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441
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Community / Adult/Educational Compo / Re: Sheets [FINISHED]
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on: August 12, 2009, 02:42:14 AM
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This game insta-kills every browser I've tried it on (Firefox, IE) as soon as I click at "this game is intended for mature players". It's probably just my computer...
EDIT: It's almost certainly my computer, and I feel a reboot will probably resolve the issue. I'll get back to you on that.
EDIT 2: Confirmed. Played the game, was interesting.
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442
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Feedback / DevLogs / Re: Below the surface
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on: August 10, 2009, 01:26:46 AM
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I was thinking saving should be free but teleporters should cost money. The likely side-effect of that would be that nobody would use teleporters, though.
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444
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Feedback / DevLogs / Re: Below the surface
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on: August 07, 2009, 06:14:07 AM
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I said I'd do a tileset once I saw some of the existing ones and got a feel for what the visual style should be... I think I have a good idea now. This will be a busy month for me, but I'll do what I can in a few weeks time.
I'd love to see some of the current tilesets though.
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446
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Developer / Art / Re: TIGer Paint
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on: August 02, 2009, 05:36:38 AM
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Morden you're the best
I concur! I'm particularly impressed by the anti-aliasing and how you somehow managed to make the palette feel just like it does in the original game. Wow.
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452
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Developer / Art / Re: TIGer Paint
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on: July 13, 2009, 10:21:35 PM
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Is that how respect is measured these days? In notches? So what's the conversion rate between notches and internets?
Does anyone actually keep track of how many internets they have? Also, I've always wanted to know, do you need to have internets to grant others internets? Do you then subtract those internets from your own internets?
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453
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Feedback / DevLogs / Re: Puzzle Bots
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on: July 13, 2009, 10:12:59 PM
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I always wondered what Ishi's awesome animations would be used for. They make great, uh, "tooltips". I'm also a big fan of Dr. Hugo's atom-esque outfit.
Keep up the great work everyone working on this!
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455
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Developer / Art / Re: Mockups
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on: July 06, 2009, 06:02:28 AM
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 EGA platformer. I want to make a lot of changes to this one. I haven't gotten to really dislike the limited palette yet, so there's still hope. It might be the nostalgia talking (though I don't think I have a giant soft spot for EGA) but this looks so so so so good. I would maim someone to see it as a playable game. 
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460
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Player / General / Re: why god, whyyyy?! Cave Story Blasphemy!
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on: June 24, 2009, 08:27:13 AM
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i've heard tell of a balrog bukkake picture, and i think i stumbled across it once in a cave story fanart collection. or something similar. not a pretty sight.
Yeah, it exists. I didn't mention it in my post because there's no way to describe it politely. Balrog is crying while Pooh Black stares from the background. 
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