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1075755 Posts in 44140 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 11:29:47 PM
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2201  Feedback / DevLogs / Re: Closure on: April 22, 2009, 01:16:07 PM
lol the "glitch" in the video I finally fixed. Apparently I forgot to reset the color transform back to white after rendering the last light, and the only thing that was effected was rendering the level graphic, so it was a lot darker than it should have been.

Man that took WAYYYY too long to find.
2202  Community / Jams & Events / Re: Videos of presentations? on: April 22, 2009, 02:37:12 AM
is the experimental games summit up at all?
2203  Player / General / Re: Wordle on: April 22, 2009, 01:06:25 AM
It's the Main.as file from me/sam's current flash project!

Don't you just love how new is the largest word and delete is nowhere to be found?
silly flash

I think I'll try that too

http://www.wordle.net/gallery/wrdl/769604/editor.cpp
2204  Feedback / DevLogs / Closure on: April 22, 2009, 12:20:00 AM


UPDATE:

Latest Video:
http://www.youtube.com/watch?v=JSBwBSx0AYs&fmt=22
2205  Player / Games / Re: Braid PC Version (feel free to post your custom levels) on: April 21, 2009, 01:21:08 PM
lol I just remembered this

http://forums.tigsource.com/index.php?topic=3897.0

ULTIMATE BRAID QUEST EXTREME!!11!!1!!
A Braid fanfic by Tyler Glaiel

so liek, Tim wass walking a round his neyborhood one day playing with time when all of the suddens the princes sayed "help me tim you're my only hope!" 9reference to star wars rite there) as she was taken a way by the evil Black KNite. tim knew at that moment that he had to b the 1 to save her nd even thogh he culd revers time he new that some events wer destind to happen so he decided to go forward and save her than goin backwrds liek his last atempt. also the knite was glowing green so he couldnt affect him. Tim was mad now. he walked to the knigts castle but there wer GARD DOGS there so tim stood on a green platform and reversd time until the dogs turnd back in 2 fetuses n died (this took about 2 hours of holding down the time buttun and he got a star for it). tim then entered the casrtl and got past the goombas (or should i say, get futured the goombas lol) N E WAY (also tim's street) tim got to the black night and challengd him to an epic battle but he said "fool tim im actuially the GOOD GUY n u are jus on drugs n the princes has a restraning order on u" but all this did wus enrage tim even more so he turned into the INCREDIBLE HULK (lol no jk culd you imagine if he did tho? awesume) he reversed time and a lantern fekll on the knight and tim rescude the princes Braid and sayed "bitch you my trophy wench now foo" and left the building. But he forgot somethin so he reversd tim and placed a TNT in the castle then left and made it go slow moshin as he jumped out of the way goin NOOOOO!!!!111!!1! it wus awesume. It just goes to show that even the small can sucede if they try hard enugh so tim learne 2 nevr give up and he can do anythin. THE END.
2206  Developer / Technical / Re: Rinku & Increpare (and more?) Learn Flash on: April 21, 2009, 12:56:18 PM

1) What Flash developers/designers use for designing maps/layouts/levels? Do developers develop their own Map Editors or do they use existing ones>


I use flash as a level editor too. For land, I just draw it and use an art based collision instead of a tile based collision. For objects, I place spawn points (dummy clips) in the land file. They have one line of code inside of them usually

MovieClip(parent.parent).spawn(this);

That executes once when the clip loads, and the spawn function removes the clip and uses data from it (such as size, rotation, alpha, name, etc) to generate game objects for me.

It's nowhere near as elegant as a level editor, but it saves a TON of time on a small project.
2207  Developer / Technical / Re: Rinku & Increpare (and more?) Learn Flash on: April 21, 2009, 12:52:35 PM
for scrolling, you should put everything in a movieclip. However, there's no rule that says you can't change the root's position.
2208  Developer / Technical / Re: Application not installed properly on: April 18, 2009, 09:42:20 PM
11. got it to static link the c++ library, but not the c library. Still no luck.

Running depends.exe shows that the required dlls are sdl.dll, opengl32.dll, msvcr80.dll, and one other (i think system32.dll)


12. found the manifest file for c/++ runtimes and put that in the folder too. no luck
2209  Developer / Technical / Application not installed properly on: April 18, 2009, 08:09:30 PM
here's a screenshot from edmund:


1. The game works fine when I compile on a mac, everyone I send it to who has a mac can run it just fine

2. The game works fine for me when I compile on XP

3. I have no idea what this error implies. I packaged the file with SDL.dll, msvcrt.dll, msvcr90.dll, and mscvp90.dll. Works fine for me at least, but no combination of these dlls work for edmund

4. I have no easy way of testing if this or that works besides sending files back and forth across AIM.

5. I tried statically linking the standard library, but got massive linker errors that I couldn't figure out how to get rid of

6. Libraries I'm Using: SDL (dll), libpng (static), zlib (static), opengl32 (dll), GLee (static)

7. fuck you microsoft

8. I'm using visual studio 2008 express

9. ? ? ? ? ? ? < need help here

10. PROFIT!
2210  Developer / Technical / Re: Rinku & Increpare (and more?) Learn Flash on: April 18, 2009, 04:41:23 PM
Apparently they don't work well with Actionscript.  I don't know what the specifics are, but I haven't been able to get scene switching to work from Actionscript, and Googling just returned a lot of pages that said "Don't use scenes." 

Exactly. Frame labels work much better.

2211  Developer / Technical / Re: Rinku & Increpare (and more?) Learn Flash on: April 17, 2009, 07:07:23 PM
Is there any way to "restart" a timeline frame with actionscript?  IE: Reload a frame with all the MovieClips returned to their starting positions?

What I've done is changing scenes. When you go back to the original scene, everything is as it was originally.

Fun Fact: Scenes are nothing in the actual file, flash pushes everything together, it's just a way for an animator to stay organized.
2212  Player / Games / Re: [s]Bob's Game[/s] POKEMAN on: April 16, 2009, 11:18:50 PM
78. stupid spellings
2213  Developer / Technical / Re: Rinku & Increpare (and more?) Learn Flash on: April 14, 2009, 06:10:16 PM
Is there any way to "restart" a timeline frame with actionscript?  IE: Reload a frame with all the MovieClips returned to their starting positions?

timeline hacks woo!

goto a blank frame, then go back to the frame you're on.
you can get rid of all dynamic objects with a for...in loop

Or encapsulate the timeline in a movieclip, then delete and reload it
2214  Developer / Technical / Re: Rinku & Increpare (and more?) Learn Flash on: April 12, 2009, 07:07:47 PM
Right... So how do I do that? 'Print to a bitmap'?

bitmapdata.draw(clip, transform matrix)
2215  Developer / Technical / Re: Rinku & Increpare (and more?) Learn Flash on: April 12, 2009, 03:10:20 PM
I'd recommend against full screen blur... flash runs its filters in software and the game will lag like fuck on a slower computer.


But if you wanted to, render inside a movieclip, then blur the movieclip (print to a bitmap first if you want to cull the size, but you'll get artifacts along the border)
2216  Player / General / Re: public education is bad for you (?) on: April 11, 2009, 04:11:15 PM
your lucky to get 2 or 3 periods of art or music a week.

Funny, at my highschool senior year, I had 3 music classes PER DAY. out of 7 classes total (the other 4 were english, physics, government, and gym or something).

And yet I'm math/computer science loaded in college.
2217  Developer / Technical / Re: Porting from mac to windows on: April 05, 2009, 06:56:41 PM
It's not openGL 2.0 and I need openGL 2.0 or higher
2218  Developer / Technical / Re: Porting from mac to windows on: April 05, 2009, 05:44:31 PM
compiling on xcode on the mac, visual studio 2008 express on windows, can't find the openGL 2 library anywhere
2219  Developer / Technical / Porting from mac to windows on: April 05, 2009, 05:36:18 PM
I didn't think it would be this difficult.

Where do I download the openGL 2 API for windows? google is not helpful here
2220  Developer / Technical / Re: openAL or FMOD? on: April 05, 2009, 11:47:46 AM
I'll probably dick around with openAL a bit first, see if syncing is doable on it (since that's probably the most important part to me) cause it's free, only go to fmod if I can't get it to sync.
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