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1076087 Posts in 44162 Topics- by 36128 Members - Latest Member: relaxguy

December 30, 2014, 10:12:25 AM
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381  Developer / Technical / Re: C#, C++ or Actionscript? on: April 14, 2012, 05:45:08 PM
Contrary to what you think, Unity would probably be an excellent start for you. It's highly flexible and has tons of resources.
382  Feedback / DevLogs / Re: Lizard Warrior on: April 14, 2012, 02:04:45 PM
data whoring experiment has a BIG bias, don't you think?  Wink

This bias you speak of is the basis of the experiment.  Tongue


@Franklins Ghost
It's partly a test for me in collecting/analyzing statistics, but I also want to see what people think of other games compared to mine. It should reveal some interesting trends in what people consider "better" in images and give me a good idea of how my game stacks up on a superfluously subjective scale.
383  Feedback / DevLogs / Re: Lizard Warrior on: April 14, 2012, 04:47:09 AM
Data whoring experiment
http://maninbluesweatshirt.com/lizardpoll/main.html

Please participate.



Also, latest design notes for everyones' gluttinous consumption, now with 500% more profanity and 105.5999999% more thought process(blabbering) included.
http://dl.dropbox.com/u/21167434/7DRL-Lizard%20Warrior/brainstorming%20april%2014th.txt
384  Feedback / DevLogs / Re: Lizard Warrior on: April 14, 2012, 12:56:38 AM
Would anyone be interested in me posting design documents or would you all rather only see results?
385  Player / Games / Re: Super Mario Bros on: April 13, 2012, 11:46:43 PM
Summary of this thread:



Phubans is Ricky Gervais.
386  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: April 13, 2012, 11:36:09 PM
I hope to match the artistic skill displayed in the Persona games someday.  Beg
387  Developer / Art / Re: show us some of your pixel work on: April 13, 2012, 11:05:46 PM
Wow I never noticed that lower jaw until the post quote.
Looks much better!


Scribbling around.

[EDIT]
More scribbles:
388  Feedback / Finished / Re: Fez on: April 13, 2012, 05:45:25 PM
Right about now I want to strangle my friend for RROD'ing my Xbox last year. God damn it all.
Why don't you send it to Microsoft.

They won't repair it because it's past two years old. Even though it's a manufacturing defect they won't replace it because of warranty expiration. >_>
389  Feedback / Finished / Re: Fez on: April 13, 2012, 03:03:38 PM
Right about now I want to strangle my friend for RROD'ing my Xbox last year. God damn it all.
390  Player / General / Re: All Purpose Animu Discussion on: April 13, 2012, 01:05:54 AM
I don't think you're bringing her likeness through well at all... Not like you have *that much* to go off of, but you didn't even get the bangs..~

Also your fanart's face looks fairly tense and rigid where Dorothy's always looks relaxed and expressionless.
391  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: April 13, 2012, 01:01:56 AM
I used Logitech dual action or something.
I have the exact same controller, curiously. Small world.  Cool
Yes I know PC controllers aren't uncommon, but most I see out there are Xbox 360 controllers for PC.

I have one too, I think they're pretty common.
392  Developer / Technical / Re: The happy programmer room on: April 12, 2012, 02:25:24 AM
Tried my hand at making some imgui sweetness with flashpunk.  Kiss

It's pretty great working with UI like this.
I also made a nice little imgui for my game, only in C++ Smiley

Code:
GUI::Begin();
if(GUI::Button(GUI_ID, 5, 5, 100, 40)) World::Add(new Player(GUI::state.mouseX, GUI::state.mouseY, "data/player.png"));
if(GUI::Button(GUI_ID, 5, 50, 100, 40)) printf("schveven\n");
if(GUI::Slider(GUI_ID, 5, 95, 200, 32, 200, val)) printf("%d \n", val);
GUI::TextBox(GUI_ID, 5, 137, 424, 30, text, font);
GUI::End();


I've gotten around to making a version of my FP IMGUI in my C++ engine now Smiley
I'm very happy with it. My code is super sloppy but it's already much better than my previous one.
393  Player / Games / Re: 0x10c on: April 11, 2012, 11:51:37 PM
What I'm curious about is how many people will actually try to code.
And out of that, how many people will become interested in programming, just from this game.

This is way better than that FPS for teaching coding that was on Kickstarter a while back.  Cool
394  Player / Games / Re: Nintendo 3DS on: April 11, 2012, 11:30:36 PM
God forbid if a minority of consumers are willing to shell out an import cost so they can experience a game that was not deemed viable for large-sale commercial success in their country
395  Developer / Technical / Re: struggling to build C++ OpenGL/SDL project for Mac OS X on: April 11, 2012, 10:47:19 PM
It sounds like you may have a framework version mismatch or something with the SDL core.

If only SDL core is bugged that might be why polling events caused you an error and not other things.

I'm taking a shot in the dark here because I'm not very familiar with SDL's architecture or how frameworks operate.
396  Developer / Design / Re: The Neverending Hybrid Game Design Game on: April 11, 2012, 07:39:12 PM
MMORPG + DDR-style
397  Player / Games / Re: 0x10c on: April 11, 2012, 06:48:49 PM
don't worry Game Maker did that before 0x10c did.
398  Feedback / DevLogs / Re: Lizard Warrior on: April 11, 2012, 02:12:18 PM
Btw, thank you everybody for the wonderful compliments. Smiley

I've done some more visual updates:


I'm going to go back to adding gameplay features soon.


[EDIT]

Implemented Toad(the frog). He is far less mobile than Lizardman but is much more versatile in attacking.
399  Feedback / DevLogs / Re: Journey To Hammerdale official site starts today! on: April 11, 2012, 02:15:10 AM
"so what got you into making games?"

"well you see... tits  Cool"
400  Feedback / DevLogs / Re: Lizard Warrior on: April 11, 2012, 12:26:37 AM
It's because that's an "A" not a "4".

http://raoxcrew.deviantart.com/

Quick google search brought that up.
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