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1076087 Posts in 44162 Topics- by 36128 Members - Latest Member: relaxguy

December 30, 2014, 10:13:05 AM
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Pages: 1 ... 103 104 [105] 106 107 ... 123
2081  Developer / Technical / Re: Programming Experience - Will game programming count "out there"? on: December 16, 2009, 09:51:25 PM
I thought Allegro was a library, not a language itself. Unless I'm missing something, here. It was written in C, although it works well with many other languages.

I recommend learning C++, since it's basically an industry standard. Beyond that, it has features just about every other programming language has, so it makes it easier to adapt to other languages.

As for a graphics library, I recommend making friends with OpenGL. It's cross platform, unlike DirectX. If you have a job working with DirectX you can adapt, they don't work all that differently. But if not, you're already set. Most jobs for game programming are in OpenGL, I'd say, when you consider only Windows and the Xbox use DirectX.

I recommend just reading online tutorials and documentation. To my experience they've usually been a lot better.
2082  Player / General / Re: To Antialias, Or Not To Antialias on: December 16, 2009, 07:36:48 AM
All I can say is: Why not?

If you're a smart little programmer you'll make the option to not draw with the alias available when calling the script/function.  Smiley
2083  Developer / Art / Re: Tigsource draws Christmas Girls! on: December 15, 2009, 05:38:15 PM
Can't wait to see Veteran's Day then... or Remembrance Day.

Martin Luther King Jr. Day... 'Nuff said.  Shocked
2084  Community / Assemblee: Part 2 / Re: HUBRIS QUEST ONLINE (MMO) on: December 10, 2009, 09:39:49 PM
Your organizational skills are inspiring.  Beer!
2085  Developer / Art / Re: show us some of your pixel work on: December 10, 2009, 02:17:52 PM
Oop, I never noticed that. Thanks, and fixed!  Gentleman
2086  Developer / Art / Re: show us some of your pixel work on: December 10, 2009, 02:02:47 PM
Yes, it is!
I've been gearing up crazy to learn how to properly do my anatomy, kinnas helped out loads with that.

@ R. D. Ein

 Cheesy
They go down to the lowest point of his crotch, any longer and he'd have quite an awkwardly positioned time!
2087  Developer / Art / Re: show us some of your pixel work on: December 10, 2009, 01:17:28 PM
@ ArchMonitor

Thanks for the suggestions and praise!  Grin
I kind of had it in the back of my head that the arms were about 1 px shorter than they should have been, but really didn't do anything about it.(until you suggested)(I'd like to mention that it looks like you make your arms a bit too long, judging by your avatar.)

ANYWAY~!
私は完全な--!! I'm finished!



I went back and completely cleaned it up, removed all shading entirely, and redid it. The color specs are now a max 3 shades per hue, and it's just much cleaner in general.
I made the kilt-y-part(for the lack of the proper term) cape angle inwards rather than outwards, to give it a much more stylized and sharp appearance. The arm gesture is rather uncomfortable to be an idle pose, but I'm content with it as a base frame so that I can work further.

Give me some final feedback if you have any suggestions or critiques, I'm always up for it!  Beer!
2088  Developer / Art / Re: show us some of your pixel work on: December 10, 2009, 11:43:22 AM
Head is tiny? Really? First time I've ever gotten that one.  Shocked



I messed around with outlines a bit. I think they might be a bit too soft for the style I want.(@middle sprite with no black outlines)
2089  Developer / Art / Re: show us some of your pixel work on: December 10, 2009, 11:30:07 AM
Starting to do some real pixel work for a real game now, instead of just messing around.  Coffee

Before I go in and start animating a thousand and one attacks, can I get some heavy critiques on what I have? If you remember any of my works, this character design might seem familiar.


My goal with this was to combine the anime/manga style of Jump Ultimate Stars with my own, to create a kind of sleek and flexible style.(I'm not sure how well this is working out)
2090  Feedback / DevLogs / Re: Game Dev Diaries: zelda-crimsonland-diablo-like-vlog on: December 10, 2009, 09:31:29 AM
If not, this is clearly an awesome idea.  Grin

I'm subscribing to your channel so I can get easy access to your new videos daily.
2091  Player / Games / Re: Pixel released a new game!! on: December 10, 2009, 07:08:22 AM
it's minimalistic yet deep and intuitive gameplay.

we must have played a different game. this thing is yawn inducing. it is interesting, but its certainly not deep or intuitive

I was speaking up a bit, but it is to an extent. There's quite a lot of strategy and technique behind the game if you really sit down and play it.
2092  Player / Games / Re: Pixel released a new game!! on: December 09, 2009, 10:04:40 PM
Personally, I love it. The minimalistic graphics are right up my alley, and I love them. In that respect, it's highly stylized to compliment it's minimalistic yet deep and intuitive gameplay.
I wish I could figure out how to do hot-seat two player(if possible), it'd also be nice to create your own orb fields.  Addicted
2093  Player / Games / Re: Pixel released a new game!! on: December 09, 2009, 04:22:11 PM
Guxt.

There's Ikachan, which is basically a spiritual prequel to Cave Story. Play it, it's on the same site.(Although I recommend getting the english versions from other sources)
2094  Feedback / Playtesting / Re: Captain Forever on: December 09, 2009, 04:18:55 PM
Maybe you could refer it like so:

"CPTSUCCESSOR.BAT IS RESTRICTED TO PRIVATE ACCESS CREWMEMBERS"

"Supporters get access to all private web terminal data."

Etc. Smiley
2095  Player / Games / Re: Pixel released a new game!! on: December 09, 2009, 03:50:22 PM
iz diz cav stroy 2??!!!!  Durr...?

On a more serious note, I had no idea what to do in this game, probably due to my lack of Japanese (and the fact that the text was displayed as a bunch of "?"s). I hope someone translates this. Fast.

When it opens up, a dialog box prompting for a character input will appear. This is your profile name. Put in your desired name, and press whatever button is there to proceed. From there you'll go to a profile select window. Click the mid-right button and a small dialog with your name should appear over the profile select window. It will either promptly close, or there will be a button to press to close it, I can't remember. I don't know if the step was necessary, anywho. If the game doesn't start on it's own after that, then click the bottom right button on the profile select window.

From there, text plays little part. You'll see yourself against another orb, and the goal is to shoot each other 5 times. First to 5 wins. You use the drag-bar to adjust your firing angle. That would be it!  Wink
2096  Player / Games / Re: Pixel released a new game!! on: December 09, 2009, 03:37:46 PM
It's definitely different, but I'm enjoying it quite a lot.
2097  Player / Games / Re: Pixel released a new game!! on: December 09, 2009, 03:32:11 PM
Oh. My. God.

*goes crazy fanboy status*
YESSSSSSSSSS  Cave Story Cave Story Cave Story Cave Story Cave Story Cave Story Cave Story  Beer! Beer! Beer! Beer! Beer! Beer!

*plays*

2098  Player / General / Re: Equipment In Games on: December 09, 2009, 03:02:20 PM
Personally, I like equipment that do things that help me besides raising numerical stats.

Iron boots, great example.
2099  Player / General / Re: FAIL (new game maker logo, ugh) on: December 09, 2009, 07:38:11 AM
I'm happy with this new logo, though I think the highlights on the cog may be a bit too intense for it's own good. I don't remember the original benig like that.  My Word!
2100  Player / General / Re: Indie desktops! on: December 08, 2009, 08:36:22 PM
@Cheater - Wooo, Ubuntu!

Ever since I installed Windows 7, I've been unable to access Ubuntu.  Cry
Damn you, Microsoft!

I need to look into this, soon.  Facepalm
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