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877309 Posts in 32856 Topics- by 24295 Members - Latest Member: raithza

May 19, 2013, 05:50:42 AM
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1  Developer / Technical / Re: Beautiful fails. on: November 19, 2012, 03:42:25 PM
cutting vertical lines vertically across the screen to reveal the underlying the black clear color to produce that effect??
That first image? No, observe how the fully lit faces aren't lined. It was something to do with the effect interacting badly with multiple layers of cameras or something.
2  Developer / Creative / Re: Today I created... on: November 16, 2012, 06:30:33 AM
Thanks guys. Last one: http://www.youtube.com/watch?v=Ryau000eT6s

Beautiful! It reminds me of Starfox for SNES but with mechs. Hand Thumbs Up Right
Awesome, that's what I was going for initially (the palette and lines ruin the effect a bit but I like it this way now.)
3  Developer / Creative / Re: Today I created... on: November 15, 2012, 04:21:09 AM
Lasers and metal babies.



(I'll probably change how weapon convergence works.)
4  Developer / Creative / Re: Today I created... on: November 14, 2012, 03:47:36 PM
Yeah it's a postprocessing shader.
5  Developer / Creative / Re: Today I created... on: November 14, 2012, 04:53:58 AM
6  Developer / Technical / Re: Beautiful fails. on: November 14, 2012, 12:27:40 AM
Yeah I totally wanna make a speccish adventure game at some point with this shit.



Horrible things keep happening but it's great.
7  Developer / Technical / Re: Beautiful fails. on: November 13, 2012, 04:10:28 PM
working on a shader



8  Player / Games / Re: XCOM: Enemy Unknown on: November 04, 2012, 01:56:13 AM
You always have the option of suicide for being someone who gets mad at video games.
9  Community / Announcements / Re: Hotline Miami on: October 31, 2012, 08:12:20 PM
Haha I love that article that's all "I haven't actually played this game but here's a list of reasons I made up why it's shit and the developers are worse than hitler."

PS: game fucking rules.
10  Developer / Business / Re: i have an idea for a gaem on: October 31, 2012, 07:46:51 PM
do you accept bitcoins
11  Developer / Technical / Re: Where to begin with Game Development? on: October 28, 2012, 09:18:13 PM
coding is a lot tougher when your keyboard doesn't have an enter key
12  Player / Games / Re: Do you think Indies have/need a console? on: October 28, 2012, 02:07:43 AM
Ouya is thus far the most plausible indie machine.
Not the console indies need: the console indies deserve.
13  Player / Games / Re: XCOM: Enemy Unknown on: October 18, 2012, 07:43:54 PM
There's an OTS upgrade that makes the chance of the critical thing happening increase with rank.
14  Player / Games / Re: Dishonored on: October 18, 2012, 05:23:39 PM
Did you try time stop level 2? It's retarded.
15  Player / Games / Re: XCOM: Enemy Unknown on: October 18, 2012, 05:17:45 PM
I think you just gotta know what you're doing on the geoscape part (build satellites erryday) to support inevitable combat fuckups later on. I didn't have too much trouble as far as battlescape on classic ironman, but getting off to a bad start is what really hurt me.
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