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3522
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Developer / TIGCast / Re: [#006] UPCOMING, 01/02/10
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on: January 01, 2010, 04:05:25 PM
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Oh snap, that's a Monday. I should be able to be there. Will confirm when I calculate times and sleep patterns.
Did you mean the 1st of Feb, or the 2nd of Jan?
January 2nd, 2009.
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3523
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Developer / TIGCast / Re: [#006] UPCOMING, 01/02/10
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on: January 01, 2010, 01:42:20 PM
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I should be able to make this one.
I also propose that we talk a little about VVVVVV and the end of Assemblee Pt. 2, alongside the standard What Are You playing and What Are You Developing.
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3524
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Player / Games / Re: Are we doing ourselves a disservice by labeling everything as 'games'?
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on: December 31, 2009, 12:42:20 PM
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The iPod used marketing devices that are bog-standard for mass market consumer electronics; namely: promoting the idea that ownership of one denotes style, status, youth, etc. They did so through the spending of millions on advertising, and, more peripherally, the product's physical design. I'm curious as to what resemblance you believe that has to a superficial re-branding of a cult product's genre name?
Was this in response to me? Because I agree with your sentiments.
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3525
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Player / General / Re: How do you consume your media?
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on: December 31, 2009, 12:29:05 PM
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I consume whatever I want for whatever reason I feel like. Because I enjoy it, because I learned from it, whatever.
I think experiencing a lot in a particular medium can help you in making yourself better at producing works in that medium, assuming you are doing this with the self-awareness to examine your feelings and thoughts on what you are consuming.
In other words, some people play a lot of games and don't really think about how the gameplay mechanics overlap each other in a fundamental way. They simply look at the game and go "I don't like it because I don't like this," rather than evaluating just why they don't like it and how it pertains to the rest of the game. This same knowledge applies to movies and books. An intelligent reader can point out when the book became plodding for him and why (was it due to the sentence structure? vocabulary used?), and an intelligent movie-goer can point out why certain cinematography in a scene is bothersome to him (is it inappropriate given the material it is presenting? does it potentially leave plot holes?)
I like to think that most critics are self-aware like this, but honestly, most are not. Most critics as far as I can tell go a single layer into their opinion, just brushing the very surface. Good critics (which are few and far between) go deep into why they dislike or like a particular work, often pulling examples, interconnecting elements, and even referencing their emotions and past experiences in the review.
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3526
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Player / Games / Re: Are we doing ourselves a disservice by labeling everything as 'games'?
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on: December 31, 2009, 12:20:24 PM
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I think that's probably because you don't have too much experience in terms of marketing, no offense here. There's a reason why the 'iPod' (which was 'just' another mp3 player) has become so successful - cause they managed to tell a different story. People were looking for mp3 players, but they wanted mp3 players that are actually easy to use and are stylish - Apple told that story and told it so well that their iPod sort of spawned a revolution. If they would've marketed it as just another mp3 player, it would've gone lost in the masses - and that's exactly how I feel about games like Passage, Majesty of Colors and so on. Except it was marketed as another MP3 player. Just a stylish, minimalist one. It wasn't until the later iPods (especially the iPod Touch) that it began being marketed as a multimedia device rather than simply a stylish music-playing brick. There's a difference in marketing between a market and a brand's identity in that market. The iPod is not the only MP3 player on the market, it's just the most prominent due to smart business decisions. TiVo had a similar experience with the DVR market until cable boxes started getting built-in DVR. Both were synonymous with their particular markets for a while (especially TiVo) but the markets were still there. Other DVRs besides TiVo were around and other MP3 players besides the iPod were around. And both products were still called MP3 players and DVRs. In comparison, it would be like relabeling games that "make you cry" (which is a fucking bullshit statement anyway, since any game designer worth his salt should be able to provoke a player's emotion in a game) as "Rohrers" or "Passages." I think the term "games" is just fine, and arguing over relabeling it just seems like pedantic, pretentious horseshit to me. Long story short, I hate this relabeling games argument and how it spawns a multi-page thread every month or two.
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3528
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Community / Townhall / Re: Harvest on Steam :)
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on: December 31, 2009, 01:30:09 AM
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(Ok, we're not rich yet, but considering that Harvest had stopped selling completely on Steam, it's pretty good!)
This is sad because Harvest is AWESOME. When are you going to start selling The Strategist again?
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3530
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Developer / TIGCast / Re: TIGcast Official Thread
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on: December 30, 2009, 10:18:47 PM
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I think both can exist harmoniously, and I agree 100% with Caliber9. I'm sorry about not posting the last couple of TIGCasts on the front page. To be honest, it's hard to follow this long thread and I'm not caught up to speed on what's going on.
So... you guys should continue, and I can set up a Projects subforum for TIGCast. Each TIGCast should have its own thread, really.
Whaddaya thunk?!
I think that this would be most excellent. I also think that moderators of the TIGcast subforum should be me and godsavant, given that we are the two primary fellows working on organizing this thang. You haven't missed anything in the way of podcasts. #2 went up with no fanfare whatsoever and #3-5 are sitting on my hard drive waiting for my schedule to die down so that I can get them wrapped up (even though it's been something like a month since #3 was recorded. I'm terrible.)
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3537
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Player / General / Re: Banning due to voicing one's opinion = un-American
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on: December 28, 2009, 05:25:31 PM
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AI War Audiosurf Defense Grid Eets Gish Hammerfight Harvest I-Fluid Killing Floor Larva Mortus Light of Altair Babo: Invasion The Maw Mount&Blade Mr. Robot Musaic Box Osmos Raycatcher Serious Sam Shadowgrounds Shattered Horizon The Ship Spectromancer Sword of the Stars Trials 2 Trine
These are all indie games which I own only on Steam whose developers I do not recall ever stirring up controversy. Not only that, but I can't think of any of them that stirred controversy through gameplay either. Ones already mentioned (Torchlight, World of Goo) were not added to the list.
I think it's safe to say that most indie games are not all that controversial.
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3540
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Player / General / Re: Tim W. reads every TIGForums post
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on: December 28, 2009, 02:02:47 PM
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I actually do the same, funnily enough. And yes, there is a LOT of shit to wade through. But Tim put it very effectively there. If you wade through a thousand posts to reach a good one you can post about, it was a good day.
Also I don't think I do it quite as much as he does (I work and trawl communities for news for, at most, 5-6 hours). I have a huge backlog to go through here.
Tim W. is what I aspire to be in my job. It's a lot to live up to!
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