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3543
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Player / General / Re: Banning due to voicing one's opinion = un-American
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on: December 24, 2009, 06:02:49 PM
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At least people can find them and play them.
Soon enough, my friend. From the looks of the XBLIG peer review boards, most people are avoiding your game like the plague. I would too if I was faced with an incredibly generic game that has an irate developer.
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3548
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Developer / TIGCast / Re: TIGcast Official Thread
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on: December 05, 2009, 01:29:04 PM
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I can't do the TIGcast today due to real-life obligations. Godsavant, Dock, or malec2b, if you guys want to you can run the TIGcast in my absence. You know the general theme of things.
Also, I'm sorry for the lack of posting on the new episode. It's been a crazy few weeks with work and real life, and I'm getting burnt out easily. It's no excuse for my procrastination and delaying the podcast, but there's the reason. I'm still working on it and I'll try and get it out as soon as I can.
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3549
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Feedback / Playtesting / Re: A Sad Tale, By Lurk
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on: December 04, 2009, 02:44:49 PM
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I think critics of art games (such as myself or Lurk) can make a game they wouldn't necessarily consider an art game, but which might be construed as such.
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3551
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Developer / TIGCast / Re: TIGcast Official Thread
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on: November 24, 2009, 11:12:37 AM
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We record in advance so we have a buffer/time to edit the podcast. Podcast #3 should be up some time today, and Podcast #4 should be a couple weeks from now.
This is correct. The normal release date is the Tuesday immediately following the most recent podcast recording. This may seem silly, but it actually has two purposes. The first is that it gives me plenty of time to edit. The second is that we will always have a podcast waiting in the wings in case we can't record that week.
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3552
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Developer / TIGCast / Re: TIGcast Official Thread
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on: November 22, 2009, 04:58:38 PM
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#4 is now recorded and in processing. I'd like to urge people to jump on and talk. However, you do need to have a mic, recording software, and Skype. YOu also need to have little or no noise in your feed.
So far, malec2b, godsavant, and I have been the most common people. But we'd like to see more!
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3554
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Developer / TIGCast / Re: TIGcast Official Thread
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on: November 20, 2009, 10:12:45 AM
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Topics I'd like to hear:
1. Assemblee. With the end of phase one in sight, and phase two drawing nigh, it would be interesting to hear people's impression of the competition so far, and about collaborative game development in general. Does it work? Why do so many collaborative projects die? What can we do about it? Already on it! #3 has this in it. #4 will probably involve talking a bit about the various entries. 2. "What I'm working on at the moment". If any of the speakers are working on their own games, I really want to hear about it. It's always fascinating to get behind-the-scenes info, and insights into other people's game-development processes. Even if the games themselves aren't all that ambitious. For me, the question "What have you been working on recently?" is more interesting than "what have you been playing recently?" (although this too has proved an fruitful starting point).
We've touched upon this in the past, but never really gone in-depth. We'll give it a try! 3. A theme tune. I said this already. I really mean it!
AFAIK C418 is on it. If anyone else is willing to craft up a theme for us, though, that would be lovely. Also, I assume we're recording again this Saturday, back at the usual 3:00 PST timeslot. Post if that's alright with all of you; I've got some advising to get done on Saturday, but hopefully that won't be until the evening.
Yessir, normal time slot. Topics will include what we are playing, working on, and the end of the Assemblee competition. I'd also personally like to discuss the "classic works into silly games" topic in the forums (see the Dante's Inferno thread). Lots of comic potential there 
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3556
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Player / Games / Re: Oh shi.. we've been discovered
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on: November 17, 2009, 12:35:34 PM
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It bothers me that games like Passage tend to get the non-gamer press attention, where games like Dwarf Fortress are barely specks on the radar. I guess I'm sort of a ludologist that way.
the difference is that dwarf fortress is a game for nerds. only techies can appreciate it, whereas anyone can appreciate passage. like, imagine going to a family reunion and showing everyone dwarf fortress. then imagine showing them passage. big difference in impact. Sure. That's more an issue of execution than concept though.
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3557
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Player / Games / Re: Oh shi.. we've been discovered
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on: November 17, 2009, 10:52:48 AM
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I think Passage is art, I just don't think it's as deep or revolutionary as everyone is saying simply because I saw the same emotional threads in other games from before Passage's time. Those other games even provoked the emotions in me, while Passage never did anything for me (once again, possibly because I came to terms with the personal issues that everyone seems to pull from Passage way before I played it).
Oh, @ Lurk, Spelunky and La Mulana are not minimalist. They are incredibly lush in their pixel art when they could be much more simple. I would classify Excavatorr as minimalist, or maybe Time Fcuk.
It bothers me that games like Passage tend to get the non-gamer press attention, where games like Dwarf Fortress are barely specks on the radar. I guess I'm sort of a ludologist that way.
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3558
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Player / General / Re: Dante's Inferno
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on: November 17, 2009, 10:41:13 AM
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I enjoyed the Divine Comedy and I don't find this game particularly offensive. Maybe it's because it's so ridiculous that I can't take it seriously.
Also jesus I want a "Book to ACtion Game" compo so bad now. Imagine what Crime and Punishment would be like.
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3559
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Player / General / Re: Dante's Inferno
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on: November 15, 2009, 11:31:28 PM
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The Bible: Watch out jesus the romans are trying to get you! Unfortunately for them, you're armed with a giant metal scythe-cross and the POWER OF GOD and must kill them all no matter the cost. Grab as many bitches and hoes as you can along the way to get the highest score *wink wink*.
If you get Mary Magdalene you should get extra points
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3560
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Player / Games / Re: Oh shi.. we've been discovered
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on: November 15, 2009, 08:05:25 PM
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Hey, I cried at the end of Chrono Trigger.
It pretty much was the revolution I had been waiting for.
I cried at the end of RunMan. It was the revolution I was running for. As an extra addendum, I also never had a problem with the timed nature of Passage because my personal life philosophy already takes that sort of thing into account. I never experienced the same sort of panic, I suppose.
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