 14, 2010, 08:56:09 AM
|
Please spread the word that stealing Indie games is not ok. Let me know how well that goes.  It might have already been said here, but the best way to fight piracy is to make your game unpiratable, i.e. make multiplayer the killer feature and refuse anyone to connect to the server without a valid key, use ads as opposed to selling, etc. Crying and calling the other side meanieheads is not going to accomplish anything. You cannot dam the raging river of piracy if multiple multi-billion corporations can't. The best thing to do is be smart and fight fire by walking around it.
|
|
|
|
|
628
|
Developer / Art / Re: show us some of your pixel work
|
on: January 13, 2010, 10:47:50 PM
|
I don't really get why what that guy is going on about is so important. The before/after pics seemed practically the same to me.  I think that when you get to that point of detail in pixel art, it's more about impressing other hardcore pixel artists than 99% of people who play Spelunky.
|
|
|
|
|
629
|
Developer / Creative / Re: Dealing With Citicism
|
on: January 13, 2010, 07:29:45 PM
|
Does it hurt?
Be honest.
No. If it is constructive, I pretty much get off on it. I absolutely love becoming better at the things I do, and other people's perspectives are a very powerful and handy tool for that.
|
|
|
|
|
631
|
Developer / Creative / Re: Web Design Recommendations
|
on: January 12, 2010, 02:06:56 PM
|
I suppose I'm wondering if he has any competitors that are of equal calibre?  Haven't found anyone, myself. However, a nice trick is to google 'web design trends' or something to that effect and look through the results, since those links usually have lots of great examples of modern designs, which you can typically find/ask for the designer of if it's not already the home page of a designer. From about five minutes of searching, this designer was the most impressive I've found. He might not be your style, though, so you should go look for others yourself to see if you can find someone you like more.
|
|
|
|
|
632
|
Developer / Creative / Re: Web Design Recommendations
|
on: January 10, 2010, 01:42:44 PM
|
A popular (and awesome) choice among indie game developers is Fully Illustrated. He designed the very pretty sites of Toribash, Cortex Command, Natural Selection 2, thatgamecompany (developer of fl0w and Flower), among others. I have no clue how much he costs, but he claims to be very affordable.
|
|
|
|
|
633
|
Developer / Technical / Re: The happy programmer room
|
on: January 10, 2010, 01:06:15 PM
|
what the fuck is WebGL sounds like silly shit from hell
Here's a neat blog post about it.O3D looks cooler
I've been hacking away at O3D on and off for like half a year now, but I cannot seem to wrap my head around it, especially since there are no good tutorials for it. The neat thing about O3D is that it uses Google's speedy V8 JavaScript engine no matter what browser it is used on (including Internet Explorer), but I eventually decided that WebGL's advantages, namely the facts that it's already a web standard, doesn't require a plugin, can have other HTML/CSS on top of it (useful for game GUI and whatnot), has greater Linux support, and has an awesome tutorial series, outweigh the advantage of O3D. Skofo, if you want some good proper OpenGL tutorials, see the NeHe stuff  Thanks; everyone seems to recommend it, and the WebGL tutorial I linked is supposedly translated from it, so I'll definitely check it out if I have a hankering to learn OpenGL. 
|
|
|
|
|
636
|
Developer / Collaborations / Re: (Smaller) Community Project!: Four Swords-like Adventure
|
on: January 05, 2010, 04:01:14 PM
|
|
I haven't read this entire thread, but I'm familiar with the fact that this is a conceptual Four-Swords-esque game which will be done by a big bunch of people.
I don't mean to be a party pooper, but I just wanted to remind you guys that too many cooks spoil the broth. Community games definitely can work, but I feel that they work the best when they are games that have a basic to no story and can do well with a ton of random content, such as Hedgewars, Indie Brawl and Battle for Wesnoth. I think that for a linear, story-centric adventure game, you'd be more efficient with a smaller and tighter team, at least until the project is on solid ground and you know exactly where you're going.
But hey, if you trust your instincts, then by all means go for it! Just wanted to give a heads up, since I think that this is something that should be considered.
|
|
|
|
|
637
|
Player / General / Re: Co-op DS Games to play with girlfriend
|
on: January 05, 2010, 03:25:32 PM
|
|
New Super Mario Bros., lying in bed on top of one another, one's hand controls the D-pad while the other's controls the four buttons...
You can get creative with your spare hands.
|
|
|
|
|
640
|
Developer / Technical / Re: The grumpy old programmer room
|
on: December 27, 2009, 09:41:17 PM
|
A for loop in my JavaScript engine only works properly when I use an 'alert' function inside of it (which is a function that only ever reads and does not ever write). As soon as I take it out, the result of the loop changes completely.  EDIT: Fixed it by giving the loop its own function. Fucking weird.
|
|
|
|
|