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2201
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Feedback / DevLogs / Re: Closure
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on: April 22, 2009, 01:16:07 PM
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lol the "glitch" in the video I finally fixed. Apparently I forgot to reset the color transform back to white after rendering the last light, and the only thing that was effected was rendering the level graphic, so it was a lot darker than it should have been.
Man that took WAYYYY too long to find.
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2205
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Player / Games / Re: Braid PC Version (feel free to post your custom levels)
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on: April 21, 2009, 01:21:08 PM
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lol I just remembered this http://forums.tigsource.com/index.php?topic=3897.0ULTIMATE BRAID QUEST EXTREME!!11!!1!! A Braid fanfic by Tyler Glaiel so liek, Tim wass walking a round his neyborhood one day playing with time when all of the suddens the princes sayed "help me tim you're my only hope!" 9reference to star wars rite there) as she was taken a way by the evil Black KNite. tim knew at that moment that he had to b the 1 to save her nd even thogh he culd revers time he new that some events wer destind to happen so he decided to go forward and save her than goin backwrds liek his last atempt. also the knite was glowing green so he couldnt affect him. Tim was mad now. he walked to the knigts castle but there wer GARD DOGS there so tim stood on a green platform and reversd time until the dogs turnd back in 2 fetuses n died (this took about 2 hours of holding down the time buttun and he got a star for it). tim then entered the casrtl and got past the goombas (or should i say, get futured the goombas lol) N E WAY (also tim's street) tim got to the black night and challengd him to an epic battle but he said "fool tim im actuially the GOOD GUY n u are jus on drugs n the princes has a restraning order on u" but all this did wus enrage tim even more so he turned into the INCREDIBLE HULK (lol no jk culd you imagine if he did tho? awesume) he reversed time and a lantern fekll on the knight and tim rescude the princes Braid and sayed "bitch you my trophy wench now foo" and left the building. But he forgot somethin so he reversd tim and placed a TNT in the castle then left and made it go slow moshin as he jumped out of the way goin NOOOOO!!!!111!!1! it wus awesume. It just goes to show that even the small can sucede if they try hard enugh so tim learne 2 nevr give up and he can do anythin. THE END.
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2206
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Developer / Technical / Re: Rinku & Increpare (and more?) Learn Flash
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on: April 21, 2009, 12:56:18 PM
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1) What Flash developers/designers use for designing maps/layouts/levels? Do developers develop their own Map Editors or do they use existing ones>
I use flash as a level editor too. For land, I just draw it and use an art based collision instead of a tile based collision. For objects, I place spawn points (dummy clips) in the land file. They have one line of code inside of them usually MovieClip(parent.parent).spawn(this); That executes once when the clip loads, and the spawn function removes the clip and uses data from it (such as size, rotation, alpha, name, etc) to generate game objects for me. It's nowhere near as elegant as a level editor, but it saves a TON of time on a small project.
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2208
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Developer / Technical / Re: Application not installed properly
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on: April 18, 2009, 09:42:20 PM
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11. got it to static link the c++ library, but not the c library. Still no luck.
Running depends.exe shows that the required dlls are sdl.dll, opengl32.dll, msvcr80.dll, and one other (i think system32.dll)
12. found the manifest file for c/++ runtimes and put that in the folder too. no luck
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2209
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Developer / Technical / Application not installed properly
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on: April 18, 2009, 08:09:30 PM
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here's a screenshot from edmund:  1. The game works fine when I compile on a mac, everyone I send it to who has a mac can run it just fine 2. The game works fine for me when I compile on XP 3. I have no idea what this error implies. I packaged the file with SDL.dll, msvcrt.dll, msvcr90.dll, and mscvp90.dll. Works fine for me at least, but no combination of these dlls work for edmund 4. I have no easy way of testing if this or that works besides sending files back and forth across AIM. 5. I tried statically linking the standard library, but got massive linker errors that I couldn't figure out how to get rid of 6. Libraries I'm Using: SDL (dll), libpng (static), zlib (static), opengl32 (dll), GLee (static) 7. fuck you microsoft 8. I'm using visual studio 2008 express 9. ? ? ? ? ? ? < need help here 10. PROFIT!
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2210
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Developer / Technical / Re: Rinku & Increpare (and more?) Learn Flash
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on: April 18, 2009, 04:41:23 PM
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Apparently they don't work well with Actionscript. I don't know what the specifics are, but I haven't been able to get scene switching to work from Actionscript, and Googling just returned a lot of pages that said "Don't use scenes."
Exactly. Frame labels work much better.
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2211
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Developer / Technical / Re: Rinku & Increpare (and more?) Learn Flash
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on: April 17, 2009, 07:07:23 PM
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Is there any way to "restart" a timeline frame with actionscript? IE: Reload a frame with all the MovieClips returned to their starting positions?
What I've done is changing scenes. When you go back to the original scene, everything is as it was originally. Fun Fact: Scenes are nothing in the actual file, flash pushes everything together, it's just a way for an animator to stay organized.
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2213
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Developer / Technical / Re: Rinku & Increpare (and more?) Learn Flash
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on: April 14, 2009, 06:10:16 PM
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Is there any way to "restart" a timeline frame with actionscript? IE: Reload a frame with all the MovieClips returned to their starting positions?
timeline hacks woo! goto a blank frame, then go back to the frame you're on. you can get rid of all dynamic objects with a for...in loop Or encapsulate the timeline in a movieclip, then delete and reload it
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2215
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Developer / Technical / Re: Rinku & Increpare (and more?) Learn Flash
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on: April 12, 2009, 03:10:20 PM
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I'd recommend against full screen blur... flash runs its filters in software and the game will lag like fuck on a slower computer.
But if you wanted to, render inside a movieclip, then blur the movieclip (print to a bitmap first if you want to cull the size, but you'll get artifacts along the border)
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2216
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Player / General / Re: public education is bad for you (?)
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on: April 11, 2009, 04:11:15 PM
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your lucky to get 2 or 3 periods of art or music a week.
Funny, at my highschool senior year, I had 3 music classes PER DAY. out of 7 classes total (the other 4 were english, physics, government, and gym or something). And yet I'm math/computer science loaded in college.
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2220
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Developer / Technical / Re: openAL or FMOD?
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on: April 05, 2009, 11:47:46 AM
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I'll probably dick around with openAL a bit first, see if syncing is doable on it (since that's probably the most important part to me) cause it's free, only go to fmod if I can't get it to sync.
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