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1862
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Developer / Design / Re: great levels in game history
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on: November 17, 2008, 11:49:41 AM
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I'd like to second The Milkman Conspiracy, and also suggest Black Velevetopia.
Don't forget Lungfishopolis! Rampaging around as a giant in a city populated by fish. Oh yeah. That was awesome. Actually, you know what? I kinda just want to say all of Psychonauts. You wouldn't be wrong. Also, scary? RTC. I need this Psychonauts to my computer.
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1863
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Developer / Art / Re: show us some of your pixel work
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on: November 17, 2008, 07:09:47 AM
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This is what I made so far.  This is what I planned for it  not fully pixelated yet, but I could use some critique on this stuff now that I am on the early stages. I do intend to give it a more Steampunkish feeling to it. Looks great! I think the yellow places would need a bit more shading to make them look more like metal, but otherwise it's cool.
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1865
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Developer / Design / Re: Thinking up game ideas (and making them a reality)
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on: November 16, 2008, 11:08:33 PM
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The bad thing about public scrutiny is that you might have to give away some surprises for feedback.
I always choose 1-3 guys to whom I tell about the game, and who betatest the game. No spoiled surprises. Or better yet, contact each one in private and give everyone a different beta with only certain gameplay/story spoilage. Bonus: Don't tell them you're doing this. Or maybe give them all different games?
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1867
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Developer / Art / Re: Atmospheric Games (image heavy!)
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on: November 16, 2008, 11:06:34 PM
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HeXen, it's atmosphere with a set of levels built around it.
Hexen. Oh darns, I remember how much I laughed when I read the translated manual. "With the Book of Power the Paladin emits a ray of light that melts all evil!" or something like that. It was really hilarious in finnish. Also word 'light' was translated as 'not-so-heavy' instead of, well, 'light'.
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1868
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Developer / Creative / Re: So what are you working on?
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on: November 16, 2008, 11:03:32 PM
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KniteBlargh: That is otherwise cool, but it really looks like you forgot both E and A from the text and added them later on when you realized what you had done.
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1871
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Developer / Design / Re: The games you designed as a child (image heavy)
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on: November 16, 2008, 09:57:33 AM
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hempuli's would be god-like. i cannot contain my excitement.
Just let it come out. Into a bucket, if I may regard. I'll have to install the scanner drivers before I can amuse you with those. (Formatting and reinstalling a computer was actually very easy!)
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1872
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Developer / Design / Re: The games you designed as a child (image heavy)
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on: November 16, 2008, 06:27:50 AM
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When I get my computer working again, I'll upload something. I have some hundreds of paper games I drew when I was little.
But hey, what would you guys say if we made a compo or something like that out of these ideas? "Childhood game remakes"?
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1874
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Developer / Creative / Re: Orphaned Assets
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on: November 16, 2008, 05:07:16 AM
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I hate and have always hated ripping graphics or even having someone create graphics for you. The only things others do for me are musics; that's the place where I lack skills the most. But I like the idea of a database for abandoned/orphaned game assets. Although I wouldn't by myself take anything from there, the idea of showing and making something out of your abandoned game projects is cool. It could be very inspiring, especially if there was a bit of description what kind of game this abandoned/orphaned game was, if there was any. When I read the title, I instantly imagined something like http://www.squidi.net/three/ .
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1875
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Developer / Design / Re: Dream Games
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on: November 16, 2008, 04:58:49 AM
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When it was raining and I was in a car, I used to watch the small drops of water stuck in the window, how they slowly fell lower and lower, and to the left at the same time. I also enjoyed watching how the drops absorbed other drops to themselves during their course over the glass.
Bleh, I feel like there's something grammatically very very wrong with those sentences. Forgive me.
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