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1075754 Posts in 44140 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 11:24:21 PM
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641  Player / General / Re: Google Chrome Extensions on: December 27, 2009, 07:18:51 PM
I strongly dislike when programs have their own look and feel. I want all programs to look, feel, behave the same way.

You're right. Every programs' GUI should be made Chrome-style from here on. Firefox already got the memo.
642  Developer / Technical / Re: The grumpy old programmer room on: December 24, 2009, 12:00:25 AM
I hate how my mind works.

Quote from: Skofo's Mind
Heyy I'ma go do some work on my game engine!
opens up everything
Mehhh I wanna explore the internets some more...
mind turns off, along with all the things I've just opened
643  Player / General / Re: Some animation, for college! on: December 23, 2009, 08:28:49 PM
Haha, I loved it! Well done!  Beer!

It totally reminded me of Trucker's Delight as well, plus it had a major Metal Slug vibe to it for me.
644  Developer / Technical / Re: The grumpy old programmer room on: December 22, 2009, 03:03:09 PM
I hate stupid little bugs.

Something I've been trying to fix for an hour ended up being an underscore in place of a dash in a variable name.  Facepalm
645  Player / General / Re: Game Maker 8 Released on: December 22, 2009, 02:40:10 PM
Wow, that's just retarded

Quite so.

Yet another case of customers being treated like criminals in the name of anti-piracy, despite the fact that it never works.
646  Player / Games / Re: Osu! on: December 22, 2009, 12:59:15 PM
From a dev point of view I'm really impressed with the online aspects of Osu! and the way it links into the website.

Really? From a dev point of view I'm really disappointed that it has bothered to integrate it so much with the cloud yet not make the actual game client web-based, especially since it'd work perfectly in fullscreen with Flash because it only uses the mouse to control. On top of that, it relies on .NET so you can't even Wine/CrossOver it on Linux/OS X.
647  Player / Games / Re: indie games that make you emotionally involved on: December 22, 2009, 12:24:38 PM
CURLY WHY'D YOU DIEE?  Cry
648  Player / General / Re: Game Maker 8 Released on: December 22, 2009, 11:31:19 AM
Not a big update overall, but I'll still buy it eventually.

649  Player / General / Re: Game Maker 8 Released on: December 22, 2009, 09:11:41 AM
B-b-but I was promised that I'd never have to pay for updates like 5 years ago...

After reading through the changes list, I declare this update to be a joke. "Trigger events"? Please. The only notable thing to come from this is alpha transparency, which should have been put in a long time ago. It's ludicrous that they're charging $25 for a feature which has been a staple of basic modern 2D games for a while.

Let us move on to better things; Game Maker is done.
650  Player / General / Re: How long is your hair right now? on: December 22, 2009, 06:39:03 AM
Too long and not long enough. I'm in that awkward in-between zone.
651  Player / General / Re: Minecraft's creator, Notch is an idiot person. on: December 22, 2009, 06:35:58 AM
Replace Notch with Garry, Minecraft with Garry's Mod.
652  Player / General / Re: Banning due to voicing one's opinion = un-American on: December 22, 2009, 06:15:37 AM
I would like to think that self-victimization is more un-American than banning someone on an internet forum

You are very wrong.
653  Player / Games / Re: Good dungeon crawlers? on: December 21, 2009, 10:12:05 AM
World of Warcraft?

.hack?
654  Player / General / Re: Banning due to voicing one's opinion = un-American on: December 20, 2009, 07:44:17 PM
Hey, thanks a lot!

Well, this was certainly an interesting read (along with the art tutorial John Nesky posted). I wonder if there's a mental disorder or something that people like Adam Coate, Bob, Richard Stallman and I classify for...
655  Player / General / Re: Banning due to voicing one's opinion = un-American on: December 20, 2009, 11:43:20 AM
I'm trying to find this Adam guy's old posts, but to no avail. Would someone kindly post a link to his profile?
656  Player / General / Re: Myers-Briggs on: December 20, 2009, 11:12:20 AM
ENTP.  BUT I CLOSED THE TAB AND LOST THE STATS.

For future reference: Ctrl+Shift+T

Also, I agree with the other guys; I read the other portraits and they didn't fit me as much as mine. I was skeptical about this, too.
657  Developer / Indie Brawl / Re: Indie Brawl: Wiki on: December 18, 2009, 09:35:31 PM
Hey guys, sorry about that.

Godwill Kunou informed me about the problem. co.cc disappointingly did not inform me that my domain has expired, and I do not see why they feel the need to expire active, free domains in the first place. I tried to renew it, but it still says that it's expired. Needless to say, I'll be staying away from them in the future. The new canon URL is http://indiebrawl.nfshost.com/, but http://indiebrawl.co.cc should also work if they get around to making it work again.

Sorry again!
658  Player / General / Re: Myers-Briggs on: December 16, 2009, 02:34:57 PM
Quote
ENFP

Extraverted (E) 64%   Introverted (I) 36%
Intuitive (N) 73%   Sensing (S) 27%
Feeling (F) 85%   Thinking (T) 15%
Perceiving (P) 73%   Judging (J) 27%

Interesting. At first I didn't think that this test could be all that accurate/useful, but when I read my type's profile, it was as if I was reading something written about me by a close friend...
659  Player / General / Re: Planet M.U.L.E on: December 10, 2009, 07:46:59 AM
I downloaded this game with high hopes (M.U.L.E. rocks!), but this ended up rather disappointing. This is one of the most unpolished things I have ever run on my computer.

The gray, old-school, program-like interface is in dire need of being replaced with something more aesthetic. It doesn't even render properly. To start the game in its canonical online multiplayer mode, it opens a web page in your web browser not once, but twice; once to register an account, and once again to pick a race (shouldn't this be done ingame?). The server list doesn't show which games you can join or not until you try to join one of them, which makes finding a server to play on frustrating. If you do find one that you can join, it doesn't actually join but instead it gets stuck at the "Connecting" screen indefinitely. Trying to start a game of your own presents you with nothing but an empty black screen. After this point you probably will want to try out local play instead. There is no button which allows you to go back to the menu, which means that you have to X out the window. It will ask you to confirm if you really want to close the server window (god forbid you accidentally leave it), but despite what you tell it to do, it does not close, meaning that you have to manually kill the process. You start it up again and choose the local play option. After clicking through a warning that this mode is essentially worse than the online mode, you're taken to a server screen very similar to the online play mode server screen, except without all of the servers. You start a game with a couple bots, and then you can finally play!

The game is exactly the same as its 30-year-old predecessor, aside from an art style change (and no sound, despite the mute button). This may be a good or bad thing depending on what you're looking for. In my opinion, ignoring the merits of 30 years of technological and game design advancements is definitely a bad thing. For starters, the thing does not need to be so grid-based, and there is a lot of room for improvement on the approachability front.
660  Player / General / Re: Stepping up from Game Maker on: December 01, 2009, 04:04:19 PM
Why HTML5? Just use Canvas. http://www.paulbrunt.co.uk/bert/

The downside to making raw browser games is that Chrome is the only browser capable of running them at decent speeds.

Quote
He's right though, Flash is awesome and easy to learn.

Not at least when I tried it with the Flex SDK.
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