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1075756 Posts in 44140 Topics- by 36111 Members - Latest Member: Uncle Scotty

December 29, 2014, 12:00:17 AM
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641  Developer / Art / Re: Art on: August 01, 2011, 07:30:23 PM
What the hell did I just draw...
642  Developer / Art / Re: show us some of your pixel work on: August 01, 2011, 03:15:56 PM
The hair bouncing is wonderous, Ishi.


I suggest a new emoticon

643  Developer / Art / Re: Turn-based comix on: August 01, 2011, 02:02:59 PM
can we atleast make a sequel?



No.
644  Developer / Creative / Re: So what are you working on? on: August 01, 2011, 09:17:39 AM
An illustration featuring members of a motorcycle gang... on a motorcycle!

Just one motorcycle? 'Cause that'd be grand
645  Developer / Art / Re: Art on: July 30, 2011, 08:27:09 AM
Everyone, I'm really liking all of your character designs. McMutton, my only beef with your Space Nobunaga is that it doesn't quite resemble Nobunaga. If you're going for a storm of cliches, you might want to include some visual iconography that screams Nobunaga.

Nah, that's BLAZE FULLBRAND, not Nobunaga.

Also, I... Fifth the love for that picture.
646  Developer / Art / Re: Art on: July 29, 2011, 05:12:17 PM
Exactly. It's a storm of cliches!
647  Developer / Art / Re: Art on: July 28, 2011, 09:16:23 PM
Thank'ee, gents. I like the look of that mouse guy, Flute!


BLAZE FULLBRAND!



The story is, Demon King Nobunaga and his wicked army have joined forces with evil Space Pirate Zombie Robot Ninjas from space! Their goal? DOMINATION OF THE UNIVERSE!

Are you a bad enough dude to save the universe!? OF COURSE YOU ARE! 'Cause you're MOTHERF*CKIN' BLAZE FULLBRAND!
648  Developer / Creative / Re: VENTING! Why do people just disappear - in a two-man project?! on: July 27, 2011, 04:55:45 PM
the other party didn't seem very serious (I want to make a Metroidvania!  No I've never made a game before, why do you ask?)

Hey, I resent that.
649  Developer / Art / Re: Art on: July 27, 2011, 04:16:22 PM
Crosspost from my devlog:

650  Feedback / DevLogs / Re: Umber Throne - Basic Implementation Stage on: July 27, 2011, 03:51:41 PM
Thanks Guys!

Kitheif- It's the basis of the game's style, so I hope it's super cool.

Destral- I may add them back at the menu screen, but I thought simplicity would be better for showing off the logo design

Bart - Glad to hear it. As to the sword, I have it in two pieces: The hilt and the blade. At certain point in the animation, I've the blade set to disappear and the trails to appear.

I'm starting to use a modified Toon Outline shader, since the concepts have one as well:




New character, Engineer Gaius!
651  Developer / Art / Re: Tablets? on: July 27, 2011, 10:27:53 AM
I've got this one:
http://www.wacom.com/en/Products/BambooTablets/BambooPen.aspx

Works well enough for me, and its the cheapest they have to offer.
652  Developer / Art / Re: show us some of your pixel work on: July 26, 2011, 09:38:06 PM
Ah, okay. I thought I was missing something.
653  Developer / Art / Re: show us some of your pixel work on: July 26, 2011, 09:31:44 PM
Lettuce?
654  Feedback / DevLogs / Re: Tick Tock Isle on: July 26, 2011, 05:25:23 PM
Totally voting for 6. I think he's the hero of this story.

here is a sprite for the main character:


I'd say.

~~EDIT~~

I'll go for 5 as well, 'cause I like teh ladies.
655  Feedback / DevLogs / Re: Umber Throne - Basic Implementation Stage on: July 26, 2011, 08:57:49 AM
Huzzah!

Perhaps my monitor's a bit bright, as I can see it just fine. How's this?
656  Feedback / DevLogs / Re: Hegira - BGE Exploration Game on: July 25, 2011, 09:00:32 PM
Looking good. For the images, you can put make the first bit of the thing [img width=700].
657  Feedback / DevLogs / Re: Umber Throne - Basic Implementation Stage on: July 25, 2011, 08:03:42 PM
Thank'eh, Maikel.

I'm quite proud of this logo. Though I think it needs a bit of shadow.
658  Developer / Art / Re: Art on: July 25, 2011, 04:38:14 PM
@gamegeek12: At first i was like: Oh man that's so good
But then I saw her left arm  Shocked

I don't see anything wrong with it, myself.


Adding another style to my repertoire:


It's Guy, the Sword Guy!
659  Developer / Art / Re: 3D thread on: July 23, 2011, 02:16:26 PM
Crosspost:
660  Feedback / DevLogs / Re: Umber Throne - Basic Implementation Stage on: July 23, 2011, 02:15:31 PM
I can take it now, if you'd like.

Another one:
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