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341
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Developer / Creative / Re: Today I created...
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on: March 26, 2011, 08:39:18 PM
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Today, well, roughly the last two weeks, I gave Flixel a try (along with iTween, Ogmo Editor and SFXR) and came up with this platformer/shooter wip. I'm just amazed at how fast the project is growing thanks to these API/softwares!  It's definitely cute! My biggest complaint (although not that big) is that it's kind of hard to turn around. I want the character to turn around faster when i press the direction opposite the one he's going.
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343
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Player / General / Re: Why are ROMs bad?
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on: March 26, 2011, 03:05:41 PM
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I think I have to disagree with this idea; There's plenty of people doing things wrong, all the time. I fail to see how that means I owe them anything. Shouldn't we reward success rather than failure? But it is an interesting point nonetheless.
They're doing the legwork for you though, failing where you would have and saving you time. Maybe they don't deserve a reward for it, but they do deserve compensation for time and labor.
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350
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Player / General / Re: Why are ROMs bad?
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on: March 25, 2011, 07:57:35 PM
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Ignoring other people's mistakes only make you more likely to repeat them. Of course, I'm a game designer, so perhaps this doesn't hold true for the masses. But I did state that in my review. And I'm assuming we're all game developers here, yes?
Then you are getting a benefit from someone's product. You owe them money. And please don't take this as an accusation, but I'm curious as to what are some of the games you've designed.
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355
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Player / General / Re: What are you reading?
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on: March 23, 2011, 01:52:02 PM
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It's not as good as The Third Policeman, alas, but he's still a great author.
Yay! Does anyone else know books that one might like if one likes The Third Policeman?
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357
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Developer / Art / Re: Art
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on: March 23, 2011, 05:04:51 AM
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manky that's really interesting. it's like the image has two layers to it, with the face farther away and the other stuff nearer. it does a good job of replicating the effect of something further away being blurry with something nearer being clear and vice versa. cool!
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