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890948 Posts in 33518 Topics- by 24759 Members - Latest Member: multifractal

June 18, 2013, 01:57:32 PM
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1  Community / Get Togethers / Re: PEGJAM 2012 + Indie Game: The Movie Premiere on: January 16, 2012, 09:40:26 PM
Hey everybody!

Just thought you might like to see the t-shirt design we came up with for this here jam!  Smiley

2  Developer / Feedback / Re: first game: UFO on TAPE on: August 29, 2010, 12:04:46 PM
This game is all about the details.  I especially love the sound of the turn signal.  It's the first time i realized that this "video" was being filmed in a car.  It really helps put a story together.
3  Community / A Game by Its Cover / Re: [AGBIC] Old Timey Cop vs. Dollar Bag Thief on: August 09, 2010, 05:15:48 PM
Concerned

Totally did not make the deadline for this one.  But, not just because of lack of motivation,  honest!

But, that's not to say that i've given up entirely.  I just need to playtest the thing more which requires multiple people in the same room who all like playing videogames.

Anyways, there's a link to the latest version on the first post.  Check it out if you like.
4  Community / A Game by Its Cover / Re: [CANCELED][AGBIC] Planetary cavity syndrome on: July 30, 2010, 07:30:41 AM
Would you finish one (or all) of these games if i said please?   Beg
5  Developer / DevLogs / Re: Leap 4 Blue on: July 13, 2010, 02:52:18 PM
This game seems to be coming along just nicely since PegJam.  I look forward to playing the final version!

Get them levels done!

 Hand Any KeyAngry
6  Community / A Game by Its Cover / Re: [AGBIC] thumbz (working title) on: July 07, 2010, 07:30:23 PM
 Shocked  Holy crap!  I'm very impressed you were able to do that in Construct.  I'm excited to try it out!
7  Community / A Game by Its Cover / Re: [AGBIC] Monkey Freak on: July 04, 2010, 08:06:31 PM
Nice looking monkey!  Are you putting more detail into your models than this?  Because i like the N64 vibe you got going on.
8  Community / A Game by Its Cover / Re: [AGBIC] Pigeon Racing (Includes Demo) on: July 04, 2010, 07:58:05 PM
Took me a minute to wrap my brain around that spinning screen. Epileptic  But, once a got the hang of it, i liked it!  I hope that pooping becomes a crucial game mechanic.

Also, i do enjoy that this is a multiplayer-on-same-keyboard game.  I'm making one too!  Most people don't like them, but it's a lost art i say.
9  Community / A Game by Its Cover / Re: [AGBIC] Color Space Beaver on: July 04, 2010, 07:46:16 PM
I picture this space beaver carrying around some sort of hydraulic space teeth apparatus that allows him to gnaw on giant space things.
10  Community / A Game by Its Cover / Re: [AGBIC] whale of noise [ DONE ] on: July 04, 2010, 07:34:42 PM
Shocked  That was fast work, increpare!  And well worth a playthrough.

Plan on doing another cart?
11  Community / A Game by Its Cover / Re: [AGBIC] The Dots of War on: July 03, 2010, 11:57:48 AM
Awesome!  I was hoping someone else would take up the reins with this cart.  I was mulling over this one for a while.  Good luck, sir!  Beer!
12  Community / A Game by Its Cover / Re: [AGBIC] thumbz (working title) on: July 03, 2010, 11:53:47 AM
Ah!  A fellow Construct-or!  I wish you luck!

 NinjaHand Thumbs Up RightHand Thumbs Up LeftNoir
13  Community / A Game by Its Cover / Re: [AGBIC] Burp'n'Shoot (Bootleg) NOW WITH DEMO on: July 03, 2010, 06:57:33 AM
Fun!  I got the shooting part down.  But, where's the burping?  Tongue
14  Community / A Game by Its Cover / Re: [AGBIC] Old Timey Cop vs. Dollar Bag Thief on: July 02, 2010, 07:05:08 PM
I love the borders, but there's way too much wasted space around the play field.  I suggest making the play field bigger, as it is currently a tad bit small.

Actually, the borders with the footsteps are going to be a crucial part of the game.  The thief player will be hidden to all players except for a brief moment at the beginning of a match.  The red footsteps tell the players if the thief has moved.  The players playing the Cops can use that info to judge how far the thief has moved, although not which direction.  The thief player can use the footsteps to help gauge where he is.  E.G. if he taps up but no footsteps appear, he has hit a wall.  It's a little more intuitive once you see it in action.

Also, i think i will need to keep the playing field the size it is because if you are the thief, it will be more difficult to track yourself on a larger playing field.

I think i will be able to put up a build pretty soon.  I'm curious as to people's impressions and totally open to suggestions of gameplay mechanics.  I realize that most people prefer online games to hotseat, but i hope to make this worth getting a few friends together.   

Hand Any KeySmiley   Hand Any KeyApoplectic   Hand Any KeyCry
15  Community / A Game by Its Cover / Re: [AGBIC] Old Timey Cop vs. Dollar Bag Thief on: July 02, 2010, 03:54:56 PM
I spent this hot, muggy Friday afternoon working on my game.  I think i made some decent progress.  Here is a screeny:

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