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1076019 Posts in 44157 Topics- by 36123 Members - Latest Member: gas13

December 30, 2014, 01:44:09 AM
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1001  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: July 08, 2009, 10:46:26 PM
If I ever managed to finish a print and play set I was always planning on making a little video game version of it for people to try before they go to the effort of cutting out hundreds of little cards and stuff.

Let's make traditional game video games.
1002  Community / Competitions / Re: [Unofficial] EDGE, a competition for GAMES (VOTING) on: July 08, 2009, 10:43:49 PM
I didn't come last. Phenomenal.
1003  Player / Games / Re: Indie Boardgames? on: July 08, 2009, 10:42:24 PM
Settlers of Catan
I'm pretty sick of Catan myself, but I don't think you're giving it enough credit, and you're missing the human interaction element that comes with bluffing and manipulating people through trading: there's no way you're gonna explore every strategy in only ten games.

May I ask, did you play those 50 games face-to-face or on BSW?
1004  Feedback / Playtesting / Re: the underside preview 3 on: July 08, 2009, 10:33:47 PM
i'd rather just have people get slightly annoyed with the game than go back and revise every single script file i've written so far.

no you wouldn't.
1005  Player / General / Re: GAMES on: July 08, 2009, 10:32:45 PM
I used to like 4 square and handball, but I haven't played them for ages.
I couldn't walk yesterday thanks to being a show-off while teaching some neighbourhood kids to play four-square.
1006  Player / General / Re: Games you hate to love on: July 08, 2009, 10:30:17 PM
Battle Network 3 was okay, despite the problems with the way its story is presented, at least until a certain point. I think I stopped playing in a castle, or something?
I'm kinda the same with Oblivion; I was having fun until I got distracted and stopped playing, which was just before the point where peasants start walking around with full glass gear. I did the same thing with Morrowind even though afaik Morrowind doesn't have an advancing wall of shit like Oblivion, so I still want to resume that save file one day.

But what I was gonna say was the Gamecube version (I dunno about the others) of Turok Evolution. It's a piece of shit. I don't think they tested it at all. I might even have bitched about it here before. But for some reason I enjoyed the bug-induced difficulty, it's kind of a nostalgic feeling and it's the first game to make me toss a controller since my NES.
1007  Player / General / Re: Please post your cat. on: July 08, 2009, 10:16:10 PM

When we got our first cat, my sister got to name it, and I was promised that I could name the next family pet. As usual I was the only one to remember, so this one is called Lil. Which is a stupid name for a cat and she doesn't answer to it.

I'd like to see a feline help you win a pinewood derby race
I would also like to see that, because that would probably be awesome.
1008  Feedback / Playtesting / Re: the underside preview 3 on: July 07, 2009, 06:47:16 PM
Me likey. One thing bothered me a bit, though. The fact that you have little "waits" like dialog or something after savepoint meaning each time one fails and has to redo some jumping thing one needs to skim through some dialog. I don't know if text is skippable, if not, please please make it be.

text is skippable in so far that you can press both buttons at the same time to dump out the rest of the text, ignoring any pauses. the pauses in between text boxes can't be skipped, however, as some of them are critical for cutscenes.
And some of them are just annoying, maybe you could support a distinction between the two.
1009  Player / Games / Re: A Contest: Finish Your Game on: July 07, 2009, 06:28:26 PM
I wouldn't know which one to choose.
1010  Player / General / Re: dB-Soft, the creators of Flappy, get my attention. on: July 07, 2009, 10:59:06 AM
I think I'm gonna start spelling it schmup.
1011  Player / Games / Re: Indie Boardgames? on: July 07, 2009, 10:48:31 AM
I made a few in high school, first for a class exercise and then for every assignment after that whenever I could convince my teachers to accept it. Mostly colourful strategy games, plus one Waterloo war game for history class (took days to make all the tiny little horsies).

In uni we made and played a lot of 1000 Blank White Cards and Nomic-type stuff. My favourite deck was called Alien vs Predator vs Johnny 5, in which you have a team of three characters who can each use different item and ability cards to attack other players' characters provided they're still 'alive'. I've been meaning to scan it for years.
I designed a complex evolution-themed strategy board game there too, but never finished cutting out all the little bits. One day.

Recently I made a couple of games for teaching English to little kids.
One's a super cool dungeon crawling game where players explore a dungeon which is generated by drawing different corridors from a stack and laying them on the floor. Some rooms are special and may contain traps and/or some dungeon feature or a random amount of loot (letter cards or useful magic items) and might be guarded by a monster which must be defeated by spelling, scrabble-style using your letter cards, an English word at least as long as the monster's name. Basically I slapped Sorcerer's Cave and Dungeon Scroll together and took credit.
The other's a tense luck-pushing game about pearl diving (because all I had for counters were white go stones) with a fun competitive Scattergoriesish element that lets kids fuck with each other.
Unfortunately my bitch ex-housemate kept them both for her babysitting business when I moved. I'd go get them, but I figure at least with her some kids'll get to enjoy them.

Somewhere around here I've got a half-finished game about gods (players) screwing with a developing civilization for fun. Thanks for reminding me. It has a neat mechanic which might even be original.
1012  Player / General / Re: Jazzuo's in a bind on: July 06, 2009, 06:54:26 AM
Now his rod is broken.
I was reading about this recently. I would wish it upon no man.
1013  Community / Adult/Educational Compo / Re: Brothel Tycoon on: July 05, 2009, 05:29:08 PM
No need to be graphic about it. Innuendo can be just as effective.
I have a feeling the voting in this compo will be skewed in favour of things you can jack it to.
1014  Community / Adult/Educational Compo / Re: Brothel Tycoon on: July 04, 2009, 11:17:05 PM
If you haven't already checked it out, there's a pretty low-rent hentai flash called simbrothel (and I think there's a sb2 in development, so I guess it's fairly popular) which does the management side of things decently. At least as far as I could tell before it shat itself. The interface sucks and the adult element isn't incorporated very imaginatively though. Plus it's just a bunch of ancient cuntpasted Ranma hentai.
1015  Player / Games / Re: FEZ XBOX 2010 on: July 03, 2009, 12:47:05 PM
I'm gonna generally assume that they have a reason for doing shit.
1016  Player / General / Re: Battlefield Heroes ripoff? TF2 ripoff? YOU decide on: July 03, 2009, 10:32:32 AM
I think there might be one other guy.
1017  Player / General / Re: rayman! on: July 03, 2009, 09:41:11 AM
Yesterday the host of some video stream called Plok a Rayman ripoff.
1018  Player / General / Re: Funny Words! on: July 03, 2009, 07:40:29 AM
Diphthong.

I forgot the word onion once. Onion. Onion.
1019  Player / Games / Re: hey. theres a new underside demo. on: July 03, 2009, 07:38:08 AM
If you don't press down the text on signs won't kill your dog.
1020  Developer / Technical / Re: Pros and Cons: MMF2 Dev vs. Game Maker vs. AGS on: July 02, 2009, 09:52:21 PM
I mean the regular wiki. The one that should be a lot more prominent on the site if they want people to use it.
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