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880174 Posts in 33023 Topics- by 24392 Members - Latest Member: mfroeschl

May 25, 2013, 10:35:46 PM
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1  Player / General / Re: memorable cockpits on: February 21, 2009, 10:56:20 AM
X-WING. I always thought it looked like a duck.


Aces of the Pacific also.
2  Developer / Feedback / Re: Battle City on: January 21, 2009, 11:40:43 AM
Hey I remember playing this online in 97! The sound effects bring back memories even Smiley
No one ever plays though, perhaps that full name requirement on sign up is a big turnaway for potential players.

and the cannon sound effect reminds me of the pirate ship in that one 1997 directplay test game I forgot the name of... but it involved a red car that transforms into one!

3  Developer / Art / Re: Bad Common Icons - iconset for your tools on: December 10, 2008, 11:01:47 AM
looks GNOMEish
4  Player / Games / Re: Games you can't remember the name of on: December 10, 2008, 10:59:24 AM
Superspeed?
5  Player / General / Re: The first 'game' you wrote on: December 09, 2008, 07:06:21 AM
written? a number guessing game... in BASICA

plotted down on level editor? some snow town with lots of soldiers moving towards your position shooitng crap load of 'grenade' projectiles with a looping machinegun sound

I wish I still had that one. Maybe i'll recreate it from memory.
6  Developer / Design / Teenage hormones + game design on: December 04, 2008, 10:29:35 AM
If you were to go back when you were in the 8-16 year old age range what would you have designed if you had capable game creation tools?

I'd make a pink blood splattering platformer game with misspelled swears, with FF7 boss music playing in the background and homer noises Sad
7  Developer / Audio / Re: Great module music (MOD, S3M, XM, IT, etc) on: November 20, 2008, 07:35:04 AM
I'm SO getting into tracker + low-bitrate samples to get that wonderful SNES:y sound. (sans awesome delay echo of course)
oh yes, snes MODs can be very convincingly SNES (and there's some cases where the delay echo could be faked within 8 channels). My sister can track well.

8  Developer / Audio / Re: Great module music (MOD, S3M, XM, IT, etc) on: November 19, 2008, 11:37:04 PM
I prefer .MOD best, though no one really tracks in those anymore unless it's some chip crap or amiga-style stuffs. MOD can handle better than that Sad

And piano rolls are stupid. I used to make music by hte piano rolls, but now I prefer the OMG SUPAR HARD SCANTRON method now as I prefer the precision of what I do against my notes.
9  Player / General / Re: HOLY SHIT GUYS UNREAL GAMES ARE ON GOG on: November 18, 2008, 10:01:30 PM
unreal anthology lol
10  Player / Games / Re: Christian Indie Games on: November 17, 2008, 09:19:10 PM
make it in KnP.
hehe, and have a pledge to donate money to your local christian church at the same time, and then that "this game is made with Klik & Play if you are asked for money contact us" screen comes up lol



11  Developer / Collaborations / Re: TIGS Pixelling Program? on: November 17, 2008, 09:17:31 PM
In the 90s I used to draw really quick in Klik & Play. The flow in that I got used to better than TGF or even MMF (they somehow made the fun of sprite drawing worse)
12  Player / Games / Re: Games you can't remember the name of on: November 17, 2008, 03:37:52 PM
That one's called Inner Space.

It had an amusingly false 'we invented the screensaver and this is our bullshit story Berkeley stole our flying toasters etc' around it.
13  Developer / Collaborations / Re: TIGS Pixelling Program? on: November 17, 2008, 02:23:45 PM
Using the colour grabber thing (to get an existing colour in the image) should be a case of holding down a key on the keyboard and left/right clicking, rather than having to shortcut to it as a seperate tool then go back to your original tool. Also the colour selector (for new colours) should be similar.

mtpaint can do that
14  Developer / Design / Re: Dream Games on: November 17, 2008, 02:19:30 PM
I had this dream in 1995 once, took place in 640x480x8 flatshaded (no goraud) 3d graphics, no textures

a big edged money for nothing-ish caricature of mr. spocks face was one memory from it, with mouth moving at 4 fps (assuming my dream was on a slow 486 computer)

and then a vision of a polygony mecha of some sort, jetpacking out one tall building's window onto a roof. This almost seems like deja vu when I played Metal Fatigue 5 years later, but heh

There was a digital .MOD soundtrack

That's all I remember of it. It's not an actual game, but it's a random one I remember from a dream ages back.
15  Player / General / Re: there's a scandalous furry emo panda girl on our front page on: November 16, 2008, 09:39:50 PM
Argh! Bad IMVU body meshes! MEIN EYES
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