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302
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Community / Jams & Events / Re: TIGJam: UKČ
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on: November 28, 2009, 12:07:36 AM
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Haverhill is about 20 miles from here, google says it's a 40 minute drive.
Also Ashley, I should probably warn you that the bistro expects us to buy food and drink on the premises. It was part of the agreement so that we could host this event for free.
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303
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Community / Jams & Events / Re: TIGJam: UKČ
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on: November 27, 2009, 08:33:44 AM
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This sounds awesome, but I have only a place to stay in Bristol or Bournemouth. Maybe I could sleep in my car.  haha It's like Ł16.50 per night in the hostel, and you don't even need to pay for bus/train to reach the venue from there. Going to try to get the tickets sorted out over the weekend.
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308
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Community / Jams & Events / Re: TIGJam: UKČ
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on: November 24, 2009, 05:32:18 AM
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Don Andy, yeah I think that's the youth hostel I found previously. The walk shouldn't be too bad, and it's super close to the train station. It's Ł16 per person per night if you share in a group, and they have loads of rooms. Here's the route: http://maps.google.co.uk/maps?f=d&source=s_d&saddr=norfolk+st&daddr=97+Tenison+Rd,+Cambridge,+Cambridgeshire+CB1+2,+UK&hl=en&geocode=FaaUHAMdqxQCACknZlvWjnDYRzHanvi7VDzXnA%3BFZh1HAMdchACACnfixmHhHDYRzGyB_Lw44IkEQ&sll=52.200269,0.135999&sspn=0.012283,0.027595&gl=uk&mra=cc&dirflg=w&ie=UTF8&ll=52.200216,0.138488&spn=0.012283,0.027595&z=15It's not a very scenic route (ethnic foods and cemetery, whoo) but don't worry, people can easily walk to the city centre at some points to see the colleges etc.
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311
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Community / Jams & Events / Re: TIGJam: UKČ
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on: November 23, 2009, 11:58:23 AM
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Yep, I booked one of the function rooms.
No sleeping at the bistro! 10am - 11pm hours!
There are some hostels nearby that should be ideal, should be able to book as a group.
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312
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Community / Jams & Events / Re: TIGJam: UKČ
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on: November 23, 2009, 09:31:08 AM
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TIGJAM UK2 Date: 15-Jan-10 to 18-Jan-10 Venue: CB2 Bistro, Cambridge:See CB2 here: http://www.cb2bistro.com/I've booked the venue! Now we need to get people to sign up. Should we use a system similar to Bigjam, where we sell tickets?
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313
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Community / Competitions / Re: I PROPOSE AN ANTI-ASSEMBLEE
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on: November 22, 2009, 11:58:22 AM
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I'll try to whip something up for this as it sounds fun. For flash how do people suggest loading from an external file? Would it be easier for artists to just supply the whole .fla or to load in .png files or what? Yeah, I think focusing on using PNG files would be best.
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315
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Developer / Technical / Re: Unity 3D HELP PLZ...
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on: November 17, 2009, 12:39:37 AM
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// Sets the transforms rotation to rotate 30 degrees around the y-axis transform.rotation = Quaternion.AngleAxis(30, Vector3.up); transform.rotation = Quaternion.Euler(Vector3.up * 30); transform.Rotate (Vector3.up * 30); I don't claim to understand Quaternions in Unity, but ultimately you have to do a little work to pass them angles in degrees.
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316
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Player / Games / Re: VVVVVV by Terry Cavanagh (Mac/PC/Linux)
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on: November 16, 2009, 08:32:50 AM
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Terry - if people donate/preorder now, do they still get access to the beta that you recently sent out?
(I'm enjoying it quite a bit, I need to find a nice chunk of free time to play it properly!)
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317
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Developer / Art / Re: Art
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on: November 16, 2009, 04:20:16 AM
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Hey, I like this a lot. Really interesting costume design! 
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318
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Developer / Technical / Re: Unity3D Indie is now FREE
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on: November 09, 2009, 08:24:00 AM
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One of the nicest things about Unity is that it is Mac and Windows compatible, and there are continued efforts to ensure that the output works on crappy netbooks as well as the latest Win 7/Vista based desktops. On the other hand, there's no Linux support, and the presence of a Mac version of your game will only make those guys feel even more annoyed/entitled. Being able to compile both versions from either PC or Mac is great too. Now, onto another Unity annoyance: apparently it's not really built to be used with source control systems, the only problems I've experienced personally are that I have to check in all the metadata directories, but it often complains that they're already added and blocks my commit. I'm not really sure what's going on under the hood so I'm not sure why any of that is happening. Unity simply doesn't work with source control. It's doing way too much stuff with the folder structure and it breaks things like SVN. If you get Unity Pro you can get SVN support. There is also a dedicated Unity Asset Server, but this is $500 per seat(!), not that great, and I think also limited to pro users.
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