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1075861 Posts in 44149 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 10:57:09 AM
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2121  Player / General / Re: A Possible Solution to Game Piracy? on: December 06, 2009, 02:01:22 AM
You can't solve human nature, only trick it into thinking it wants something it really doesn't.  Noir

Piracy is the result of not having the means or desire to get the game otherwise. This is partially the developer's fault for not creating a product that seems worth the payment to the buyers.(this varies heavily person-to-person) If piracy was not in the scene, the developer would -- theoretically -- not have a single sale less than if the game was pirated. Perhaps even more, since people like Core Xii 'try before they buy', and once they're given the entire platter, they may think it rightful to go pay for it. Kind of like paying for food at a restaurant after the meal, something that the game and entertainment industry has yet to discover.
2122  Developer / Art / Re: show us some of your pixel work on: December 05, 2009, 09:02:10 PM
Yup it's Makar, loved that little dude in Wind Waker.

Speaking of Zelda, I think I read somewhere that we need more Indie Zelda-like games, so I made this




mmmm... yess....

double ultra yes, I too dream of an indie world with more zelda likes!  There is so much to be done with that genre.

*evil laugh*
 Big Laff

Why, yes, yes indeed, yes there is...
2123  Developer / Art / Re: Tigsource draws Christmas Girls! on: December 05, 2009, 08:16:49 PM
Working on mine.(which isn't going so bad, and is great practice.)

 Cool
2124  Developer / Design / The Cutscene-less Game on: December 04, 2009, 11:22:54 PM
Imagine a game where there were virtually no cutscenes. If your player was in the scene, you had total control. Fable 2 tried this, and radically failed. My others have, as well, but also notably screwed up.

I think it's an idea that could add a whole new dimension to storytelling, and it surprises me that game developers haven't looked into it further, albeit a difficult concept to implement.

What are your thoughts on this subject?
2125  Developer / Technical / Re: Grab ledge like mario 64 on: December 03, 2009, 11:43:58 PM
Have a small collision box/line at the top of your player object.

If the vertical speed of your player object is moving downwards, have it check if this collision box/line at the top is intersecting anything. Make sure to give it a bit of a lip from the player's default collision geometry, as that would make the ledge grabbing much more trivial. The bigger the lip you give your collosion box/line, the easier it will be to grab ledges.
2126  Developer / Art / Re: show us some of your pixel work on: December 03, 2009, 11:18:53 PM

I...
 Addicted Hand Thumbs Up Right
 Hand Shake Left


... Need to change my pants. brb.
2127  Developer / Art / Re: TIGer Paint on: December 03, 2009, 11:16:27 PM
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2128  Player / General / Re: Indie RPGs. on: December 03, 2009, 11:11:28 PM
one correction: cave story isn't nonlinear, it's basically stage-based. everything goes in a precise order.

also, a ton of games have puzzles and exploration. if you use a loose enough definition, even mario is a rpg

to me, rpg means at least one of the following, and usually all of them:
- classes, and different roles in battle (fighter, mage, healer, etc.), and a party of such characters
- numerical stats, and increasing those stats through fighting creatures
- finding/buying and equipping your party lots of different equipment (weapons, armor, expendable items, etc.)
- battles where you give commands or orders rather than actively controlling the action in real-time

You just defined a cliche JRPG.  Facepalm

Why don't we take RPG in it's literal context for definition? Role-Playing Game? In this sense I guess you can suppose most games are RPGs, but I think a practical addition to this is a game with character development and emphasis on the role-playing.(that is, playing the story of someone else.)

I recommend Let It Live for a good Indie RPG.
Too bad it's not out yet.  Yawn
2129  Player / General / Re: What does your username mean? on: December 03, 2009, 05:47:35 PM
jakman4242... Basically just my name(Jack), taken a c out. Because of the fact I was a big fan of Jak & Daxter at the time, and I just felt like it... Now that I think about it, it might've been a typo. Man is just a bit more colorful than "Just jak".( Durr...?) The 4242 was because jakman was taken, and 42 was my father's lucky number.
It really is an archaic name that I'd rather switch from, but at this point I figure I might as well stick with it since that's what everyone already knows me by.
2130  Player / General / Re: The TIGSource tiny game jam. COME HELP! on: December 03, 2009, 04:59:58 PM
I added an alternative check for laying the rope to see if the Z key was pressed. For those who have keyboard that won't allow space+arrow keys pressed at the same time(me), and simply just for those who prefer pressing the Z key over spacebar.(me)

http://wonderfl.net/code/e70cbb24178695eee63bbabd67e86086c3403f9a

 Grin
I'm loving this project.(even thought my contributions are minimal!)
It's helping me get used to flash very well.
2131  Player / General / Re: Indie desktops! on: December 03, 2009, 07:48:46 AM
Epic anime wallpapers.  Hand Thumbs Up Left Shocked

I esp. like the Hatsune Miku one, great artwork.
2132  Player / General / Re: The TIGSource tiny game jam. RIGHT HERE! on: December 03, 2009, 07:29:47 AM
I just threw in a couple of lines to make the player loop through the room instead of being able to run into nothingness forever. It also helps you catch the red guys.

http://wonderfl.net/code/f5f2ed8d65bb6228c785e25e12512df1cc7b6b75
2133  Player / General / Re: Left 4 Dead 2 on: December 02, 2009, 11:24:32 PM
It's next on my list, (yes PC)
via other peoples' Xbox 360s I've had a few chances to try the game out.

It is awesome.  Cool
2134  Developer / Design / Re: How to make a multiplayer game fun for people of different skill levels? on: December 02, 2009, 05:33:25 PM
It would definitely be cool to play an action-type MMO where you program methods of action to your player, rather than executing them yourself.

 Tiger
2135  Player / General / Re: Indie desktops! on: December 02, 2009, 05:30:58 PM
I'm constantly changing my desktop background:
This week is Okami Week.
2136  Player / Games / Re: Bullet Hell Games on: December 02, 2009, 05:23:40 PM
Go original:

Touhou-- Embodiment of Scarlet Devil

It's freeware, a simple google search will get you a download link.

rRootage is also awesome, along with Blue Wish Resurrection.(NOT BWR:Plus)
2137  Developer / Art / Re: show us some of your pixel work on: December 02, 2009, 07:33:55 AM
Looking cool, Knite!  I really like the turned font.

I just made this run/idle. Crits?



I think the arms are moving a bit too fast, as it is it's kind of like they're just *switching* over to the other side.  Undecided

[EDIT]
Also, I just upgraded to Windows 7 and made this in the new MS Paint. Don't ask what the text is about, I don't really know myself.

... Maybe being stranded on an island, naked, has something to do with it?
2138  Feedback / DevLogs / Re: [Z4R]Infinite Star Expanse on: December 02, 2009, 12:24:49 AM
I'm thinking the easiest approach to this is to have enemy units dynamically calculate a path, rather than use a predefined motion path. Smiley

It wouldn't hurt to check that if  there were no obstacles in it's corresponding segment, that I could assign a specific motion path anyway. Just in case I want a little flare.  Cool
2139  Player / General / Re: Stepping up from Game Maker on: December 02, 2009, 12:22:23 AM
I'm starting to get really interesting in Flash for my prime game development method.

The idea that basically anything(except iPhones  WTF) can run my game is definitely attracting me.
2140  Player / General / Re: post random funny stuff here (instead of just creating a new thread) on: December 01, 2009, 08:10:27 PM
There are some old myths about pineapple juice or broccoli affecting the taste of a man's penis. Can anybody here make any claim to whether or not it's true?
It's true, i rubbed broccoli all over my penis and it tasted funny after that.

Hahaha!  :D

If I'm right it's the semen not the actual penis.(although the semen that will inevitably touch the penis will do some.)
And the principal basically goes "the healthier you eat, the better it should taste."

So I've been told, at least.
 Droop
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