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Community / Versus / Re: Crazy Dungeon Shenanigans Episode 1.
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on: January 18, 2011, 02:12:45 PM
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Came up with some more mechanics.
- One person will play as an Adventurer, in the classic sense of the word. Think Legend of Zelda.
- Dungeons will be randomly generated.
- At the beginning of a round, the Dungeon Master will place traps from his/her inventory around the room on a grid.
- Mobs will spawn randomly, or be placed on the level by the Dungeon Master.
- When play begins, the Adventurer must do one of the following things: (I haven't decided which yet). a) He must try to reach the exit. b) He must find some special item, then leave the way he came in. - The item may randomly move every 60sec.
- During play, the Dungeon Master is a ghost, invisible to the Adventurer. He can fly around and posses mobs, thus controlling them. Mobs do not move or attack on their own, the DM must posses them to do this.
- The DM can also posses traps, setting them off at his will. Example: Walls that raise from the floor, thus blocking the player.
- The Adventurer moves faster than the mobs, so the DM must use his mobs tactically by trying to force the Adventurer to run into a trap etc.
- Upon completion of the round, the winner gets to choose an item from a set of three to add to their inventory. The loser gets one random item (nothing brilliant).
I think there are a few more things that i haven't mentioned. If i remember them i will edit this post.
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647
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Community / Townhall / Re: Tricky Truck
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on: January 18, 2011, 10:14:54 AM
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I love this game! The truck has been changed since last time i played however. And a level editor! Yay! Going to give this a go later. 
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650
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Feedback / Playtesting / Re: Minecraft (alpha)
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on: January 17, 2011, 02:41:31 PM
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From what i've read, i get the impression that JunkBoy isn't doing any work at all on Minecraft. He's only working on the new game.
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654
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Community / Versus / Crazy Dungeon Shenanigans!
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on: January 17, 2011, 02:16:20 PM
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Hello folks! I thinking i'm going to go for some sort of Kagero Deception style game, where one player is in a dungeon, and the other player lays traps/controls mobs in real time. However! I cannot promise anything. I am going to use this competition as an excuse to learn more C++, but at the same time learn networking (probably using SFML or RakNet). Thats all i have so far. Hope you like the idea! 
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