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1075972 Posts in 44154 Topics- by 36120 Members - Latest Member: crochi

December 29, 2014, 07:50:35 PM
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Pages: 1 ... 90 91 [92] 93 94 ... 108
1821  Feedback / DevLogs / Re: Jop and Rom (Text Parsing Platformer) on: February 13, 2009, 06:02:27 AM
Why can't the spikes be brown?
1822  Player / General / Re: TIGSauce's most epic posts on: February 13, 2009, 06:01:41 AM
Quote from: qrrbrbirlbel
Quote from: nayon
By the way, did you unrar the game and play? If so, check the folder you unrared it to...
FUCK

1823  Developer / Design / Re: Let`s imagine the most enraging game ever ! on: February 13, 2009, 05:59:51 AM
By the way, did you unrar it and play? If so, check the folder you unrared it to...
FUCK

Hahahaha!

Awesome Grin :D
1824  Player / General / Re: there's a trailer out for that "indie inspired" EA monocle game on: February 13, 2009, 05:55:07 AM
The game looks very rad, the only thing I found a bit annoying was indeed the 'Indie-inspired' -term. Why not just "retroish" or "2D", why "Indie-inspired"? Grin
1825  Player / General / Re: post random funny shit here (instead of just creating a new thread) on: February 13, 2009, 05:44:53 AM
I'll see your nonsensical video and raise you an even less coherent one:

http://www.youtube.com/watch?v=ThpdB-W89gg

Hah hah!  :D  This is fuckin' amazing.

Super! Somehow the 'lip sync' made it even better :D
1826  Developer / Design / Re: Let`s imagine the most enraging game ever ! on: February 11, 2009, 01:50:27 PM
a game like chess through the mail, only you have to mail a large external hardrive.

Hmm? What do you mean by that?
1827  Developer / Design / Re: Death in Games on: February 11, 2009, 01:45:43 PM
Oh man, I've always liked having to risk your life in games for payout. A no varia suit run in Super Metroid is all kinds of fun around Norfair. When you run through an area and finally reach the room with 4 health left, it's so rewarding. Kiss

Yes, I had just the same (Metroid and especially Norfair) in my head when I posted that.
Sadly, Super Metroid doesn't require that in any point. :<
1828  Developer / Art / Re: Make an album cover! on: February 11, 2009, 01:43:38 PM




I love the truth that their names are mixed up. :D Awesome covers visually too.
1829  Feedback / DevLogs / Re: Jop and Rom (Text Parsing Platformer) on: February 11, 2009, 01:41:37 PM
Very cool. I played the game so that I had both hands on the letters. It was quite easy that way. Smiley
1830  Developer / Design / Re: Let`s imagine the most enraging game ever ! on: February 11, 2009, 01:34:56 PM
How about a game that wants you to download and install 100 megabytes of the latest fancy library from microsoft before you can play it?

Game that requires registering an account with email verification every time you play?

EDIT: And send spam to the email address you give. :D
1831  Developer / Creative / Re: So what are you working on? on: February 11, 2009, 12:03:27 PM
thanks for the info guys.

now i just need to make a couple more plants and I should be good to go. any ideas for plants would be appreciated I have the mushroom now and I am working on a bridge vine right now. Im also thinking like a venus fly trap thing that eats you and then spits you out.

do you guys like the idea of growing all flowers to complete a level, or should you need to find a goal, and the flowers are jsut a bonus thing to see if you can get 100%. originally it was going to be goal based. but I am thinking the puzzle elements of getting all the flowers is looking nicer.


salt: i noticed the mushroom after I played it I guess I will have to make it a little bit taller.

I prefer flowering being the goal.
1832  Developer / Art / Re: show us some of your pixel work on: February 11, 2009, 06:59:18 AM
A.wesome.
1833  Developer / Creative / Re: So what are you working on? on: February 11, 2009, 06:53:44 AM
Made a decorative rock as addon for one of my old projects:


It doesn't do anything, but prettify the landscape ... and causing additional costs if the player wants to build something there.

Quite small pic, but sure looks cool.


Game Noir Noir
1834  Developer / Art / Re: The Randomized Pixel Art Compo! on: February 11, 2009, 03:38:51 AM
Moth, That's cool. I didn't at first understand it, but your explanation helps a lot Smiley



It's a rhino dragon
1835  Developer / Design / Re: Let`s imagine the most enraging game ever ! on: February 10, 2009, 11:35:34 PM
How about an 'Enraging Game' -compo? Everyone should make a game, with some enraging aspect. Though it would need some restrictions, so that the games wouldn't be impossible.
1836  Developer / Design / Re: Death in Games on: February 10, 2009, 11:21:52 PM
Yeah, I hate that shit.  Aeris's death was supposed to be all like "ohh no we lost a sweet character, now I'm all emotional :`((" But since the standard RPG gameplay suggests that death is a joke unless all 3 of your party members die, it's not very significant.
The easy way to solve this would have been to kill off 3 members of your party all at once. Now that would have really been a surprise.

Hehe, yeah, that would've been quite a shock I guess. Grin
Jesse's games have all pretty cool ways of handling death.

I've been thinking too about that 'die once, can't play the game anymore' concept, but if that concept was used, the game couldn't be Spelunky, it would have to be a bit more forgiving.

One thing I found cool when playing some less forgiving games, especially some old Metroidvanias, was that there were cases where you had to be brave and get through a very hard place in order to get to it place you had to go. There aren't many examples of this, but it has it's very own feeling when you have to mostly just avoid everything, and after this sort of a hell, you get your reward as new plot twists, or maybe a new item, or maybe just getting to an easier place.
1837  Developer / Art / Re: TIGSource: Renditions! (current subject: GOMEZ!) on: February 10, 2009, 11:00:31 AM
Rabbi-Gomez!
1838  Developer / Design / Re: Let`s imagine the most enraging game ever ! on: February 10, 2009, 10:59:48 AM
Reading this topic gives me an idea for a competition, or maybe just a single game.

Hey guys, how about us creating a game where - FORGET IT!
1839  Feedback / DevLogs / Re: The house near the lake I never knew. (devthred) on: February 09, 2009, 12:49:56 PM
The concentric squares on the blocks, block variation, selective grass, flat swirly clouds, and a few other things all seem to be heavily inspired by Fez. Tongue

To be fair I think it's the way in which the style is used, I don't believe the swirly style ever belonged to Fez in the first place.

YES. Otherwise looks great.
1840  Developer / Creative / Re: So what are you working on? on: February 09, 2009, 12:48:20 PM
basically is the art I have now good? and would redoing it all be a waste of my time.

There are actually people who like good art, they say it's sweet. And there are also people who adore horrible art, they say it's style. Keep on pixelating that stuff, it's sweet!

YES!

But, but, you could add some grass growing out from the tile. Otherwise looks sweet.
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