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1076066 Posts in 44161 Topics- by 36126 Members - Latest Member: Fireinmo

December 30, 2014, 07:42:16 AM
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641  Feedback / DevLogs / Re: Warm Gun :: The Second Coming of the Wild West on: January 18, 2011, 02:14:48 PM
I thought this was a porno.
642  Community / Versus / Re: Crazy Dungeon Shenanigans Episode 1. on: January 18, 2011, 02:12:45 PM
Came up with some more mechanics.

- One person will play as an Adventurer, in the classic sense of the word. Think Legend of Zelda.

- Dungeons will be randomly generated.

- At the beginning of a round, the Dungeon Master will place traps from his/her inventory around the room on a grid.

- Mobs will spawn randomly, or be placed on the level by the Dungeon Master.

- When play begins, the Adventurer must do one of the following things: (I haven't decided which yet).
a) He must try to reach the exit.
b) He must find some special item, then leave the way he came in.
   - The item may randomly move every 60sec.

- During play, the Dungeon Master is a ghost, invisible to the Adventurer. He can fly around and posses mobs, thus controlling them. Mobs do not move or attack on their own, the DM must posses them to do this.

- The DM can also posses traps, setting them off at his will. Example: Walls that raise from the floor, thus blocking the player.

- The Adventurer moves faster than the mobs, so the DM must use his mobs tactically by trying to force the Adventurer to run into a trap etc.

- Upon completion of the round, the winner gets to choose an item from a set of three to add to their inventory. The loser gets one random item (nothing brilliant).

I think there are a few more things that i haven't mentioned. If i remember them i will edit this post.
643  Developer / Art / Re: The random shape filling thread. [ROUND 6] on: January 18, 2011, 11:04:49 AM
Damn the compo for stealing everyone! Damn iitttt!  Hand Shake LeftAngry
644  Player / General / Re: Something you JUST did thread on: January 18, 2011, 11:02:36 AM
Just got bored trying to choose a networking API for C++.
645  Community / Versus / Re: Networking Solutions or: How Do I Play Over The Tubes? on: January 18, 2011, 10:53:13 AM
This networking malarkey has me stumped, and i haven't even chosen an API yet!

I basically have four options:
1) RakNet
2) ENet
3) NetDog
4) SFML (See "network package" section)

I'm not sure which one to use, does anyone have any thoughts/opinions?
I am already using SFML for my io/rendering/audio etc. but i'm not sure how it's networking holds up.
646  Community / Versus / Re: About networking [discussion] on: January 18, 2011, 10:15:55 AM
Please check stickies!

Edit:
Hmm, wait a sec. The thread title is pretty misleading haha.
Yes, this sounds like a good idea for those that would like to use it!
647  Community / Townhall / Re: Tricky Truck on: January 18, 2011, 10:14:54 AM
I love this game! The truck has been changed since last time i played however.
And a level editor! Yay!

Going to give this a go later. Hand Thumbs Up Left
648  Community / Versus / Re: Port forwarding: Discussion about port use on: January 17, 2011, 02:47:09 PM
Information about port forwarding on almost every router can be found here.
649  Player / Games / Re: Should Derek start a new compo soon? (a poll) on: January 17, 2011, 02:43:27 PM
You just love it because everyone is using FlashPunk haha! Hand Any KeyCheesy
650  Feedback / Playtesting / Re: Minecraft (alpha) on: January 17, 2011, 02:41:31 PM
From what i've read, i get the impression that JunkBoy isn't doing any work at all on Minecraft. He's only working on the new game.
651  Community / Versus / Re: Discussion of Competitive Games and Helpful Resources on: January 17, 2011, 02:19:35 PM
Husky! Hand Thumbs Up Left

Boxedlunch, have you had a browse on the YoyoGames forums? Maybe there is something to help you on there. That's all i can think of at the moment however.
652  Community / Versus / Re: JetPackShootyMen on: January 17, 2011, 02:18:47 PM
I fully endorse shooty men who use jetpacks.
653  Community / Versus / Re: Fantastical Arena on: January 17, 2011, 02:17:50 PM
Oft this sounds fun. Hope you finish it!
654  Community / Versus / Crazy Dungeon Shenanigans! on: January 17, 2011, 02:16:20 PM
Hello folks! I thinking i'm going to go for some sort of Kagero Deception style game, where one player is in a dungeon, and the other player lays traps/controls mobs in real time.

However! I cannot promise anything. I am going to use this competition as an excuse to learn more C++, but at the same time learn networking (probably using SFML or RakNet).

Thats all i have so far. Hope you like the idea!  Hand Thumbs Up Left Tiger
655  Feedback / Playtesting / Re: Devastated (version 0.2.1) on: January 16, 2011, 03:24:33 PM
This looks fun! Downloading it now. I will post up my thoughts tomorrow as i'm just off to bed.
656  Player / Games / Re: Should Derek start a new compo soon? (a poll) on: January 16, 2011, 02:22:21 PM
Nugsy: hahaha nice, and does Derek happen to be screwing a pie in your picture? Shocked

Derek does what Derek does, we should not judge him.
657  Player / Games / Re: Should Derek start a new compo soon? (a poll) on: January 16, 2011, 01:30:20 PM


Edit: Chevy, i called my image found_yu.png, then noticed yours is called found_yu.jpg haha.
658  Player / General / Re: Ask someone a question! on: January 16, 2011, 11:35:12 AM
Give everyone a cookie. Then they will listen to you.

Bats or Frogs?
659  Player / General / Re: 【ROUND TWO!】 × DEATHLAND [Sign ups are still open!] on: January 16, 2011, 10:00:43 AM
(Nooo! Rico! Sad )

(Mr Inanimate, does this mean i get new teammates, or do i have to wait until after we all leave the arena?)
660  Developer / Art / Re: The random shape filling thread. [ROUND 6 WAITING] on: January 16, 2011, 09:47:58 AM
Thankyou FrankieSmileShow! Also, your post reinstates the fact that i should start sending out PM's to people who have won.

I see something with legs. A goat?
I'll update the first post now.

Edit: Done!
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