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1843
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Developer / Design / Re: Death in Games
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on: February 09, 2009, 12:33:21 PM
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I think games that let you die with no penalty suck.
cough cough Prince of Persia cough. I agree. The original Prince of Persia had an interesting way to do this. While it also gives you infinite lives, you only have 60 minutes to complete the game.  Yeah, it was coolio. The worst part of death in Roguelike games is losing all your stuff, bar a small number of items you can save. And when you use them, they become useless in the next dungeon when you find much better items.
This depends very much on what roguelike we're talking about. This losing-everything is most annoying when there's a possibility to loot some unique mega-awesome items, because losing them feels terrible. Actually I think that it's better in roguelikes that you must start all over and lose EVERYTHING, instead of just MOST of them. That way you don't feel like you could've something to save those lost items (except by beating that level 78 red dragon priestess). I think losing progress isn't that bad, it's IMO better to get transported back to some sort of savepoint/beginning, than to get transported back AND losing some bonus items. Especially losing levels upon death is irritating.
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1844
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Developer / Design / Re: Death in Games
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on: February 09, 2009, 09:31:46 AM
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I think games that let you die with no penalty suck.
cough cough Prince of Persia cough. I agree.
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1845
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Feedback / DevLogs / Re: Polychromatoma [demo]
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on: February 08, 2009, 08:30:05 AM
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I find most of them annoying, because I know there's nothing I get from beating them. Especially the Knytt Stories torture levels fall under this category, at it's best there can only be some screens with text in the end. IWBTG keeps me playing, because there're cool bosses/funny things among the frustrating instakills.
Spelunky definitely doesn't belong to this class, it's way too forgiving (and easy if I may say). I wouldn't count even Nikujin into this category, because you can (theoretically) beat the whole game without ever playing any of it's levels if you just know the different moves you can perform. Nikujin isn't really about instakills, more like just plain hardness, and after some point, not even that.
For me, another thing that matters is that how clever and funny the traps/instakilling things are. Yet again this makes KS annoying: no matter what level you're playing, there's no possibility that you'd meet a new way of dying or something like that; there're just those same enemies. IWBTG is fun (well, not maybe fun, but something to that direction) because sometimes you die in such a way that makes you smile (for example some moves performed by the Street Fighter Kraid).
EDIT: And oh, I'll download the game when I get home. The topic was just too good :D
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1846
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Developer / Design / Re: Game Endings
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on: February 08, 2009, 08:19:18 AM
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I like games that end with the "cast" of enemies.
YES! YES! That's yet another reason why I love Super Mario World. :D
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1847
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Developer / Design / Re: Game Endings
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on: February 07, 2009, 12:14:36 PM
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What parts of endings are we discussing here? Like ending cutscenes, or maybe some final moments before the end? If it is the second option, I must say that Super Metroid had quite a cool one: a nice hectic escape, with a possibility for a secret bonus. Also nice exploding planet.
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1849
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Developer / Design / Re: Gates which Torture the Player
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on: February 07, 2009, 07:31:10 AM
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I have noticed that this torture is easier to be handled when you know that it will be there. Like, when I first played IWBTG, I thought 'bad graphics, buggy gameplay, ANNOYING. Bleh', but when I checked what some other people said about it and how it was meant to be a game of torture, it felt suddenly better (though this may also have something to do with the truth that I saw some of the bosses in some videos; they're hilarious).
I don't by myself believe in torture, "frustration" would be a better description IMO :D
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1850
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Developer / Art / Re: Stache or No Stache?
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on: February 04, 2009, 05:42:45 AM
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I'd say that make the border some other colour than black. Now it looks like there's a chunk of green -stuff- in the tree :D
I like the guy, by the way. Nice running.
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1854
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Player / General / Re: Spambot fishing thread
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on: February 03, 2009, 09:02:04 AM
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NEED HARDCORE CAT FUCKING OLD WOMAN HIRING SUPER ASSASIN HITMAN
Haha! That is so PENIS ENLARGEMENT PILLS VI4GRA DATE FINDER JAPANESE SCHOOLGIRLS SPELUNKY PROTAGONIST NAKED HITMAN SCENE
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1855
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Player / General / Re: Online pen and paper RPG?
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on: February 02, 2009, 11:43:02 AM
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2 AM is pretty early, yeah. I guess there isn't a time that would be perfect to everyone. I'm pretty much free every day from today to next sunday. Especially Friday would be excellent for me. ...I supposed that Otaku42's comment meant I could join in. Blame me if not 
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1857
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Developer / Art / Re: What is Bothering Carl?
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on: February 01, 2009, 01:44:48 AM
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I love the animation! Very well made. The vocalist in the actual song is though... well... not so good. I'm sorry 
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1859
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Feedback / DevLogs / Re: Mockups for a game?
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on: January 30, 2009, 10:19:57 AM
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The idea sounds cool, but I'd say not to make this like an ordinary platformer, with all those collectables, it would be a waste of the nice theme. Instead, how about you must find open fires to recover your head fire? Or maybe you should burn some trees to recover your head-flame? Or you should avoid oil, because it would burn your body, too?
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1860
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Player / General / Re: Human Hugs
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on: January 29, 2009, 12:18:03 PM
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Hugs to everyone participating the Big Game Noir Compo at Poppenkast!
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