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1075756 Posts in 44140 Topics- by 36111 Members - Latest Member: Uncle Scotty

December 29, 2014, 12:00:33 AM
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621  Developer / Art / Re: show us some of your pixel work on: August 20, 2011, 06:59:28 PM
Happens all the time, actually. My old project, Key of Ethios had this three-character switching thing that I hadn't ever seen at the time. Turns out that Trine was in development and had the exact same idea!  Waaagh!
622  Developer / Art / Re: Art on: August 19, 2011, 12:27:17 PM
Spam n' eggs




The stuff on this page is magically delicious, everyone
623  Developer / Creative / Re: So what are you working on? on: August 18, 2011, 05:16:43 PM
Working on a Turn-Based Strategy thing as well:
624  Feedback / DevLogs / Re: The Island (Adventure Platformer) on: August 17, 2011, 03:53:55 PM
Only marginally incredibly annoying, methinks. It could probably do with a reduction of mooks that need killing before it strikes.
625  Feedback / DevLogs / Re: Schism on: August 16, 2011, 08:55:01 PM
Did you know about the game out there already called Schism? I don't think it's a huge deal though.

Why is it such an issue to have more than one thing have a rather common word as its name?
626  Feedback / DevLogs / Re: _______ Express Pro Wrestling on: August 16, 2011, 08:29:27 PM
Epitaph Express! Written in memory of the deceased that were destroyed by your killer moves!
627  Developer / Art / Re: Art on: August 16, 2011, 09:27:48 AM
628  Developer / Art / Re: Art on: August 14, 2011, 05:42:35 PM
McMutton, I want better colors from you.

kthnxbye




629  Developer / Creative / Re: So what are you working on? on: August 12, 2011, 04:46:01 PM
Toast Left Grin THANKS Grin Toast Right

That digital painting is AMAZING. Can't believe I have never seen that!

http://www.youtube.com/watch?v=RXAELCjXlIg
Video of this game in action. ^





Wat.
630  Developer / Art / Re: Art on: August 11, 2011, 06:56:41 PM
631  Developer / Art / Re: show us some of your pixel work on: August 11, 2011, 01:01:15 PM

also, what the hell is exactly a 'success baby'?
http://knowyourmeme.com/memes/i-hate-sandcastles-success-kid#.TkRC22_0qSo
632  Developer / Art / Re: non-3d non-vector non-pixelart animations in video games on: August 09, 2011, 08:36:50 AM
Vanillaware stuff, perhaps?
633  Developer / Art / Re: Art on: August 06, 2011, 12:12:07 PM
Dude
Why aren't you paid millions to make comics for a living

'Cause I'm paid millions to make games for a living.

How...can you keep such smooth lines?

Which lines?

This reminds me a lot of the demo for ink outline from Cebas.

Ooh, that looks nifty




Concept art of sorts Tongue

You shall not be page'd!

634  Developer / Art / Re: show us some of your pixel work on: August 06, 2011, 11:45:48 AM
Joe, that stuff is wondrous.
635  Developer / Art / Re: Art on: August 05, 2011, 12:35:15 AM
Spammin' colors


And yes, I did use Izanagi as inspiration.
636  Developer / Workshop / Re: Abeaver's improvement thread on: August 03, 2011, 06:03:53 PM
Perhaps you could make the legs a lighter color and then have the back leg a darker color?
637  Feedback / DevLogs / Re: Tick Tock Isle on: August 03, 2011, 11:30:56 AM
Nice alliteration there.
638  Feedback / DevLogs / Re: Umber Throne - Basic Implementation Stage on: August 03, 2011, 09:53:29 AM
Added hatching to Abe's texture
639  Developer / Art / Re: show us some of your pixel work on: August 03, 2011, 08:00:27 AM


That's some swagga he's got.



Third one reminds me of Leslie Nielson
640  Developer / Art / Re: Art on: August 02, 2011, 06:13:58 PM
Nice save, removing the big spiky penis. Cheesy

I posted the thing, looked at it for a second and said, "...Dammit, that looks like a penis."

Ashkin, your envy makes me all warm and fuzzy inside.

Mechamechamecha

Saygram! Damn thing took an entire day to design.
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