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877988 Posts in 32896 Topics- by 24323 Members - Latest Member: nickFromPaintteh

May 21, 2013, 12:02:17 AM
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1861  Developer / Art / Re: TIGer Paint on: November 19, 2008, 06:42:18 AM
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Zombie-whale!
1862  Developer / Design / Re: great levels in game history on: November 17, 2008, 11:49:41 AM
I'd like to second The Milkman Conspiracy, and also suggest Black Velevetopia.
Don't forget Lungfishopolis! Rampaging around as a giant in a city populated by fish.  Oh yeah. That was awesome.
Actually, you know what? I kinda just want to say all of Psychonauts.
You wouldn't be wrong.

Also, scary? RTC.

I need this Psychonauts to my computer.
1863  Developer / Art / Re: show us some of your pixel work on: November 17, 2008, 07:09:47 AM
This is what I made so far.


This is what I planned for it


not fully pixelated yet, but I could use some critique on this stuff now that I am on the early stages.
I do intend to give it a more Steampunkish feeling to it.


Looks great! I think the yellow places would need a bit more shading to make them look more like metal, but otherwise it's cool.
1864  Developer / Art / Re: show us some of your pixel work on: November 16, 2008, 11:57:09 PM
They look really awesome!



You thought trees can't be gentlemen? Well they can!
1865  Developer / Design / Re: Thinking up game ideas (and making them a reality) on: November 16, 2008, 11:08:33 PM
The bad thing about public scrutiny is that you might have to give away some surprises for feedback.

I always choose 1-3 guys to whom I tell about the game, and who betatest the game. No spoiled surprises.
Or better yet, contact each one in private and give everyone a different beta with only certain gameplay/story spoilage.

Bonus: Don't tell them you're doing this.

Or maybe give them all different games?
1866  Developer / Design / Re: great levels in game history on: November 16, 2008, 11:07:34 PM
I agree otherwise but I'd add all the other 15 colossi to that list. They're all great 'levels' in gaming history!
1867  Developer / Art / Re: Atmospheric Games (image heavy!) on: November 16, 2008, 11:06:34 PM
HeXen, it's atmosphere with a set of levels built around it.

Hexen. Oh darns, I remember how much I laughed when I read the translated manual. "With the Book of Power the Paladin emits a ray of light that melts all evil!" or something like that. It was really hilarious in finnish. Also word 'light' was translated as 'not-so-heavy' instead of, well, 'light'.
1868  Developer / Creative / Re: So what are you working on? on: November 16, 2008, 11:03:32 PM
KniteBlargh: That is otherwise cool, but it really looks like you forgot both E and A from the text and added them later on when you realized what you had done.
1869  Developer / Design / Re: Thinking up game ideas (and making them a reality) on: November 16, 2008, 02:13:42 PM
The bad thing about public scrutiny is that you might have to give away some surprises for feedback.

I always choose 1-3 guys to whom I tell about the game, and who betatest the game. No spoiled surprises.
1870  Developer / Creative / Re: So what are you working on? on: November 16, 2008, 02:11:41 PM

 Cool Cool


It looks like there's soda machines that create dark replicas of the player.
1871  Developer / Design / Re: The games you designed as a child (image heavy) on: November 16, 2008, 09:57:33 AM
hempuli's would be god-like.
i cannot contain my excitement.

Just let it come out. Into a bucket, if I may regard. I'll have to install the scanner drivers before I can amuse you with those. (Formatting and reinstalling a computer was actually very easy!)
1872  Developer / Design / Re: The games you designed as a child (image heavy) on: November 16, 2008, 06:27:50 AM
When I get my computer working again, I'll upload something. I have some hundreds of paper games I drew when I was little.

But hey, what would you guys say if we made a compo or something like that out of these ideas? "Childhood game remakes"?
1873  Developer / Art / Re: TIGer Paint on: November 16, 2008, 06:19:34 AM
1874  Developer / Creative / Re: Orphaned Assets on: November 16, 2008, 05:07:16 AM
I hate and have always hated ripping graphics or even having someone create graphics for you. The only things others do for me are musics; that's the place where I lack skills the most.

But I like the idea of a database for abandoned/orphaned game assets. Although I wouldn't by myself take anything from there, the idea of showing and making something out of your abandoned game projects is cool. It could be very inspiring, especially if there was a bit of description what kind of game this abandoned/orphaned game was, if there was any.

When I read the title, I instantly imagined something like http://www.squidi.net/three/ .
1875  Developer / Design / Re: Dream Games on: November 16, 2008, 04:58:49 AM
When it was raining and I was in a car, I used to watch the small drops of water stuck in the window, how they slowly fell lower and lower, and to the left at the same time. I also enjoyed watching how the drops absorbed other drops to themselves during their course over the glass.

Bleh, I feel like there's something grammatically very very wrong with those sentences. Forgive me.
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