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1075975 Posts in 44155 Topics- by 36120 Members - Latest Member: crochi

December 29, 2014, 08:01:59 PM
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561  Developer / Art / Re: Mockup Frenzy, TIGer edition. on: July 15, 2009, 09:39:21 AM
http://en.wikipedia.org/wiki/List_of_monochrome_and_RGB_palettes#15-bit_RGB
This is what the gameboy advance uses.

I figured the first Mockup frenzy would have very few restrictions, and gradually use fewer colours in later editions. I didn't want to exclude anyone who'd want to use more colours, which is why I chose the GBA, it's very forgiving. Smiley

Edit: on wikipedia it also says: capable of displaying 512 simultaneous colors in "character mode" and 32,768 (215) simultaneous colors in "bitmap mode"
But I'm not familiar with creating graphics for the GBA, if anyone would like to share their knowledge it'd be great  Smiley
562  Developer / Art / Re: Mockup Frenzy, TIGer edition. on: July 15, 2009, 08:17:45 AM
This is going to be great! Starting right now.

Oh, and it's not that big of a deal but the GBA was limited to 16bit colors.
I use 8bits when I paint casually in photoshop. If people use 32bits they're extremely disqualified  Corny Laugh
563  Developer / Art / Re: Mockups on: July 15, 2009, 07:54:31 AM
Mockup Frenzy sounds awesome. Let's do it.  Hand Thumbs Up Left

Agreed.
Someone go and set up a topic for this that will be up for discussion, there seems to be enough people willing to do this and this sounds particularly fun to me.

Done Beer!Hand Thumbs Up Right
564  Developer / Art / Mockup Frenzy, TIGer edition. on: July 15, 2009, 07:53:45 AM
        SMB Question

 SMB Mario
 SMB BrickSMB BrickSMB BrickSMB BrickSMB Brick
Hello everyone, time to have some fun!

Wait, you dont know what Mockup frenzy is?? I bring quotes with information to answer that very question!
Quote from: Pixelation
So, every two weeks, we'll put up a new set of guidelines for mockups, including but not limited to:

1 - Size
2 - Palette/Color Limits/Platform
3 - Subject Matter/Play Style

After 2 weeks, all the submissions will be gathered into the first post of the thread for easy viewing, and a new set of guidelines will be posted in a new thread.  There is no voting, no winners, no competition except how great a job can YOU do.  Members will be welcome to submit entries after the 2 week deadline, but there could be massive delays in when those entries are rolled back into the first post collection of submissions.

Finally, please only submit NEW works to the Mockup Frenzy.  New works means ideas you started pixeling after the start date.  I think that's about it!  If we think of any more "rules" we'll be sure to add them.  Otherwise, have fun pixeling!

In this thread we can post theme suggestions.

Oh, and also:
INOFFICIAL FIRST TIGer MOCKUP FRENZY THEME!?:
TIGers are awesome. In fact, they're so awesome that the theme is to make a mockup that has something to do with tigers for the gameboy advance!

Size: 240 × 160
Platform: GBA ( = hardly no limitations )
Subject matter: Tiger themed.
Deadline: Friday the 24th of July 



 Tiger
Kadoba:


JosephCh:


Gauss Jordan:


moi:


fucbillgates:


genericuser:


Kevin:


Ishi (wip):



I will of course update the pictures in the first post if you post newer versions/entries in the thread.
565  Player / General / Re: And Tim Langdell is at it again... on: July 12, 2009, 10:59:58 AM
Fucking seriously?  Crazy
566  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 11, 2009, 09:10:29 PM
HOLY SHIT, HOW ORIGINAL!
567  Player / General / Re: Please post your cat. on: July 11, 2009, 08:39:13 PM
Suggestions for names on a forum seems hardly ideal.

Go with your heart! Hand Point LeftWizardHand Point Right
"Your heart" is a horrible name!
568  Developer / Art / Re: Mockups on: July 11, 2009, 01:03:57 PM

Please be a custom starship space shooter strategy game concept  Beg
569  Developer / Art / Re: TIGSource: Renditions! (current subject: Pikachu!) on: July 11, 2009, 12:01:01 PM

Modification of Jakten's cute little image.


 Who, Me?
570  Developer / Art / Re: Mockups on: July 11, 2009, 11:54:47 AM

This is totally almost done Durr...?
(first tile-based mockup... EVER!)
571  Player / General / Re: Why do you think I'm not working on my games as hard I should be? on: July 11, 2009, 08:59:20 AM
It's those goddamn interwebs and the words on the screen from the keyboards!
(Am I the only one who laughed out loud when I saw the Edmund McMillen video?)
572  Developer / Art / Re: Draw us an aircraft for Let's Jump! on: July 11, 2009, 08:42:08 AM
oh haha. In the image in the screenshot from the first post in this thread, it's his back arm and his gun (held in his hand...it's more visible in the other subimages)
Aww, no nudist parachuter?

....

 Who, Me?
573  Developer / Art / Re: Draw us an aircraft for Let's Jump! on: July 10, 2009, 06:37:01 PM
It's his right arm and his - censored - wing wong... I think...  Noir
574  Developer / Art / Re: Art on: July 10, 2009, 06:01:24 PM
@Jrsquee: Was the displacement intentional? It bothers me...

yeah
hexagons don't fit correctly in a rectangle
i like asymmetry
with such a simple pattern it's good to have some bother there
if it's agitating, good
if it's just gross, then it's bad
I was referring to the fact that the edges between the black shapes (or rather: their borders) don't merge seamlessly, but is a bit skewed.

But I guess it really adds to the pattern that it is a little displaced, I doubt I would've looked twice at it if it hadn't been displaced.
575  Player / Games / Re: A Contest: Finish Your Game on: July 09, 2009, 05:22:46 AM
Yeah, just pay the guy $5 to complete Ivory Springs.
:D
576  Developer / Art / Re: Art on: July 09, 2009, 04:59:11 AM
@Jrsquee: Was the displacement intentional? It bothers me...
577  Player / General / Re: Woman fined 1.9million for file sharing on: June 30, 2009, 12:12:35 PM
"That'll show those nasty consumers!"
578  Community / Commonplace Book / Re: Homecoming on: June 27, 2009, 05:14:07 PM
Hello everyone!

We didn't really finish it, because it'd take insane amounts of time to complete, but we added some (wonderful) background music by Martin Dunér and compiled a "final" version, to get some closure and show you guys how far we got.  Smiley

Remember, it's not really a game, just a draft of a sketch of a game Wink
Direct download link
579  Developer / Art / Re: drawing request chain on: June 26, 2009, 05:30:35 PM
that there on the right is totally a castle (it's got flags!).


Requesting a bird that is also an insect?
580  Developer / Art / Re: tigsource draws robots on: June 26, 2009, 04:30:42 PM
With the little cracks and all
You noticed  Beer!

He had a little accident. Involving some kind of protagonist, I imagine.
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