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2121
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Feedback / Finished / Re: Fez
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on: December 21, 2008, 10:32:59 AM
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heroin is way worst than coke. you dont start with heroin and move to coke. you start with coke and then eventually you shoot yourself in the eyeball with a syringe. then maybe you end up chasing the dragon in a den in Tangier.
like in fez.
Would you go so far as to say that Fez tackles the hard-hitting issues that affect today's disenfranchised youth? Interesting theory. I postulate that Gomez on the Xbox 360 is actually a thinly veiled metaphor for Anderson Cooper 360.
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2122
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Feedback / Playtesting / Re: Gravitat
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on: December 21, 2008, 10:09:53 AM
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Not bad. I loved the music and the animations. It ran smoothly and looked really nice. The one thing I found disappointing was the fact that blocks didn't drop when unmoored from all other blocks. I think that could perhaps add some more strategy to the play. 
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2123
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Feedback / Playtesting / Re: Jed
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on: December 21, 2008, 10:00:41 AM
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Interesting. Are you supposed to be playing a little floating fetus?  Anyway, the game is pretty good. I really like the little karma switches that switch the background and foreground. The jet packs are cool too. The one thing that bugs me about the game is that the controls don't feel very precise. I feel like I'm floating when I hit UP rather than jumping. Also, a small bug: I completed a level (level 3 I think) and then a saw blade came by and damaged me! I had an extra life, so I didn't die, but if I hadn't, I wonder whether the game would have said I had died.
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2124
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Feedback / Playtesting / Re: Nanovoid
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on: December 21, 2008, 09:52:50 AM
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The Fanatics Fleet. (crafts of the Fanatics are mostly build out of crystals)
I like the others, but I think you should consider messing about with the texturing of the fanatics a bit more? I agree. I like the models quite a lot, though, and the texturing for the humanoid ships is perfect.
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2127
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Player / General / Re: What type of games you like most?
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on: December 20, 2008, 09:44:27 PM
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My favorite types of games are RPGs of two different strands:
--strategy RPGs like Disgaea and Fire Emblem are great. Shining Force was seriously my favorite game as a kid. --dialog-heavy, non-linear RPGs like Planescape: Torment and Fallout 1 and 2 (haven't played 3).
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2128
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Feedback / Playtesting / Re: Telepath RPG Chapter 3 [WIP]
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on: December 20, 2008, 06:58:14 PM
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A few weeks ago I spent time watching DeceasedCrab's "Let's Play La Mulana" on Youtube, and it inspired me to create some traditional puzzle-and-trap dungeon levels for TRPG3.
So I spent many hours over the last few days putting a dungeon into the game, and I'd love to get some feedback on it (things that worked well, things that didn't, ideas for future versions, etc.) Here's how to reach it:
--Once you're done with the prison level, go to the library at the very top of East Ravinale and talk to the guard in the library. Then talk to the librarian and ask her where all the books went. Once you get the quest from her, leave Ravinale and visit Crypt 1.
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2131
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Community / Townhall / Re: Interactive Art
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on: December 19, 2008, 12:16:19 PM
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Sounds interesting. If I ever feel like blowing hundreds of dollars on an iPhone or iPod touch, I'll try it out. 
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2133
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Player / General / Re: consumers against drm
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on: December 18, 2008, 05:47:49 PM
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Putting in a serial number when you install your game is a little annoying. Okay--I get that. But as long as the game isn't doing super-obnoxious things like limiting you to 1 install or requiring you to keep the CD in the drive, what's the harm? I have no problem entering in a little code when I first install if it means I'm helping to ensure that developers get paid for their hard work. (After all, if I thought they didn't deserve the money because their game was terrible, I wouldn't have bought their game.)
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2137
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Developer / Tutorials / Re: Request a Tutorial
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on: December 18, 2008, 12:12:05 AM
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If it were AS3, I don't think you'd have much difficulty reading it, the difficulty comes in writing.
You overestimate my abilities. :D But hey, I'd take an AS3 tutorial over nothing.
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2139
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Player / Games / Re: Bob's Game
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on: December 17, 2008, 11:56:58 PM
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The idea is that if you can make it part of the language that all these things exist first and foremost as property, you can get individuals with no stake in the matter to argue that they must be property, simply to avoid the cognitive dissonance resulting from them calling something property when it isn't. But legally speaking, these creations are property. Property just means something in which you have a protectable interest as the owner or possessor. And as we agreed, it's important to be able to protect one's creations. The heavy-handed tactics some companies use in protecting their IP is quite a different issue from whether their IP is property in the first place. Trademarks, for example: if others start using a trademark to refer to something other than the particular brand, it can become synonymous with an idea, and lose its legal enforceability. That's what happened, I believe, to aspirin.
Well, yeah, things can be judged as entering the public domain if their definition becomes sufficiently expanded beyond the original meaning. For example, if any cartoon character was called a "Mickey Mouse" then the copyright on Mickey Mouse might not be defensible in this sense. Not true--that rule applies only to trademarks! Ideas, as well as words and short phrases, are never copyrightable to begin with, and it's usually fair use to borrow as much of a creative work as is strictly necessary to call it to mind for purposes of criticism or commentary under copyright law. So it's not necessary to divest a copyright-holder of protection because his creation has come to stand for a broader idea. Even so, someone suing for copyright infringement may face other problems if he waits too long, such as laches and the statute of limitations. So in a very real sense, you do have to use it or lose it when it comes to IP rights. EDIT: Sorry--I should let this die. I just hate the thought of people running around misinformed about the law. I'm kind of anal like that.
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2140
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Feedback / DevLogs / Re: Dark Dominion
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on: December 17, 2008, 06:02:18 PM
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I'm open to volunteers; I don't know much about music still (I started learning it specifically for this game) so my strategy for the trailer's music was "I will slap soundfonts over the tracks and this will make it more presentable for a trailer than just MIDI would have been". I'd volunteer, but I can't guarantee I'll have time to score your game. I can probably lend you a track or two though. 
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