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1075767 Posts in 44140 Topics- by 36113 Members - Latest Member: Hardcore2dacore

December 29, 2014, 01:09:20 AM
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Pages: 1 ... 14 15 [16] 17 18 ... 52
301  Developer / Art / Re: show us some of your pixel work on: December 19, 2009, 04:40:26 PM
When still/moving backwards, yes, he looks like he's running backwards. But in motion, it looks perfectly fine.
302  Developer / Art / Re: show us some of your pixel work on: December 18, 2009, 10:06:29 PM
This:


303  Developer / Art / Re: show us some of your pixel work on: December 17, 2009, 03:04:29 AM
Headphones look great, though his pose is still a bit odd.

 

304  Player / General / Re: Australian Internet Censorship on: December 16, 2009, 02:55:51 AM
Just in case anyone misunderstood, the plan getting the green light does not mean it will definitely happen. It still has to pass legislation. But the fact that it has already reached this far is disturbing enough.
305  Player / General / Re: Australian Internet Censorship on: December 15, 2009, 02:39:12 AM
Hyperbole, yes, but also badly worded. I meant to say:

I think that it is ridiculous that the government is spending $40m to 'protect' children from the internet, when the actual planet that they will be living the rest of their lives on is pretty much screwed and could surely use a helping hand of around $40m.
306  Player / General / Re: Australian Internet Censorship on: December 15, 2009, 12:45:00 AM
Absolutely, desdinova. From heresay, I've learnt that the cost of getting the filter up and running is in the realm of $40m. That is absolutely absurd. Why should that money not be spent to ensure that the children the filter plans to protect actually have a planet to live on.
307  Player / General / Australian Internet Censorship on: December 14, 2009, 11:18:33 PM
http://www.smh.com.au/technology/technology-news/internet-censorship-plan-gets-the-green-light-20091215-ktzc.html?autostart=1

http://www.minister.dbcde.gov.au/media/media_releases/2009/115


Basically, for awhile now the government has been planning to institute a mandatory internet filter and today they got the green light, despite widespread denouncement of the plan by the public, industry, and experts in this sort of stuff.

I'm not one to swear, but this is Fucking Bullshit.

I know that there are quite a few other Australians on the forum, but even if your not, surely you are mildly riled up by this.

In relation, there is also a debate/discussion going on at the moment about the R18+ classification of games in Aus, read more at gamasutra: http://www.gamasutra.com/view/news/26504/Australia_Opens_R18_Debate_Invites_Public_Submissions.php


Just thought people might like to know the sort of things that happen in places that aren't as cool as Sweden/Finland.
308  Feedback / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: December 06, 2009, 02:58:59 AM
Abandoned? No. I don't abandon things.

They might take a while, but they get finished.
309  Feedback / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: December 06, 2009, 02:53:58 AM
In light of progress, a wallpaper:

In three glorious size options. And the PSD if you want to make one for your own puny resolution.

1280x800: http://fleh.sereneworx.com/cafe/wallpaper1280x800.png
1680x1050: http://fleh.sereneworx.com/cafe/wallpaper1680x1050.png
1920x1080: http://fleh.sereneworx.com/cafe/wallpaper1920x1080.png

+PSD: http://fleh.sereneworx.com/cafe/wallpaper.psd

310  Developer / Art / Re: Art on: November 06, 2009, 01:30:44 AM
Nice! You have a really neat was of conveying posture and attitude with very loose line-work.




311  Developer / Art / Re: Mockups on: October 25, 2009, 02:23:23 AM
312  Developer / Art / Re: Art on: October 24, 2009, 04:49:42 AM
That is also the best no armed mayor I have ever seen, as well as being the first no armed mayor I have ever seen.



313  Community / Townhall / Re: In Another Chateau on: October 07, 2009, 01:11:23 AM
Good game, good concept.

It needs to take more advantage of the physics based gameplay, though. With a pretty original gameplay premise, I think there is a lot that could be done with this game.
314  Feedback / DevLogs / Re: DRYPOINT - v.4a on: September 24, 2009, 03:14:41 PM
The game is beautiful, absolutely beautiful. You have an almost poetic graphic style, and I think that a fast track like that would ruin the calm mood that I'm currently getting and love from the game.

After playing the latest, there's not many complaints except for the general difficulty of first person platforming. It's just so hard to know how you are going to land when you can't see your feet.
315  Feedback / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: September 09, 2009, 02:18:51 PM
and depending on how deep it is.. should there be some ambient light coming from the surface?
How is his coffee staying in the cup?  Undecided


What coffee?
He isn't holding anything, his hand is a gun.
316  Developer / Art / Re: Art on: September 06, 2009, 03:02:44 AM
Really stylish Jrsquee, love the simplicity.


317  Developer / Art / Re: Art on: September 05, 2009, 05:14:58 AM
Awesome poster Kinnas, it oozes style.





Wallpaper size—if you are so inclined: http://img.skitch.com/20090905-pjeb1k4b8g2y2tnbj12s429kqs.png

318  Feedback / DevLogs / Re: First Flight - Sidescrolling Dodge 'em Up on: September 04, 2009, 06:42:25 AM
It often seems that many of my projects go back and forth between engines.


*sigh*

Hopefully you, dearest Yama, have settled on one.
319  Player / General / Re: Browser wars on: September 02, 2009, 05:01:27 AM
I agree. Not enough browsers.

My vote goes to Safari.
320  Feedback / Playtesting / Re: Jables Adventure Demo 1 on: August 31, 2009, 05:21:30 AM
Maybe just stick some shadows on the lower part of his head so that you can see the underside of his chin.
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