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361
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Player / Games / Re: Indie Piracy Must Stop, NOW
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on: October 25, 2009, 03:24:16 PM
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Especially after Soulja Boy made a video about it. Anyone remember that? Oh god. Try asking him who Jonathan Blow is. Haha. :D
You know, the only place I've ever heard of this "Soulja Boy" is because he made a video about Braid. And I wasn't very impressed by it. Is he supposed to be famous or something?
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362
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Community / Competitions / Re: I PROPOSE AN ANTI-ASSEMBLEE
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on: October 25, 2009, 02:58:22 PM
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Then the artists can do graphics while the programmers are programming.
When you put it that way it sounds so.. unoriginal. Isn't that what usually happens anyway? I propose that the artists program while the programmers do graphics.
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363
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Player / Games / Re: Indie Piracy Must Stop, NOW
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on: October 23, 2009, 11:43:55 AM
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Man, that's what we indie developers are basically. We make games ourselves, at home, without the backing of publishers, without a company behind us. That's piracy, that is. We pirate games that don't exist and sometimes give them away for free, sometimes (!) even try to sell them.
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365
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Player / Games / Re: Indie Piracy Must Stop, NOW
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on: October 23, 2009, 10:40:54 AM
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also: moving money from your paypal account to mine is just copying data
this is a destructive copying process. exactly, but he was claiming there's no such thing as stealing on the internet yeah, sorry, you're right; i'd forgotten the original statement you were responding to.
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367
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Player / General / Re: Are you ok with stats collection?
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on: October 23, 2009, 10:17:45 AM
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i voted "yes", but i don't entirely agree with the text; the game should do it invisibly, but you should say somewhere exactly what's going on. (pretty much like what valve do.)
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369
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Player / Games / Re: Indie Piracy Must Stop, NOW
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on: October 22, 2009, 09:46:57 AM
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Saying it "must stop NOW" is a bit strong. Because you know it won't. And the world won't end, the videogame industry won't die, even some indies will continue to occasionally make it big.. Yes, it'd be great if it stopped. But it's not necessary.
Still, it is pretty disgusting how people pirate indie games. The other day a friend of mine said to me that he's playing a pirated copy of Machinarium.. I gave him a pretty stern talking-to. Piracy does have a place; that place is fixing broken pricing - if EA etc. mysteriously decide to sell games for twice as much as they cost in the USA, we can patch that by pirating every second game we buy from them. It's sad to see this power being used for evil; to pirate all games, including ones that are already reasonably priced, and from small developers who need the money much more. But it's not about to stop, and there's nothing we can do to stop it - unless we take ridiculous draconian measures which would be worse than the problem. The best we can do is just try to make it socially unacceptable among the people we meet.
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371
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Developer / Design / Re: Disappointing final bosses
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on: October 22, 2009, 02:26:49 AM
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Cave Story.
Can't agree with it. The secret boss was one of the most epic boss battles I've played in my whole life. The tension and everything else built by the extra stage was flawless. Unless you were talking about the normal ending final boss. Yeah, I meant the normal ending one. I'm not pro enough to get secret endings.
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372
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Developer / Design / Re: Disappointing final bosses
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on: October 21, 2009, 08:26:23 AM
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Cave Story.
Also, most RPGs where I tend to save up powerful items to use 'when I need them', and then realise oh, I just beat the end boss and still haven't used that, didn't need it. VtM: Bloodlines was one example; I didn't realise it was the end and never used all my flamethrower ammo.
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374
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Player / General / Re: Too Many Good Games
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on: October 20, 2009, 03:14:36 AM
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Seriously, just relax. You don't have to keep up with it. I've just started playing Everyday Shooter, I haven't played Braid yet, and my computer probably wouldn't even run Fallout 3 or whatever. And I'm a happy man. You don't need to keep up with the zeitgeist to be satisfied.
I really don't get this whole 'Christmas rush' thing, why all the mainstream studios try to release their games at the same time so that nobody can afford to get them all. It can only hurt them. But I hope they don't change it, because it's a great opportunity for indies - they're leaving a window in the rest of the year where we can stand out more easily.
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377
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Developer / Technical / Re: Fluid Dynamics
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on: October 16, 2009, 04:29:23 AM
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I did a game with a little bit of fluid dynamicity once: SMESTORPOD INFESTATIONThere are smoke effects, dangerous green slime, and the 'sperm' enemies which follow the vector field. Found similar things to you with respect to speed. Because I am the laziest programmer I didn't try to optimise the code at all and instead pushed the resolution down as low as it could go so it didn't matter.
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378
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Developer / Design / Re: videogames are not games
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on: October 16, 2009, 04:16:48 AM
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making games that force players to do immoral things This is a hilarious idea for a game. Edmund? I don't think hilarious is the word. I was too subtle with my deliberate misinterpretation there. I was coming down on the other side of the avatar/player distinction, guys. Unless everyone's deliberately misinterpreting me. That'd serve me right, dammit.
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379
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Developer / Design / Re: videogames are not games
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on: October 15, 2009, 01:24:50 PM
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making games that force players to do immoral things
This is a hilarious idea for a game. Not sure how you'd enforce it though. It could be a facebook app, and all parties involved must confirm immoral acts to score points. And then there's a list of your most immoral friends!
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