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1862
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Developer / Indie Brawl / Re: Indie Brawl: Liero
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on: January 07, 2009, 12:55:48 PM
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Looking forward to see the development of this. Liero is one of my favorite indie titles, me and my friends had much fun with it in school. My thoughts: Skilled liero players often use the recoil of the weapons to move in the air. I think that he should have an air attack that is the same as the ordinary super shotgun, but fires straight down. This is both an attack and works as an extra double jump, trowing the worm further up. Of course it should have some cooldown time to prevent players from flying around freely (like in the actual game  ) Why not make the larpa vA and the doomsday ^A since it's somewhat more logical that an attack that deals damage downwards is associated with a downward input? When playing liero you often use the hook to pull the other player towards you. Maybe you could give the hook a negative knockback to mimic this? Also, the big nuke is a weapon that's almost a gimmick for the game. Don't know if it would fit in indie brawl though 
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1864
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Player / Games / Re: Bob's Game
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on: January 07, 2009, 10:05:06 AM
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Oh this happening at his parents' house would add an entire new dimension.
I can see his mum just fretting in a corner, hands trembling over a knit sock she'll never finish
:D One thing, if he doesn't want any money out of it, why don't he release it for the PC? And also, if he wants nintendo to do this for him, why does he write so much bad stuff about them?
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1865
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Player / Games / Re: Bob's Game
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on: January 07, 2009, 09:39:17 AM
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I just visited his site... There is nobody like me. I have created the entire game, start to finish. I am far better than Miyamoto, Itoi, Kojima, Carmack, and Wright COMBINED. NONE of these "designers" could create the entire thing if their lives depended on it! They rely on the assistance of others- and take all the credit. They don't even deserve their titles! I have bested them all by far.
"bob's game" is a game by ONE PERSON, and it's one of the GREATEST GAMES EVER MADE- if not THE BEST. I stand alone on a mountain no other has even dared to climb. I have swam across the ocean only cruise ships could cross. I have walked through the desert of no return. I have stepped in the footprints of none, a path never taken. I have MADE HISTORY, and history cannot be undone. It's too late, Nintendo.
No man has ever accomplished what I have accomplished at 25 years old- it's no wonder you fear accepting this truth! My work has humiliated your teams of engineers. One young man- singlehandedly- has made their lifetime of work seem like child's play. How can they possibly compete with such overwhelming skill? It's not even fair, is it? That's too bad, Nintendo. I'm real, and I'm here. You can't ignore me forever. I AM RIGHT, AND IT WILL WORK.
Yeah, it seems like a pretty good top-down rpg. I have never really liked those... I would never have guessed that it would take to make one  Wait, if he is so divine, why should I be impressed?  Well, whatever, as I said I have never really liked rpg:s. Prolly won't play it 
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1867
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Feedback / Finished / Re: Fez
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on: January 06, 2009, 01:40:11 PM
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*PM to white eyes telling him to hit you really hard*
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1868
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Developer / Art / Re: show us some of your pixel work
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on: January 06, 2009, 01:17:41 PM
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When working with silhoutette walking cykles you can use the fact that both legs have the same color to your advantage. You can make the legs "switch places" so you'll only have to draw half a walking cykle.
Like this: 1: standing with left leg behind and right leg in front 2: sliding the right leg towards him on ground while lifting the left foot. Left foot still behind 3: Left leg bent, left foot hovering under the body. Right foot on ground under the body. 4: Putting down left foot in front of him. The right foot is behind.
In frame 4 both foots are on the ground, one is in front and the other one behind. Since this is a silhouette you can't tell the left foot from the right, and frame 4 will look just like number 1. You can repeat the animation from here instead of animating a full circle for both feet.
Game looks good! Good luck
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1869
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Developer / Indie Brawl / Re: Indie Brawl: Design Doc and Latest Build- New Version 1/6/09
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on: January 06, 2009, 01:06:47 PM
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Nice! Good job  Maybe with the zoom, if you could make it zoom out a bit further if a character near the edge of the window is facing out of it that would be great, so you can see where you are going when retreating from you opponent. I guess you base the zoom on some kind of invisible rectangle around the characters that are a bit bigger than their collision boxes, and maybe you could make this rectangle extend a bit more in the direction the character is facing. Also you could add some kind of smoothing on the zoom, could be as simple as this: ZFACTOR = (ZFACTOR+GETTOZOOM)/2 Do quote have to freeze mid-air while doing his missile attack? Maybe it would be more fun if you had to time it perfectly with your jump, and also the freeze makes it very obvious that his feet are drawn as if standing on a surface. I admire your spirit and motivation, keep it up! 
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1870
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Developer / Balding's Quest / Re: Balding's Quest: Milestone 2 Build! (NEW: v.1.0.3)
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on: January 06, 2009, 12:02:39 PM
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Great work BMcC! I really enjoyed this, especially the swimming. It was fun with the underwater thing where you have to guess where he is, I think it symbolizes the disorientation of diving very well  You say I can contribute, but I don't really get how? Where do you need people?
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1871
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Player / Games / Re: Bob's Game
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on: January 06, 2009, 11:48:17 AM
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Generalvalter, when did you turn post-apocalyptic? I kinda missed the apocalypse  Must have been when I was with my family on the holidays. I always miss cool stuff 
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1872
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Feedback / Finished / Re: Fez
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on: January 06, 2009, 11:42:12 AM
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Is crazy4fez someone I actually know, but that has gone through a digital face transplant to make fun of some manbaby that called himself crazy4wii and announced that he would like that we made his game for him for free in the art and design forum or something a while ago?
And if so, which one of the persons I know is he?
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1874
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Community / Commonplace Book / Re: Verge (27 Life and Death) [FINISHED]
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on: January 06, 2009, 11:34:07 AM
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Maybe you could put one of those health bars above the black blob that shows how far it is from being shaked off? Since you have health bars above everything else it wouldn't be out of place, and the reason I gave up was not that it didn't fall off right away but that I saw no effect at all, I didn't know if the shake off timer was counting. If you put in some vibration or some sprites or at least a sound que to tell the player that the shaking is working I think there should be no problem with having the timer as long as you want. Also I think it's brilliant that you have to play upside down in the underworld, it adds an element of disorientation and confusion that is very fitting.  
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1875
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Community / Commonplace Book / Re: Verge (27 Life and Death) [FINISHED]
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on: January 06, 2009, 10:54:43 AM
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I didn't really get how to shake them even though the icon was in my version. It just shows four direction arrows, so at first I tried some kind of cirle-shake, then a left/right-shake and then a random direction/epilepsy shake. When I saw no instant effect from any of them I gave up, and from that point just runned as hell to one of the portals as soon as they got me. Guess I'm some kind of idiot 
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1880
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Developer / Indie Brawl / Re: Indie Brawl: Quote and Curly
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on: January 01, 2009, 01:04:13 PM
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Hm, I remember a thread on a cave story fan-forum where some people wanted to make a fangame and call it "cave story 2". They sent a long e-mail to pixel, begging him for permission, and the answer was "I don't permit that." Nothing more. Of course he didn't, I would be suprised otherwise, but the answer was pretty harsh. No "thank you for the interest, but..." or anything. Might be bad english though...  I hope you get the permission, because I can't really imagine this project without Quote... Wish you the best of luck!  <3 Ehh, do we have permission for that emoticon?
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