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344
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Community / Townhall / Re: Construct 2 public preview
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on: February 06, 2011, 01:28:52 PM
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Tigs you should post here more because you used to be an actual  Also seeing this tonight was a pleasant surprise. HTML5 as the default exporter is a bit what but the idea of exporters as plugins is itself great and I have massive throbbing confidence in you guys.
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345
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Player / Games / Re: Yoyo Games is stupid
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on: February 06, 2011, 11:01:26 AM
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Yeah the previous version ran very well on only on platfrom. With the new version they chose to make it run like crap but on all platforms.
Now prepare to make games without: -fullscreen -hardware acceleration -up and down cursor keys -precision timers -right clicks -joypad
It's awesome, Steve job is the king of trolls. He trolled the whole world with this HTML5/anti-flash fad.
I'm going to assume this is a funny gag post because otherwise it would be a pretty stupid post. When you start a project you can select (and change later) your intended exporter. This filters features inapplicable to that exporter.
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346
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Player / Games / Re: Yoyo Games is stupid
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on: February 06, 2011, 10:29:42 AM
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C2 is designed around external 'exporters', which are written separately as add-ons (like plugins) and should make it significantly easier to port to new platforms further down the line. This also means there'll be an Exporter Development Kit (EDK). Ambitious third party developers can write their own exporters and enable Construct 2 to export to new platforms and devices entirely independently. Since the exporters are separate to the editor, these exporters can also be sold commercially by independent developers.
Hopefully this will encourage third party ports to new platforms. This could include an official Windows desktop EXE runtime in future, a third party Android native exporter, or whatever anyone thinks up. The feature overview makes it sound pretty great.
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347
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Player / General / Re: What I think about CoD
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on: February 06, 2011, 05:57:17 AM
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I took girlthing to a park and there were these guys who had taken over this little artificial pool, they had filled it with goldfish. It was 20 kuai for half an hour and they gave you this little tiny fishing rod with a tiny little goldfish-sized hook on the end, and a ball of bread dough, and a bucket. Anything you catch you can keep.
She did a pretty good job, and got two of them even though some kid was jumping around screaming so they'd be scared all over the pool. I didn't really want much of a turn but I said I'd have a go until I caught one, which took all of twenty seconds. But it was fun in a weird little twisted Chinese version of a game you see in animu. We went a little over time so I think it cost a little bit more. They put the fish in a bag and gave us a little bag of fish food.
On the way home we tried to buy a fish bowl, but it's really hard to find unusual things like that. So we washed two big juice bottles and peeled the labels off and cut them open to make a pair of temporary tanks. Later we transferred them to a wash basin thing, again meant to be temporary. I showed her how to change the water in a way that would aerate it.
When we put them in the bottles we noticed that one of the fish had some kind of black goop on his side. Three days later they were all dead.
Goldfish are carp, not a type of cod.
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348
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Player / Games / Re: Bionic Commando Rearmed 2
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on: February 06, 2011, 05:42:57 AM
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Gosh mipe, that's a little fierce.
I'm not going to block his doggies because if he wants people to see it even at the risk of causing serious brain injuries to people on the internet that he doesn't even know, he must have a good reason.
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350
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Player / General / Re: What I think about CoD
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on: February 05, 2011, 11:48:38 PM
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Bear Grylls doesn't actually need any cameramen to film the show. He just keeps them around for extra protein. I'm really torn here between making a joke about being a farce or fellatio.
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352
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Player / Games / Re: Softpedia Freeware Roundup
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on: February 05, 2011, 10:39:10 PM
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Just be aware that you're encouraging people to patronise a revolting SEO website instead of directing them to a respectable source or the developers' own pages. I'm sorry if you weren't aware of softpedia's true nature, but you're basically doing someone else's spam for them.
Also, I don't think that word means what you think it means.
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353
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Player / Games / Re: Softpedia Freeware Roundup
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on: February 05, 2011, 10:29:35 PM
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Softpedia is like an archive that people upload their games too. Bullshit, it's an ad-farm run that scrapes games and misattributes them. This thread disgusts me.
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356
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Player / Games / Re: earth-shattering battle between icycalm and jason rohrer
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on: February 05, 2011, 04:56:26 AM
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Yeah, they are: 電 (den, Japanese) = 電 (dian4, Traditional Chinese) = 电 (dian4, Simplified Chinese) I just have my text input set to S. Chinese.
The ones in the pic actually look somewhat different from the real characters anyway, because of the tiny res used on the sign. They should have a bit more detail:
電波障害
(In Chinese it'd be 无线电干扰 or something afaik but it might be more condensed on a sign, I'm not sure.)
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357
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Player / Games / Re: Rift
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on: February 05, 2011, 12:02:26 AM
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That's all fine but there's not much you can say to defend the thematic trends as anything but an attempted cash-in and/or a product of unimaginative investors.
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358
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Developer / Design / Re: Non-Combat Confrontations
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on: February 04, 2011, 10:06:59 PM
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Yeah the idea in the first post is essentially a blackjack-bases combat system. You could skin it any number of ways, but that's all it is, so it has pretty much the same characteristics as a lot of other battle systems. That's basically what any related ideas based on stats and dice rolls and anything else like that are going to be; more and more complex, abstracted, and probably repetitive and needlessly drawn-out combat systems. That's really fine though if a game is heavily conceptual. The advantage is that it's a simple matter to tweak it to fit the pace of a game if you don't go overboard.
The idea of non-combat, as in a system that's a more accurate modelling of conversation or whatever, as a primary encounter system is always interesting but there's probably a reason that these types of things generally appear in games only in as a limited number of unique puzzles. I guess that's the non-presence of an intelligent and trusted GM who gives meaning to what should be the somewhat unpredictable outcomes of a situation that we're used to being based on fuzzy logic and not stats.
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360
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Player / Games / Re: Diablo 3
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on: February 04, 2011, 02:50:13 PM
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Diablo's core gameplay has aged extremely well anyway. When neural interfaces become standard and we throw our mice away I'm going to really miss mindlessly clicking on thousands of interchangeable monsters in one of dozens of interchangeable dungeons, my eyes kept just barely in focus so that I'll be able to spot the occasional coloured item name.
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