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545
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Feedback / Playtesting / Re: This game is Wizard
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on: October 14, 2008, 06:24:11 AM
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How do you get perfect? I've gotten the theif bonus which I assume is for those who don't get/use the keys and still finish the level, but what's this perfect thing?
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547
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Player / General / Re: Interesting Games you never Played
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on: October 13, 2008, 01:31:59 PM
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I got both god hand and seaman. ha ha.
Yeah, did one cause the other? I've never played SotC. I should find a used PS2 so I can get it and Ico and Psychonauts...Psychonauts was for PS2, right?
edit: oh snap, xbox too. I should get that.
Get Psychonauts. Get it now. 
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548
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Player / Games / Re: The Unfinished Swan
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on: October 13, 2008, 08:56:49 AM
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What I like about this concept is how it gets my imagination going. Wrote about it on my site. For those who can't be bothered to click a link lemme just quote myself: “It’s the weird colour scheme that freaks me. Every time you try to operate one of these weird black controls, which are labeled in black on a black background, a small black light lights up black to let you know you’ve done it.” - Zaphod Beeblebrox ... I wonder if we’ll be seeing invisible white-on-white or black-on-black people and animals that react to getting splattered… or that don’t. What if you’re invisible and the world around you can’t see you or your ink, but you can’t see them either until you ink them? I’m reminded of the play Harvey by Mary Chase where in the final line could be taken that while Elwood can see Harvey, the 6 foot tall white rabbit, when no one else can that maybe Harvey can see humans that the other Pooka’s (mythical creatures for which Harvey is one) can’t. Here’s another idea, what if this were an echolocation sort of thing so that you could pulse outward and have all surfaces a fixed difference from the point of the pulse light up. It sparks the imagination. I agree that in it's current form it's a little to uninteresting, but if they saddled it with a cool concept the mechanic could really tell a story.
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549
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Player / General / Re: What is your job?
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on: October 13, 2008, 08:47:02 AM
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As usual the details of my life are uninteresting compared to those around me, but hey, I've got life by the tail at the moment.
I test software for an educational software development creating English language learning software focused on primary school age. On the side I run Cymon's Games which pays somewhere between diddly and squat, but I love it so.
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550
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Developer / Art / Re: Ugly-Awesome Game Graphics
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on: October 13, 2008, 08:39:42 AM
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Now we can't go posting every picture of every attempt to execute 3D graphics in their infancy. maybe someone should put up Tie Fighter, or Prince of Persia 3D (shudder). Those 3D calculations were done by hand, on an abacus, by indentured children in Korea and delivered to your CPU by carrier pigeon. No 3D acceleration here.
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552
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Player / Games / Re: good place to download games
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on: October 12, 2008, 01:21:37 PM
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I was active in that site some time ago and wrote several reviews, but have hesitated to mention it because I never know how certain communities react to abandonware. It is technically illegal but maintains itself on an attitude of "if no one cares we wont get caught." Abandonia automatically checks it's database against a list of games for sale or the ESA list of protected games. Hence the reason why games that were available for download are no longer. Like X-Com. It was available for download until it showed up on steam. But since this board seems okay with it (for now) lemme link to my reviews. There's actually one more, Star Control that is still erroneously credited to mika because of a technicality, which I'm can't be bothered to have fixed. About half of those reviews were games I was really passionate about, and about half of them were reviewed at the request of the site. I had forgotten about half of them before I found that list.
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554
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Player / Games / Re: Meat boy user made maps.
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on: October 11, 2008, 04:38:16 PM
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 For some reason this is so sexy to me, folks uploading code like this to be copied and pasted into their work. I guess it's because I'm a sucker for type-ins. Wow, I'd be so proud to if I did this. Has anyone here made levels for Super Serif Bros? I'm gonna do something like that for Cymon's Games, hopefully before the end of the year, except mine is going to have the coolest twist in a text game ever!
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556
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Player / Games / Re: I'm so indie...
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on: October 11, 2008, 04:32:51 PM
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I'm so indy I don't even know what this whole monocle, top hat, panda, owl thing is about.
I'm so indy the indy community hasn't even heard of my games.
I'm so indy my mom hasn't heard of my games.
I'm so indy I haven't heard of my games.
...
Dang it.
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557
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Developer / Tutorials / Re: Request a Tutorial
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on: October 11, 2008, 04:27:30 PM
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I didn't say I didn't know HOW to put a timer in them. I was just too lazy to do it.
Ah, who needs a timer. That's what for loops are for. Why SFML and not SLD or OpenGL?
OpengGL isn't a whole library, it's just a library for graphics. To do cross-platform opengl program you really need to use a wrapper like SDL, AllegroGL, SFML, or probably better still (Because it's more specialised) GLFW (glut's long dead, alas, I think). OOPS I MISREAD. SFML is a little less bloated than SDL, I would imagine. SMFL vs SDL Speed comparisonsWow, that's pretty crazy. 3000x faster. Really? How old is SFML? It still looks like it's in active development, but I wonder if it's be possible to scrape together enough programs to make a book. 
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560
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Community / Townhall / Re: Submit an article to TIGSource!
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on: October 10, 2008, 06:33:34 PM
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Speaking of which: Needs more index.
Explain. I've edited the post as new information has already developed that confirmed my worst fears. Had I known this morning what I know now I probably would have not written the review. Still the game may be of interst to some and it's definitely independent.
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