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661
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Player / Games / Re: Should Derek start a new compo soon? (a poll)
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on: January 16, 2011, 09:31:40 AM
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I'm thinking Melly should be given more rights. He's the most active mod, and when events like this occur it would be easier for everyone if he had those extra rights.
Obviously Derek is busy at the moment. In a situation like this he could just throw some ideas over to Melly, who could then post the competition up instead of us waiting for Derek/Derek having to go out of his way to post the compo.
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665
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Developer / Art / Re: The random shape filling thread. [ROUND 6 WAITING]
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on: January 15, 2011, 08:11:20 PM
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If FrankieSmileShow hasn't given us a shape by the time i come back tomorrow, i'll pass it on to you Mankoon.
I'm going to send PM's out to the winners in future. Then give them a day or two to get a shape up, if not then i'll pass it on to the next person as always.
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666
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Developer / Tutorials / Re: Character Concepts
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on: January 15, 2011, 05:53:49 PM
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This is some great information. The analogy of a human form as a sack of flour is genius, especially the part about attaching weights. Bravo! 
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674
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Player / General / Re: tigIRC?
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on: January 14, 2011, 12:35:30 PM
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Common coding concepts explained: [11:24] <Mesh> polymorphism is like a dickgirl [11:25] <Mesh> you have a girl class [11:25] <Mesh> and you can derive cute_girl from it [11:25] <Mesh> and cute_dickgirl [11:25] <Mesh> and if you just have it handed to you as a girl [11:25] <Mesh> you have no idea what you're getting into thread to be renamed the Mesh Quote IRC I didn't understand polymorphism, but now i do. Excellent.
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677
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Player / General / Re: Dearest TIGForums:
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on: January 14, 2011, 10:35:00 AM
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I would ask everyone for their dollars as stirling (£0.63), then give them a dollar back. Thus making it look like i am generous.
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