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341
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Feedback / DevLogs / Re: Fares - The Game
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on: August 06, 2009, 01:30:17 AM
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graphics look great, I'm not too big on the screen size though (unless of course that isn't an ingame mockup).
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342
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Feedback / DevLogs / Re: Mocha
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on: August 06, 2009, 01:19:43 AM
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So, this is a point and click adventure game set in the same universe as Café. Artemis is a relative of Cornelius', and both have a knack for making excellent coffee.
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346
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Developer / Art / Re: Art
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on: August 04, 2009, 04:21:56 AM
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Awesome and original style. Great stuff. Very comedic
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350
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Developer / Art / Re: MOCKUP FRENZY THEME VOTING
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on: August 02, 2009, 12:30:38 AM
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Shit, I totally just posted thinking I was on a different page.
In that case, Isometric. There are not enough isometric games.
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351
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Developer / Art / Re: show us some of your pixel work
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on: August 01, 2009, 11:42:59 PM
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Those are really really awesome Eclipse. They have a definite style, and the blast from the ship looks realistic while at the same time blending in with the pixel art.
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353
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Feedback / DevLogs / Re: First Flight - Sidescrolling Dodge 'em Up
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on: August 01, 2009, 07:11:52 PM
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I would run your scream through something to make it sound more digitized, of course. I would also see if Yama can give an option to turn off just the scream, I know I probably wouldn't want to have a constant sound playing throughout the entire game.
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357
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Feedback / DevLogs / Re: Cafe - Concepts/Mockups - Devthread
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on: July 30, 2009, 01:35:29 AM
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Good new guys, Flink has left the project for personal reasons. That's not the good news, that's the bad news which precedes the good news. The good news is that I've found a new collaborator, Decipher. This, although not the most exciting thing ever, is what we have so far:  It represents progress.
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360
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Developer / Creative / Re: So what are you working on?
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on: July 20, 2009, 04:24:13 PM
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Shit, really? I've been living I lie. All of those s's are too sharp and jagged.  I'll also modify the x to be the same width as the s so that it feels more symmetrical.
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