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326
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Developer / Technical / Re: LWJGL GL11 Rendering a 3D Shape
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on: June 05, 2011, 07:45:16 AM
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From looking at this. It looks like you have alot of extra code, and some of it seems to be redundant. I'm no OpenGL expert, i've only dabbled with it a few times in the past; but have you tried placing GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); above // Clear the screen and depth buffer ? I'm pretty sure that as with other graphical applications, you need to clear the screen first at the beginning of each frame.
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327
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Developer / Technical / Re: POLYCODE
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on: June 05, 2011, 07:32:02 AM
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I notice it says on the site that Polycode can be used for networking, but there isn't a section in the tutorials that covers it. Is this something you are going to add at a later date?
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328
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Developer / Technical / Re: What are you programming RIGHT NOW?
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on: June 04, 2011, 06:15:32 PM
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Finally managed to get some basic networking sorted!
The game i threw the netcode into ended up not working however, and it became more confusing the more i tried to get it working.
This calls for a rewrite!
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331
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Player / Games / Re: EA to compete with Steam?
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on: June 04, 2011, 01:27:03 PM
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I bet they put their games on this with no DRM other that the platform itself. That way people will choose it over Steam if they want to buy an EA game.
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334
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Developer / Art / Re: Art
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on: June 04, 2011, 09:54:26 AM
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Awesome! Is he the king of the knight who resides in the 3D thread?
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335
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Player / General / Re: <3
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on: June 04, 2011, 06:07:25 AM
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I must have missed this productivity train that everybody else seems to have boarded.
Me too!
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336
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Player / Games / Re: E3 is coming, let's hype ourselves ...
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on: June 04, 2011, 06:00:48 AM
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I was super dissapointed when i saw the XCOM trailer.
I know the plan for the "reboot" was nothing like the original XCOM, but at least it sounded slightly interesting. Getting into the house, taking pictures, finding research and then getting the hell out of there. Now it just looks like another manshoot.
So dissapointing.
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337
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Developer / Technical / Re: POLYCODE
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on: June 03, 2011, 06:25:42 PM
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Bah I was working on something exactly like this.
Now I debate if I should finish or get accustomed to this.
Finish it! The more the merrier!
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338
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Developer / Technical / Re: POLYCODE
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on: June 03, 2011, 06:31:20 AM
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I'm currently looking through the tutorials you have written, and the simplicity of working with 3D is fantastic. It seems really easy to load up a 3D mesh, texture it and then animate it. I'll definately be giving this a go at some point! Edit: And it comes with inbuilt particle systems! 
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340
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Feedback / DevLogs / Re: Multiplayer Tactics Game - Telepath Tactics
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on: June 03, 2011, 06:15:45 AM
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Ohh those new sprites are wonderful!  Will there be new sprites for the ground/walls too? I really like the Advance Wars series, so it will be great to be able to play something similar on PC with some friends!
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