Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075767 Posts in 44140 Topics- by 36113 Members - Latest Member: Hardcore2dacore

December 29, 2014, 01:08:56 AM
  Show Posts
Pages: 1 ... 37 38 [39] 40 41 ... 52
761  Feedback / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: December 15, 2008, 01:51:05 AM
Hideous thinks he's so cool.

He's only marginally less cool than he thinks he is.
762  Player / General / Re: Phil Fish Designed Quantum of Solace's Opening Sequence on: December 15, 2008, 12:20:19 AM
It was my favourite bond title credit sequence evar.

I was thinking of Fish too, actually.
763  Developer / Creative / Re: So what are you working on? on: December 14, 2008, 11:04:21 PM
Your colours tickle my tasty bone.

i.e. Your colours are tasty in a ticklish way.
764  Feedback / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: December 14, 2008, 10:10:42 PM
What Hideous said.
765  Developer / Art / Re: How many of you use tablets for your game art? Is it a good idea to get one? on: December 14, 2008, 07:11:33 PM
I use my tablet for everything art-related, including game art. Including pixelling.

I find that I'm so used to it that I have no problems with precision.


766  Feedback / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: December 14, 2008, 07:08:24 PM
It's still just a mock-up, I haven't even shown it to Flink yet.

If only Sweden wasn't so... on the other side of the world.
767  Feedback / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: December 14, 2008, 07:03:53 PM
Man, I cave easily.



768  Feedback / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: December 14, 2008, 04:53:27 PM
MYSTERY





Speculate away.
769  Feedback / DevLogs / Re: Battle in the Drum of Every Heart (early design) on: December 12, 2008, 02:19:37 PM
I think that multi-platform is a must. When multiplayer multiplatform games, whereupon players on different systems can play against each other, happen I get very happy.
770  Feedback / DevLogs / Re: Battle in the Drum of Every Heart (early design) on: December 11, 2008, 04:30:56 PM
I must say, this looks absolutely incredibly.
Hey seren, off topic, but do you make this typo often?  Because for whatever reason I seem to make it almost every time I type incredible now, and have to quickly backspace and fix it.

I do not, no.

Also, more on topic, if you need any help with this, artistically, I'd be super-willing to offer my services Smiley Unless you've got it all down, however, then keep on rocking.
771  Feedback / DevLogs / Re: Battle in the Drum of Every Heart (early design) on: December 11, 2008, 02:34:04 PM
I must say, this looks absolutely incredible. A couple of things:

The characters are a bit difficult to discern from the background.

I'd really like to see larger stages (if that is, in fact, the size of one entire stage) whereupon scrolling occurs and whatnot.

The archer should have aim, not just shoot in front of him.

I really, really, really, like all the ideas that you have for the classes.

As for the Brave, I think that making him similar to the heavy in tf2 would work well, give him lots of health; a strong, general weapon; however, rather than slow him down, give him normal speed. Perhaps even give him a more unique look, if he looks cool, people will want to play him.

How are you going to implement a naming system? Will you have the usernames over the characters, or what? Personally, I think that this would further fill up an already crowded space, however, if you had each user enter a three letter initial, it might fix the space thing.


--

I also has an idea:

What if you were in encouraged to play with the same people all of the time, so that you really felt like you had 'tribes'. The more that your tribe won, the further up the overall scoreboard thing you would move. However, the scoreboard is not a scoreboard, it's a map that shows land owned by tribes. The goal is to gain as much land as you can, and if you own all the land in the game.. something exciting happens.

Like so:


Each circle represents a major area, each square being a stage attached to that area. With each game you play, you either win or lose a stage, and therefore stand the chance of losing an area, and finally your total annihilation, whereupon you have to start from the bottom of the ladder again.

These aren't a per-game thing, each server has it's leaderboard (which is in the form of aforesaid map type thing) and each game that you play is on one of the stages of an area. You win stages > win areas > win map > pwn server > get destroyed by some other awesome tribe > go back to the bottom of the map.

I dunno, it's an idea no doubt filled with holes, but tis a suggestion nonetheless.



772  Feedback / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: December 11, 2008, 03:39:53 AM
My new computer is all exciting and working, it's great.

thecaffeinelab.com << watch this space (which is exactly what it is right now, space, empty space.)
773  Feedback / Playtesting / Re: Dog Street on: December 11, 2008, 03:05:20 AM
This looks incredible, near perfect.
I especially love how you used the blur in the first mockup, I hope you use it more in similar situations, tastefully of course.

I agree with the all caps thing, it's a bit jarring.


All you need is awesome lilting jazz music.
774  Developer / Creative / Re: So what are you working on? on: December 10, 2008, 05:02:52 AM
I find it incredibly hard to discern the character from the tiles. However, I'm really interested in the visual style.
775  Feedback / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: December 04, 2008, 07:02:19 PM
Yes it's super-handy when something works, rather than not.

...
776  Feedback / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: December 02, 2008, 11:30:54 PM
Right now I'm working on getting my computer upgraded so that it doesn't crash anymore.

This will be done in a week.
777  Feedback / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: December 02, 2008, 08:30:42 PM
I promise that things are happening.
778  Feedback / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: November 30, 2008, 01:19:04 PM
Yeah, my holidays are in two weeks, but then of course, I've got to go play at festivals for a week. BUT STILL.

I'm actually getting a computer upgrade next weekend, rather exciting, especially since my computer won't power up.
779  Developer / Collaborations / Re: Tixel - Now Hiring! on: November 29, 2008, 03:52:33 AM
I'm no programmer, but I'd love to help out with any design needs and whatnot Smiley
780  Feedback / DevLogs / Re: Skullboy (The Granford Academy Guardian) on: November 26, 2008, 08:24:47 PM
Oh my lord. That's brilliant.
Pages: 1 ... 37 38 [39] 40 41 ... 52
Theme orange-lt created by panic