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384
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Community / Townhall / Re: TIGdb - Suggestions!
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on: December 22, 2008, 10:34:42 PM
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There is something that's been bothering me for a while about the recommendations in each game. Most games have absurd recommendations, and most include Cave Story, Flywrench or Knytt Stories. For Example:
Aquaria, also try Flywrench. Sexy Hiking, also try Cave Story, Iji.
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385
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Feedback / Playtesting / Re: Spelunky!
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on: December 22, 2008, 10:23:02 PM
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It's good, quite good. Enjoyed the style, challenging and entertaining.
Only a couple of comments.
Jumping is awkward, and too often I fell in spikes, specially when hanging on a cliff. Being able to climb or to drop the cliff without jumping, just with up and down, might help.
Is there some kind of advice about the ghost is appearing I didn't realize? I mean, some change in the music or something like that. Telling in the tutorial, not necessarily about the ghost, just that there is some time limit. It was really annoying, in a bad way, when it first appeared.
Also, I reached the exit jumping, while carrying the lady, and this happened. __________________________________________ ERROR in action number 1 of End Step Event for object oPlayer1:
Error in code at line 3: holdItemType = holdItem.type;
at position 30: Unknown variable type __________________________________________
The it went nuts with other errors regarding holdItemType.
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387
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Player / General / Re: HOLY SHIT GUYS, 2008!
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on: December 22, 2008, 06:01:10 PM
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2008 was a good year.
-Finally ended high school. Now to do something useful, or nothing at all! -Got my gaming to new depths. -Entered TIGS. -Got into game design. -Played LOTS of games, including most LucasArts, all the Fallouts, COD4, and all Dooms. -Discovered Dwarf Fortress and Warning Forever. It will never be the same. -Listened lots of great music I didn't know, mostly Add N to(X) and Alphaville. -Started a blog. -Finally got a chance, after some years, of watching Neon Genesis Evangelion and Boogiepop Phantom for a second time, and realised I hate the first, and love the second more than I did before, and I'm happy with that. -Started reading comics, and close to this days, finally gave manga a chance. Yotsuba&! is great.
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389
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Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos
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on: December 22, 2008, 10:47:10 AM
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That's a problem, but the real problem is for non-programmers and more casual designers. Making a game with that kind of real time advancement ain't easy. You have to make a game that actually uses that, and then you have to make the code that simulates what happenned since the last time it was played.
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390
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Player / General / Re: Playstation Home = FAIL
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on: December 22, 2008, 05:20:25 AM
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Yes, you are right, there are at least a couple of things that could be done there. I just have no idea what those things are. 
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391
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Player / General / Re: Playstation Home = FAIL
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on: December 21, 2008, 10:52:57 PM
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I have to say, I've got no problem with sex on games, and as we are on it, neither with violence. Actually, I find slightly dissappointing the lack of sex in videogames, except in hentai games or dating sims. The lack of good games made around sex says something bad about current videogames, and the almost absolute lack of sex in any non-porn game also does. There's more to sex in art than erotica, though. Think about how sex is used in novels or R-rated movies: usually the intent is not to arouse the reader/viewer, but to explore an aspect about a character or to move the plot along, or to just be interesting.
For the last time, I'm not talking about adding sex into a game to enhance the experience. I'm talking about a game that is entirely about sex, and nothing else.That would be a porn game, and those work the same way porn films do. But definitely interesting things can be done there.
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392
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Player / Games / Re: Bob's Game
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on: December 21, 2008, 10:40:36 PM
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157- descent into madness- A man works on a project in secret for years. (public worried for his health?) Insanity/egotism grows with solitude. Finished project saps the mans life, releases its horrors upon the world. Consequences.
You forgot THE MOST IMPORTANT WORD. Hideous? And queer, don't forget queer.
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393
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Player / Games / Re: We need a new term for "art game"
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on: December 21, 2008, 10:29:32 PM
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A game with bad parts isn't necesarilly a bad game, rinkuhero explained it quite well. And the greatest example of that is Space Hulk. You can barely maneuver or even move, it's absurdly hard, you only control one unit at a time, but you need all of them to at least last a minute, and most of the time you don't see the enemies, even after they kill you, and you never see them when they approach the guys you don't control, until you see they are dead. And all of that are mostly design errors, yet those are the things that make it a great game.
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394
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Player / General / Re: What type of games you like most?
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on: December 21, 2008, 10:57:21 AM
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My favorites are FPSs, 4X, specially MoO II, strategy or tactics games too. After that, I play almost any kind, except some that I never find any interesting game (JRPGs, MMOs) and fighting games, 'cause I suck too bad at them.
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395
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Player / General / Re: How you spend your time?
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on: December 20, 2008, 07:43:48 PM
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I don't have anything now that I ended high shool (WIN) but I still don't work, so I just spend all my time at home, doing nothing, watching tv even when I only watch one or two shows a week, and using the computer whenever I can.
I usually wake up something lik 1pm and go to bed 5am, always after a nice sassion of Warning Forever.
Lately I've been mostly reading TIGS and reading comics, Yotsuba&! right now, 'cause this late days I don't feel like playing.
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396
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Player / General / Re: Desktop screenies!
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on: December 20, 2008, 07:14:30 PM
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This burned my retinas. However you are an FL Studio user, so that makes up for it!  I have FL, but saying FL user is too much  . Both composing and music software overwhelm me. Then again, you play on PartyPoker, so that brings you down again.
But he's got a KGB folder  But he's got a KGB folder  But he's... um... learning Quechua? Also, he has got a "games" and a "game" folder. That's cool. Of those only both game folders are mine, most things aren't. Games has my absurd amounts of games, game has the development stuff I've made so far, mostly drawings. Actually, not even the wallpaper is mine. My brother had the idea to do an Ogmo wallpaper
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398
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Player / General / Re: consumers against drm
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on: December 19, 2008, 07:07:47 AM
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Precisely, that's why most DRMs are stupid. Casual piracy is prevented by any DRM, more hardcore piracy goes over any DRM. So, what's the point in having intrusive or complicated DRM? None.
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399
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Player / General / Re: consumers against drm
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on: December 18, 2008, 10:20:31 PM
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I have no problems with DRM, as long it's not excessive. And for what I've seen, excessive DRM doesn't takes substatially longer to crack. Maybe GTA4 style DRM takes more time, but that's too much, some people ain't willing to go through all that stuff just for a game. Yet, by a couple of days there is crack.
Steam is an example of a well done protection, from what I've heard. Also, asking for cd in the reader is fine, just to be sure twenty persons aren't using the same copy.
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