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464
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Player / General / Re: What are you listening to at the moment?
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on: June 15, 2009, 07:30:09 AM
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Goto80 has released a free minialbum type thing which was amazing Goto80 has released like 50 free minialbum things, most of which are amazing. :D I will add to your list of chiptune/demoscene-type artists with Dubmood and Estrayk. Googling their names or entering them into modarchive.org is a good way to find their stuff. I'd also like to suggest some of the classic C64 musicians like Rob Hubbard, Jeroen Tel, Martin Galway, Ben Daglish and Matt Gray.
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467
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Developer / Creative / Re: gamecompo like comicompo?
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on: June 14, 2009, 05:25:39 AM
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Personally, I think the best way to do it would be to use a basic engine and have everyone make a single room, using the same character sprite and animations, unless they need to add new animations for their level. I think it might be more interesting to have as little as possible consistent. That way each level could be unique graphically, musically and gameplay-wise.
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469
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Developer / Art / Re: Learning Traditional Animation...
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on: June 10, 2009, 07:35:08 AM
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Here was my first crack at a 8 frame walk cycle (made in Flash). See if you guys think this is smooth enough for a game, or if you think it needs more frames to be smoother at this size: I think it might need more frames, as your black and white one looks considerably smoother and nicer. Why not make it looks as smooth as possible, if you have the skill? ...I suppose laziness and technical constraints are good justifications...
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472
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Feedback / Playtesting / Re: Spelunky v0.99.8
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on: June 01, 2009, 06:39:38 AM
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I died right outside the door to the City of Gold on a recent playthrough, having fulfilled all the requirements to get in. It would have been my first time getting there, too!
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473
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Player / General / Re: Let's play Indie Games Bingo!
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on: June 01, 2009, 06:35:39 AM
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Heh, I guess maybe I was wrong on the lo-fi thing, if you take it to mean more like cactus-style graphics. But Procedural Generation is indisputable! True... and if lo-fi and procedural generation were checked on the original card, that would be BINGO. I wonder what is meant exactly by lo-fi?
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477
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Player / General / Re: Let's play Indie Games Bingo!
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on: May 30, 2009, 07:09:09 AM
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This is great. Try as I might though, none of the games I have worked on can quite manage Bingo... I think I will strive to craft one which will have every possible square shaded. It will be interesting to see if Geometry Wars and Cave Story can be combined.
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478
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Feedback / Playtesting / Re: Spelunky v0.99.8
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on: May 28, 2009, 05:23:13 AM
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The idea of Spelunky mods in the future is making me salivate. I hope there's one with a secret Hell Temple. Every good indie platformer should have a secret Hell temple.
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479
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Player / General / Re: Google self, post score
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on: May 28, 2009, 04:16:09 AM
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sergio cornaga - 384 sergiocornaga - 1390
I think I am the only person with this name, so I suppose those are all me. The latter is comprised mostly of hundreds of deviantart comments, though.
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480
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Developer / Design / Re: Edge of the world
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on: May 28, 2009, 12:16:05 AM
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For game world edges, I'm a fan of a couple of ways prevalent in Knytt Stories levels. The first is to have a long, uncrossable stretch of water like a sea at each edge. Although, I think regular water like shallow ponds being used as an invisible wall in 3D games can be pretty annoying.
The second is to have the game world loop, so that reaching one edge will bring you to another. There are some issues that can arise through this method, though.
As for transitions, I like the idea of scenery changing gradually between different areas rather than altering completely when you (for example) walk of the edge of the screen into a new location. Sorry, this might only be slightly related to your original point.
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