Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Advanced search

1036990 Posts in 41881 Topics- by 33494 Members - Latest Member: Sjonsson

August 29, 2014, 02:11:02 AM
  Show Posts
Pages: [1] 2 3 ... 35
1  Community / Townhall / Re: Tobias and the Dark Sceptres - Released after 13 years on: June 19, 2014, 09:42:26 AM
i just wanted to say that is a brilliant and awesomely directed movie. i feel motivated and inspired and i need to find a windows machine to play this game
2  Community / Jams & Events / Re: Berlin Indie Game Jam skips a year on: August 23, 2012, 05:59:31 AM
this just means next year's bigjam will be twice as awesome - with the intensity of 2 years planning, enthusiasm and anticipation  Beer!

3  Developer / Technical / Re: The happy programmer room on: October 25, 2011, 04:27:03 AM
i just wrote a sweet hack to get any constants out of an externally loaded swf, and it worked first time!  Kiss
4  Developer / Technical / Re: The grumpy old programmer room on: October 17, 2011, 12:27:10 AM
I often wonder what kind of witness protection scheme Adobe engineers must be placed in after releasing CS5.
5  Feedback / Playtesting / Re: Gunpoint, a game about rewiring its levels: first screenshots on: September 22, 2011, 01:48:28 AM
this looks brilliant! i'm loving the crosslink idea  Beer!

get it up on steam so i can throw money at you!
6  Community / Townhall / Re: Sky Island (Neutronized) on: September 19, 2011, 04:58:53 AM
Community allegiances aside, I thought it was a pretty fun flash game and an appropriate use of talent.
7  Developer / Technical / Re: The grumpy old programmer room on: May 25, 2011, 04:15:49 AM
I too hate it when things work the way they were intended, and not the way I demand them to.
8  Developer / Technical / Re: The grumpy old programmer room on: May 23, 2011, 12:08:58 AM
This stupid programmer just did a "git checkout -f" before doing a commit. Lost all progress for today.  WTF No No NO At least I didn't work much today so my grumpy level is "only" high.

make smaller commits dude!  Grin

this will save your ass if you rebase and end up in a world of conflict - also makes things like git bisect more useful
9  Community / Townhall / Re: Zangief Kid The Game on: March 29, 2011, 12:02:37 PM
but why guile's theme?
10  Developer / Technical / Re: 42 AI Tricks From Bungie on: March 29, 2011, 11:55:48 AM
You'r right that GOAP is now out of style. I think for small, tactial games it's still a good mix of techniques.

what are the new trendy approaches to character ai?
11  Developer / Technical / Re: Top Down 2D with 3D Walls on: March 27, 2011, 09:15:18 AM
one of the examples that come with shoes (a ruby gui framework) is a tank game with this kind of perspective.

check it out https://github.com/shoes/shoes/blob/develop/samples/expert-tankspank.rb
12  Developer / Technical / Re: Coding tips for a poor designer on: March 14, 2011, 10:56:43 AM
I would second javascript.

Javascript is coming back in a crazy way, with stuff like V8, nodejs and the ever imminent wave of html5 games that threatens to destroy everything. Also there are like a billion javascript games libraries out now
13  Developer / Technical / Re: How can [Embed] fail at runtime? on: February 15, 2011, 08:54:20 AM
have you tried compiling with the "-keep-as3-metadata += Embed" flag?
14  Developer / Technical / Re: How can [Embed] fail at runtime? on: February 11, 2011, 04:19:44 AM
cs5 seems to remove all metadata unless "export swc" is selected when publishing your movie.

adobe engineers are on drugs (bad drugs)
15  Player / Games / Re: Bionic Commando Rearmed 2 on: February 06, 2011, 04:02:29 AM
you are so cool
Pages: [1] 2 3 ... 35
Theme orange-lt created by panic