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301
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Developer / Art / Re: 3D thread
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on: July 19, 2012, 11:43:45 AM
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Try adding a loop to the center of the thigh and bringing it forward, and then one to the center of the shin and bringing it back. It'll give you a nice S shape.
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302
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Developer / Art / Re: 3D thread
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on: July 18, 2012, 10:53:55 AM
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Thanks, its bens really challenging so far. Here's where its at now.  I agree with the others; It's quite good. This is super nifty As to the questions: I'm using Blender, 'cause it's free. I do it in my spare time as a hobby, but since I'm here, I'm a hopeful indie. I forgot to post about my nifty eye rig:  Each eye has two bones, one that follows where the character looks, and another that only follows 50% of the way. The iris is rigged to the 50% bone, the pupil to the full one, and anything in-between is, well, in between the two. So I get this nice little effect.
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303
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Developer / Art / Re: 3D thread
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on: July 17, 2012, 02:21:35 PM
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@McMutton - Awesome modeling and texturing as always - she really looks awesome! If I may ask, why don't you add whites to your characters' eyes? Just wondering.
It's just the style I've gone with.  
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306
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Developer / Art / Re: 3D thread
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on: July 12, 2012, 08:36:46 PM
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Aye. I need to split up the iris, pupil, and highlight, since the pupil should move within the iris somewhat. 
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307
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Developer / Art / Re: 3D thread
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on: July 12, 2012, 05:20:09 PM
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 That purple line through the eye is a render error, but it looks kinda cool. ~~EDIT~~ Thank'eh. Here you are: 
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308
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Developer / Design / Re: How does one plan out there game?
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on: July 09, 2012, 11:03:07 PM
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My ideas always begin with a character I've drawn. Seriously; every one. Draw the character, think up who they are and what they do and over the course of a week or so, a storyline comes together.
From there, I think up what sort of mechanics, genre, and such would suit the project and throw a gameplay prototype together. If I'm feeling it, I'll map out the game world according to how the storyline goes, and then just keep at it.
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309
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Developer / Art / Re: Art
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on: July 09, 2012, 10:38:46 PM
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I don't quite understand what that is, kYn. Redesigning this lass: 
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310
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Feedback / DevLogs / Re: Archer
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on: July 09, 2012, 11:32:50 AM
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Have the boxart consist of the main character in a car looking at the viewer with the title, "Get in, Loser. We're Doing Archery"
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312
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Developer / Art / Re: Art
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on: June 22, 2012, 02:52:20 PM
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That bird's pretty cool, man. But I don't think the little twig suits something of its stature. I'd give him one of these seed pods as a flail or something: 
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314
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Developer / Art / Re: 3D thread
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on: June 20, 2012, 07:41:19 PM
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Is this guy very active? I haven't actually seen anything by him, but this one looks great. So I made the mistake of looking at Skyrim. I had to buy it and now I'm making some armour: 
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318
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Developer / Creative / Re: So what are you working on?
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on: June 04, 2012, 02:52:07 PM
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There's an incredible amount of wasted UV space there. Each side of the torch itself, as well as the holder, could be stacked atop one another and take up 75% less space.
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320
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Developer / Art / Re: Art
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on: May 31, 2012, 12:17:47 AM
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I have no idea:  He is now Tunerman V
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