I'm pretty much restarting, since most of the old code is just uber-crappy due to my not-skill at the time, but now my not-skill has become marginally-less-not-skill! Along with the restart comes a new art style that's less anime and more abstract, as seen here:

Flat shades, sharp shading, gradients, skintone sclerae, static textures, and stuff like that.
And then, this time, I'm starting with the stealth segments, since that's the first thing you do in the game anyway. So look forward to that!
-Began working on the nifty shader
-Began working on the movement
-Began working on the camera stuffs
-Began working on wall hugging
-Yelled a lot
-Implemented movement volume
-Implemented basic visibility system












