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1056808 Posts in 42926 Topics- by 34871 Members - Latest Member: radik

October 24, 2014, 02:18:23 AM
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1  Developer / Art / Re: Need opinions about my pixel art on: February 08, 2014, 08:02:51 PM
Looking good but the latest version looks very pillow-shaded, meaning it looks lit from the front and that causes it to puff out like a pillow.  Generally 2d game art is lit directly from the top, I did a quick edit to show you what that would sort of look like. Think about each clump as it's own sphere and where the light would hit.  I also added some texture into the leaves, and I also let the tress have an overall gradient effect. The lower in the treetop you go, the darker each clump gets.
(also, try saving your work as a png or bmp and not a jpeg so you dont have compression artifacts)
2  Developer / Art / Re: Art on: January 31, 2014, 08:50:27 AM
Oh it's there don't worry. I never forget the water butt.

I'll drop this here too I guess so I don't clog this thread up with text.

(sorry about the seam, it was scanned from my sketchbook)
3  Developer / Art / Re: Art on: January 30, 2014, 10:58:57 AM

Just a sketch of a desert frog adventurer.
4  Developer / Art / Re: Art on: May 16, 2013, 05:38:27 AM
Did a painting for me and my friend's dnd game.
5  Community / Jams & Events / Re: GDC DENNY'S ART JAM (Thursday 7PM, please sign-up inside) on: March 09, 2013, 04:46:58 PM
I'll be there! Maybe get some more collaborative drawings going again! Coffee
6  Developer / Workshop / Re: Struggling with the next step. on: March 05, 2013, 08:14:21 PM
Looks great! Major improvement!  Color restrictions originally come from the limitations old computers had in displaying color.  Each system had different restrictions for color and you can look those up easily online if you are interested. Unless you are a purist you don't really need to stick to those limitations and colors strictly. Using a limited number of colors is helpful in learning to create unifying palettes. With such low resolution many times images become difficult to read when there are too many unnecessary colors present. This is one of the reasons you can't simply paint something hires and then shrink it down to pixel art resolution.
7  Developer / Workshop / Re: Struggling with the next step. on: March 05, 2013, 12:54:12 PM

Hey soundlust, it's looking pretty good!  The character design is pretty nice, and the color palette is working well. I did an edit for you to show you how to go a bit further in your rendering.  I kept your original palette with the exception of changing your black color just a bit.  Here's a few notes I wrote up while I was editing.

-Try to integrate your colors together. This is especially important in low color counts but it's true for all artwork. Colors bleed on to each other. Especially when they are bright like that green shirt. It helps to create unity in the piece when you "borrow" colors from nearby objects.  You can see I added the blue shadow color to the green and add some green light reflected on some of the dark blue cloth.

-Try to light the character as a whole object and not as pieces. You did a decent job with lighting in the original but it still seems like you fell into the trap of lighting each shape separately. What I mean is that each green piece of clothing has both the bright green and the shadowed green in it. Don't be afraid to allow some pieces of green to only have the dark green. You want to light the character as a whole not it's individual parts.

- Don't outline your character in a pure black outline. When the outline is next to a brightly lit area use a darker shade of that color. Imagine a black outline being lit as well. The dark outline needs to be lit as well. Also, try and round out some of your edges on your outline, you don't want the line art to show through so much in your final colored version. I changed the color of your pure black just a bit to a slightly lighter and more brown hue color. Pure black tends to be really heavy and makes your image feel flat.

-Don't be afraid to cast areas of your character into shadow. This is a hard habit to break. Usually we want to show all the little detail we added in to our character but if you allow some of your detail to become lost in shadow it will be better in the end.

I hope this helps. Keep posting. I really like the design and color! Let me know if you have any questions.
8  Developer / Offering Paid Work / Re: [Paid] Box Art for Centipede-like game on: January 07, 2013, 10:19:16 AM
Sent you a pm. Smiley
9  Developer / Art / Re: Art on: December 19, 2012, 12:30:52 PM
@stickadtroja: Glad I could help! Yeah, obviously my paintover is only one approach, take whatever you like from it and leave what you don't  Wink

Not sure where to go with this one... kinda stuck for what should be going on in the background.
10  Developer / Art / Re: Art on: December 18, 2012, 01:19:32 PM

PaintOver:


@ stickadtroja: I love the color and atmosphere in this! I hope you don't mind , I did a quick paint over to illustrate some suggestions I have with changes to the lighting and rendering on the character.I love how brilliant and shining the characters face is, I think it should be reflected on to the other colors nearby more especially the red.  I also added in more shadow to help simplify the form and moved the arm back a bit since it was looking a bit crowded. I would also let the environment reflect on her armor a lot more it helps set her in the space a bit better! I think just mixing in some colors from her environment, especially on her red cloth will help pull her into the scene better. I really love the piece I hope you keep working on it. I could almost see little eyes or silhouettes of monsters creeping up from within the trees!
11  Developer / Art / Re: Art on: December 07, 2012, 12:27:14 PM
Some piratey-type fellows gettin' drunk!
12  Developer / Art / Re: Art on: October 19, 2012, 07:46:09 AM


Nice painting Xion! Just to add on to what stickadtroja said: The upper lip is the biggest problem area for me. It's way to round and full. Female upperlips are usually relatively flat and have a steep angle. If you take off that highlight, decrease the size a bit and angle it more I think it will help a lot.
13  Developer / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: October 05, 2012, 09:51:36 AM
@jakomocha: Here's a very quick edit for your sprite. I just changed some proportions and altered the colors. Try to simplify the shapes like making the head a big square. Colors are a hard thing to learn and take time and practice but try not to use overly saturated colors. I threw some redish color on the skin to help it look a little more alive. I would suggest start making your game with your own graphics, if it comes along far enough you can probably find an artist to do the graphics.

14  Developer / Art / Re: Art on: September 22, 2012, 06:48:09 AM
@Gabriel- Thanks! and yeah it was for that challenge, I never did submit it, I did the orc cook too.
15  Developer / Art / Re: Art on: September 21, 2012, 02:00:47 PM
@moi: Yeah, its been doing alright. We got on a few different promotions from google and that helped a lot. It will probably be coming to iphone and pc very soon.

Since I don't want to only post for personal comments here's another illustration I did of a town guard.


16  Developer / Art / Re: Art on: September 21, 2012, 10:32:48 AM
@ThreeSided: I would totally buy a print!

Here's a promo painting for one of my games that we never ended up finding a way to really use.

Here's the full size one:
https://dl.dropbox.com/u/795491/illustration/ChickenBandit/chicken_run_final.jpg
17  Developer / Art / Re: Art on: September 21, 2012, 08:49:52 AM
These are really great Threesided, the colors in the last one are incredible. It would be great to see a series of these as paintings on canvas!
-Nate
18  Developer / Art / Re: How I made a stegosaurus monster on: September 21, 2012, 08:06:09 AM
Great Post! I'm sure this will be a great resource for people learning the workflow of 3d! Thanks! Smiley Hand Thumbs Up Right
19  Feedback / Playtesting / Re: Be The Beetle! - My 7DFPS game on: June 22, 2012, 09:02:54 AM
Tried the game out and had a lot of fun. Great music and atmosphere. I liked clapping my claws to the rhythm ! I'd love to see a whole world to explore! Chopping down the flowers was really fun. I did have a hard time getting over the stumps of the flowers at first though.
20  Developer / Art / Re: show us some of your pixel work on: June 15, 2012, 07:57:22 AM
@Delicious: Great colors and work as usual!
Two-face for the comp over at pixel joint.
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