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1021
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Developer / Technical / Re: Pros and Cons: MMF2 Dev vs. Game Maker vs. AGS
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on: July 02, 2009, 07:57:29 PM
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I can't figure out how to get values like "the number of object X in this layout" or "the particular instance of object X that is over here". [Object].Count (under Misc), and the second bit's pretty easy too depending what you're trying to do. On the Scirra site there's a secret hidden wiki with half of a lot of useful information, and some tutorials and shit, but it's a bit spotty, I guess they probably started out figuring most people using the beta would have some klik experience.
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1022
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Community / Adult/Educational Compo / Re: Terrible Spanish Spaceship [SFW]
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on: July 02, 2009, 11:56:29 AM
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Damn, you know, that's a really great idea. Not just because I'm trying to learn Chinese but am incredibly lazy (I've been here a year and a half but I can only read like 50 chars and write about 20) and would love something like this, but because it'd seem Chinese characters would lend themselves really well to roguelike graphics if you can understand them. Though tiling a floor with them in such a bright shade does burn the retinas a bit.
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1023
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Community / Adult/Educational Compo / Re: Greatness
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on: July 02, 2009, 11:48:28 AM
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Yeah, it was a toss-up, I ended up going with the vowel sound rather than the consonant.
In other news, progress on my entry has reached 0%.
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1024
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Feedback / Playtesting / Re: the underside preview 3
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on: July 02, 2009, 11:46:07 AM
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I enjoyed it.
Fast-forward button for dialogue is a good idea. I can see your style being pretty hit-and-miss with different people. This time around I found the bosses pretty easy, but I remember in the last demo how annoying it was to repeat the fat spike bastard's intro a bunch of times.
I was sad when punching Johnny down to zero HP didn't do anything.
Monkey looks as though his face is covered in blood, he is a scary monkey. (This is not criticism.)
I felt like I needed more third hand training, I'm used to the usual hold button to hang on, release button to jump method of grapple things.
Hammering X felt fine to me.
Jumping, especially in the early areas, feels a bit too unforgiving. I fucked up easy jumps pretty frequently, I dunno, could he get a few pixels more air without screwing anything up?
I wound up with buddy without getting back to the city, too. Which felt kind of strange, since cities are usually hubs and I was expecting to pass through it on my way back. I was looking forward to the colour there to break up the blues and greys of everywhere else.
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1025
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Player / Games / Re: Weird Worlds
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on: July 02, 2009, 11:25:38 AM
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Mods prop it up a fair bit. There are a couple of themed ones which are fun (I liked the Bablylon 5 and Battlestar Galactica ones) and at least one which is the basic game plus a bunch of new items and iirc a new special scenarios or two.
The only thing I disliked was the combat. I appreciate that it was meant to be a casual coffee break game, but optional actiony controls would've been nice.
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1026
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Player / Games / Re: Looking Back on Muslim Massacre
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on: July 02, 2009, 08:37:13 AM
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edit: I checked the rule, the apostrophe has to replace a missing letter, to imitate how people speak. I'll just have to pay more attention(I don't write according to rules, I just look if the word 'feels' good to me).  So do we all. But you have to learn those rules if you want to play with the big dogs. The big dogs on the internet. Spelling dogs.
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1032
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Feedback / Playtesting / Re: The best years of my life
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on: July 02, 2009, 12:53:19 AM
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The other day, on the subway, there was this guy. He was standing by himself, dressed in kind of ratty clothes, with a depressed expression on his face. Cradling one piece of birthday cake. That is the saddest thing.
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1033
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Player / General / Re: What music do YOU jam to while doing your magic
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on: July 01, 2009, 09:33:28 AM
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I've been enjoying small doses of keygenjukebox for the last couple of days, but generally I'm so fussy about music that I don't end up listening to anything at all. I did once have a folder of shit that would motivate me into getting a game done, but it all died in a hdd failure. The only thing in there I can remember is the Jets'n'Guns soundtrack. "punk cabaret." I thought they called it "dark cabaret"?
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1036
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Player / Games / Re: Looking Back on Muslim Massacre
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on: July 01, 2009, 09:16:27 AM
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I think there's an underlying reason that we enjoy in our entertainment things which are not actually good things to do ourselves, be they getting into dangerous situations, risking assets, or being an arsehole to simulated humans. And as long as that work isn't intended to have a message that those types of things are a good idea, which they almost always don't, that's totally okay.
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1037
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Player / Games / Re: Looking Back on Muslim Massacre
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on: July 01, 2009, 08:45:04 AM
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I think Radix needs to take a class in gender studies
Yeah there's definitely no way anyone could form their own opinion. Of course you could but that opinion could very well be pretty ignorant. Do you wanna justify that at all or should I just say "fuck you too" now. And objectifying women is something that's done pretty casually in the entertainment industry. Killing people is something that's done pretty etc.
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1038
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Player / Games / Re: Looking Back on Muslim Massacre
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on: July 01, 2009, 02:17:51 AM
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I think Radix needs to take a class in gender studies
Yeah there's definitely no way anyone could form their own opinion. About the fleshlight comment: As far as I know we are saying the exact opposite thing. Women should be able to feature in video games without the designers using sex appeal as an alibi. What it seems to me that you're saying is that because the girl has an explicit element of sex appeal her purpose is reduced to a figurative fleshlight, and what she does in the other 99% of the game is irrelevant. The difference, I imagine, lies in the fact that violence is a concrete act while sexism is an attitude/ideology. If that's the case you're talking about thoughtcrime. The act of expressing sexism is a real action, just like expressing yourself violently, and I think that distinction is artificial. Games depict violence, they don't promote it. They generally don't give you a Very Special lecture about how violence is bad, either. A culture completely without aggressive violence is something we can all agree would be great, but I don't think we need to censor our art and entertainment to get there.
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1039
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Player / Games / Re: Looking Back on Muslim Massacre
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on: July 01, 2009, 01:27:37 AM
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It's the fact that women are portrayed as sexual objects while the men are not. Now, I haven't played the game, so I don't know how the character is treated for the rest of the experience, but one omake outfit definitely does not define a character as a sex object, whatever that overused and abused term is supposed to mean now. I have a friend who has done a lot of modeling, and I've got a feeling she'd object to the idea that because people have seen her in a bikini she's basically a fleshlight. (Also, since my internet is probably about to die for the day: if games don't make people violent, why would they make people sexist?)
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1040
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Player / Games / Re: Looking Back on Muslim Massacre
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on: June 30, 2009, 10:00:11 PM
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Of course they're doing it for the sex appeal. But why does sexy = sexist?
Why is it sexist if Chris doesn't come with budgie smugglers? Isn't that more of an equal opportunity for fictitious characters issue? Is it equally bad that the sidekick doesn't have a STARS uniform? It's way more unfair for gay male players, if anything.
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