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1076036 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 03:37:55 AM
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Pages: 1 ... 173 174 [175] 176 177 ... 195
3481  Player / Games / Re: Fracturing on: February 04, 2010, 12:02:36 PM
I think a lot of the "tension" or whatever you wanna call it, stems from, similar to what Pondukian said, lots of people with fundamentally different views jammed into one community where they just kind of got to deal with each other, which ultimately has to lead to some stubborn run ins in the long run.
To be fair, you can't learn (or rather, you can learn but you won't really be learning anything you don't already know) from people that share your same view. If you all just sit around with the same design style and tell each other how cool things are, it's a circlejerk. Having radically conflicting ideologies leads to bleedover in design, which is a good thing.

It's akin to having a focus group test for your game. The designers will obviously like what they have done with their game, but the testers will come in and tear it to shreds if they think it sucks. Fresh perspectives leads to innovation.

Not that arguing every day or two about "art games" or some bullshit is productive or good. It's retarded. But the tension of developers with different ideas clashing leads to good things as they learn from and listen to each other.
3482  Player / General / Re: Great animation in games on: January 31, 2010, 12:15:14 PM
assassin's creed 2 has ridiculously good animation.
3483  Developer / TIGCast / Re: [#008] UPCOMING 01/30/2010 on: January 31, 2010, 10:30:54 AM
Postponed until the 6th.
3484  Player / General / Re: Video game writing is *terrible.* on: January 30, 2010, 01:18:32 AM
Expected good writing in an X-Men game is like expecting good writing in the X-Men comic. Ain't gonna happen.
3485  Player / General / Re: Great animation in games on: January 29, 2010, 11:54:18 PM
Hard Time.

I have a 'hard time' believing that. Giggle
You dead.
3486  Player / General / Re: Great animation in games on: January 29, 2010, 08:38:29 PM
You know what game has the best animation?

Hard Time.
3487  Developer / TIGCast / Re: [#008] UPCOMING 01/30/2010 on: January 29, 2010, 08:31:36 PM
I am considerably sick. We might have to postpone.
3488  Developer / TIGCast / Re: TIGcast Music! on: January 29, 2010, 02:11:22 AM
The reason why it didn't work was, with the exception of 4, the others you linked in PM were .com, not .co.uk. Was giving me a domain name host instead.
3489  Developer / TIGCast / Re: [#007]: I Need To Make A Game Around This! on: January 28, 2010, 05:17:57 PM
Music is in and file is in the first post. Everyone check it out!
3490  Developer / TIGCast / Re: TIGcast Music! on: January 28, 2010, 04:51:42 PM
HyperDuck, the links you provided in PM appear to be broken.
3491  Developer / TIGCast / Re: [#008] UPCOMING 01/30/2010 on: January 26, 2010, 10:10:25 PM
Is this going to be a one person podcast?!
3492  Developer / Collaborations / Re: TIGSource Game Sales Portal on: January 23, 2010, 01:08:37 PM
idea: the tigsource community is quite tightly knit (relatively) but in business affairs i seems like the "cool" thing to do is for each person to cut their own path through by hatchet.

how about a website that would collect and manage sales of indie games like all the casual games people do? We could even have one of those fancy downloading apps.
Greenhouse?
3493  Developer / TIGCast / Re: TIGcast Official Discussion Thread on: January 22, 2010, 02:07:34 PM
Alec, how goes the episodes?

I've set up an XML feed for the episodes so we can submit the feed to iTunes. All I have to do is wait for my server to come back and we'll be ready to set up TIGcast on iTunes!
3494  Developer / TIGCast / Re: [#007] UPCOMING: 01/16/10 on: January 20, 2010, 01:11:28 AM
You have it now?
3495  Player / General / Re: 100%* of Popcap sales today go to Haiti relief. on: January 19, 2010, 01:39:21 PM
People also might not give money unless they have an incentive. Like getting a good game in return. It's sad that people need that sort of drive to donate rather than their own good will, but such is life. If PopCap can get those stingy fuckers to donate, then hooah to them.
3496  Developer / TIGCast / Re: [#007] UPCOMING: 01/16/10 on: January 19, 2010, 01:33:57 PM
Whups it looks like I saved it as draft instead of sent. Sending it off right now.
3497  Developer / TIGCast / [#008]: We Don't Give A Fuck About The iPad on: January 16, 2010, 09:47:34 PM
Listen:
MP3: zShare || Mediafire

Topics:


Featuring:
  • Dragonmaw
  • godsavant
  • Malec2b
  • PerrinAshcroft

Phat Beatz Provided by:
Hyperduck - "A.R.E.S.: Boss Music", "Indie Brawl: Rescue the Beagles Remix", "Zero Gear: Menu Music"

---

Know that TIGcast is a community-run podcast! Anybody can be a guest, regardless of influence or notoriety. Want to come onto the podcast and talk about your game or your thoughts on indie gaming? Sign on up! You can also suggest topics or even contribute music to be used in the breaks, intro, or outro!
3498  Community / Assemblee: Part 2 / Re: The King, the Queen and the Jester (first-person dungeon crawler) [FINISHED*] on: January 15, 2010, 02:53:56 PM
Quick question: Is this procedural? I didn't see if it was in previous pages.
3499  Community / Assemblee: Part 2 / Re: Dungeons of Fayte: 1-4 Player Co-op RPG/Sim [FINISHED] on: January 15, 2010, 12:54:00 PM
Can't boot. Gives unexpected error on both builds.
3500  Developer / TIGCast / Re: [#007] UPCOMING: 01/16/10 on: January 15, 2010, 12:26:15 PM
I'm in, connection willing.
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