|
382
|
Feedback / DevLogs / Re: Lizard Warrior
|
on: April 14, 2012, 02:04:45 PM
|
data whoring experiment has a BIG bias, don't you think?  This bias you speak of is the basis of the experiment.  @Franklins Ghost It's partly a test for me in collecting/analyzing statistics, but I also want to see what people think of other games compared to mine. It should reveal some interesting trends in what people consider "better" in images and give me a good idea of how my game stacks up on a superfluously subjective scale.
|
|
|
|
|
384
|
Feedback / DevLogs / Re: Lizard Warrior
|
on: April 14, 2012, 12:56:38 AM
|
|
Would anyone be interested in me posting design documents or would you all rather only see results?
|
|
|
|
|
388
|
Feedback / Finished / Re: Fez
|
on: April 13, 2012, 05:45:25 PM
|
They won't repair it because it's past two years old. Even though it's a manufacturing defect they won't replace it because of warranty expiration. >_>
|
|
|
|
|
389
|
Feedback / Finished / Re: Fez
|
on: April 13, 2012, 03:03:38 PM
|
|
Right about now I want to strangle my friend for RROD'ing my Xbox last year. God damn it all.
|
|
|
|
|
390
|
Player / General / Re: All Purpose Animu Discussion
|
on: April 13, 2012, 01:05:54 AM
|
|
I don't think you're bringing her likeness through well at all... Not like you have *that much* to go off of, but you didn't even get the bangs..~
Also your fanart's face looks fairly tense and rigid where Dorothy's always looks relaxed and expressionless.
|
|
|
|
|
392
|
Developer / Technical / Re: The happy programmer room
|
on: April 12, 2012, 02:25:24 AM
|
Tried my hand at making some imgui sweetness with flashpunk.  It's pretty great working with UI like this. I also made a nice little imgui for my game, only in C++  GUI::Begin(); if(GUI::Button(GUI_ID, 5, 5, 100, 40)) World::Add(new Player(GUI::state.mouseX, GUI::state.mouseY, "data/player.png")); if(GUI::Button(GUI_ID, 5, 50, 100, 40)) printf("schveven\n"); if(GUI::Slider(GUI_ID, 5, 95, 200, 32, 200, val)) printf("%d \n", val); GUI::TextBox(GUI_ID, 5, 137, 424, 30, text, font); GUI::End();
I've gotten around to making a version of my FP IMGUI in my C++ engine now  I'm very happy with it. My code is super sloppy but it's already much better than my previous one. 
|
|
|
|
|
393
|
Player / Games / Re: 0x10c
|
on: April 11, 2012, 11:51:37 PM
|
What I'm curious about is how many people will actually try to code. And out of that, how many people will become interested in programming, just from this game. This is way better than that FPS for teaching coding that was on Kickstarter a while back. 
|
|
|
|
|
394
|
Player / Games / Re: Nintendo 3DS
|
on: April 11, 2012, 11:30:36 PM
|
|
God forbid if a minority of consumers are willing to shell out an import cost so they can experience a game that was not deemed viable for large-sale commercial success in their country
|
|
|
|
|
395
|
Developer / Technical / Re: struggling to build C++ OpenGL/SDL project for Mac OS X
|
on: April 11, 2012, 10:47:19 PM
|
|
It sounds like you may have a framework version mismatch or something with the SDL core.
If only SDL core is bugged that might be why polling events caused you an error and not other things.
I'm taking a shot in the dark here because I'm not very familiar with SDL's architecture or how frameworks operate.
|
|
|
|
|
397
|
Player / Games / Re: 0x10c
|
on: April 11, 2012, 06:48:49 PM
|
|
don't worry Game Maker did that before 0x10c did.
|
|
|
|
|
398
|
Feedback / DevLogs / Re: Lizard Warrior
|
on: April 11, 2012, 02:12:18 PM
|
Btw, thank you everybody for the wonderful compliments.  I've done some more visual updates:  I'm going to go back to adding gameplay features soon. [EDIT] Implemented Toad(the frog). He is far less mobile than Lizardman but is much more versatile in attacking.
|
|
|
|
|