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1076036 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 03:44:08 AM
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341  Feedback / DevLogs / Re: Key of Ethios - Gil 2.0 Redux 2 : The Sequel on: May 03, 2012, 08:13:46 PM
Thank'eh, Josh.

I've finished enhancing Gil's textures:

342  Developer / Art / Re: 3D thread on: May 01, 2012, 05:36:22 PM
Crosspost for attention-whoredom:


343  Feedback / DevLogs / Re: Key of Ethios - Ellie 2.0 Redux 2 : The Sequel on: May 01, 2012, 05:35:13 PM
That's a very good thing to bring to mind, Sundown. Hopefully I can get it to be intuitive; It seems like it'll be a bit clunky.

Also:




I've also decided that the shader with the rim lighting I was using is terrible, as it makes the characters all muddy and hard to read. I've got someone working on a new shader, which will be a painterly version of your average cell shading.

Something kinda like this, hopefully (Though with cleaner edges)
344  Developer / Art / Re: Art on: April 30, 2012, 07:05:27 PM
His knees look a bit low; Do you draw out the body beneath the cloths first? That helps immensely with the anatomy.


Redesign!
345  Developer / Art / Re: Art on: April 27, 2012, 09:58:18 AM
 Is his left arm beginning at the elbow? It's terribly short compared to the right, which seems a bit too long.

...

What's the biggest issue that protagonists of cosmic horror stories face? Going insane from all that "beyond the veil" stuff.

What does one have to have to go insane? A human mind. Usually in a human brain.

So one can avoid going insane by... Not having a human brain.

How can you have a decent protagonist if they've no brain? Robots.

Android protagonist!

346  Developer / Art / Re: Art on: April 23, 2012, 09:21:44 PM
Sorry, my wrist died before I got to the leaves on her tree-broom thing.

347  Developer / Creative / Re: So what are you working on? on: April 23, 2012, 03:17:48 PM


348  Developer / Creative / Re: New here, stage 1 of developing a game. on: April 23, 2012, 12:05:25 AM
Or you could do what I did and get your practice in by actually making the game that you describe, bit by bit.
349  Developer / Creative / Re: So what are you working on? on: April 21, 2012, 09:02:23 AM
350  Developer / Creative / Re: So what are you working on? on: April 17, 2012, 10:34:56 AM
The final effect is quite nice, Willy.


Moooooooody.


monitors sure are inconsistent. How's that?
351  Developer / Art / Re: 3D thread on: April 16, 2012, 08:18:35 AM
Tried my hand at normals, making some cobblestone via a long and arduous process involving sculpting, baking, and painting:

352  Feedback / Finished / Re: Dungeon Hearts (epic metal added!) on: April 16, 2012, 01:22:06 AM
Are the skeletons with pants stronger than the skeletons with full plate?
353  Developer / Design / Re: Visual / Environmental Storytelling on: April 15, 2012, 11:23:10 AM
There was a feature on Gamasutra about this. It's pretty good:
http://www.gamasutra.com/view/feature/132801/action_adventure_level_design_.php
354  Developer / Art / Re: Art on: April 14, 2012, 08:08:06 PM
Bam.

355  Feedback / Finished / Re: Dungeon Hearts (epic metal added!) on: April 12, 2012, 03:09:30 PM
That's all done by hand, man.

Will we be continuing with the animating once you've finished them all?
356  Developer / Art / Re: Art on: April 12, 2012, 09:10:27 AM
You and your self-portraits, Koffee.


That one guy used to not be as cool:




But then he slew a dragon and was granted its soul, resulting in:


357  Developer / Art / Re: Art on: April 10, 2012, 10:09:18 AM
Noice, Koffee.



Here's a dude:
358  Developer / Design / Re: Pitch your game topic on: April 08, 2012, 04:55:27 PM
 A survival-horror game who's protagonist is actually a character from an action-RPG the dashing hero from one of those old swashbuckler flicks..
359  Developer / Art / Re: 3D thread on: April 07, 2012, 11:26:15 PM
Nice effect, there. I'd like to get a similar one on some semi-transparent outlines for my character here.



Is she painterly enough to warrant a canvas overlay?

(The sword looks far better in motion, as most things do.)
360  Feedback / Finished / Re: Dungeon Hearts (epic metal added!) on: April 06, 2012, 10:26:52 PM
Should I make the heroes' victory animations headbanging for that?
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