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1075908 Posts in 44152 Topics- by 36120 Members - Latest Member: Royalhandstudios

December 29, 2014, 02:15:12 PM
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461  Player / General / Re: why god, whyyyy?! Cave Story Blasphemy! on: June 19, 2009, 06:47:15 AM
In terms of Cave Story blasphemy, this doesn't even rate. What about questionable images of sky dragons? What about awful fan fiction involving both Curly and Misery becoming pregnant? What about that doujin someone was actually selling on eBay involving drawings of King as a child (cub?) engaged in lewd acts? Thankfully that last one has vanished from the Internet.

Sometimes I hate how "devoted" the Cave Story fanbase can be.
462  Player / Games / Re: Game identification... GAME. =) on: June 19, 2009, 01:40:47 AM
I approve!

Is that how it looks ingame? It's not scaled to a different size or strangely compressed?
463  Player / General / Re: [Poll] What PC gamepad(s) do you own? on: June 18, 2009, 02:53:30 AM
I don't have any. I just use a keyboard where possible as I seem to have become better with it than more consolesque controllers.
464  Player / General / Re: What are you listening to at the moment? on: June 15, 2009, 07:30:09 AM
Goto80 has released a free minialbum type thing which was amazing

Goto80 has released like 50 free minialbum things, most of which are amazing. :D

I will add to your list of chiptune/demoscene-type artists with Dubmood and Estrayk. Googling their names or entering them into modarchive.org is a good way to find their stuff.

I'd also like to suggest some of the classic C64 musicians like Rob Hubbard, Jeroen Tel, Martin Galway, Ben Daglish and Matt Gray.
465  Player / General / Re: What are you listening to at the moment? on: June 15, 2009, 03:53:49 AM
I'm listening to the third Razor1911 ChipDisk (wotw at the moment) which Norton seems to think is a virus and keeps deleting.
466  Community / Competitions / Re: Tim Langdell: EDGE Attorney on: June 14, 2009, 10:05:07 PM
There should be more games that are just direct clones of Phoenix Wright.  Grin
467  Developer / Creative / Re: gamecompo like comicompo? on: June 14, 2009, 05:25:39 AM
Personally, I think the best way to do it would be to use a basic engine and have everyone make a single room, using the same character sprite and animations, unless they need to add new animations for their level.

I think it might be more interesting to have as little as possible consistent. That way each level could be unique graphically, musically and gameplay-wise.
468  Player / Games / Re: Western games on: June 13, 2009, 06:04:32 AM
Calamity Annie.

469  Developer / Art / Re: Learning Traditional Animation... on: June 10, 2009, 07:35:08 AM
Here was my first crack at a 8 frame walk cycle (made in Flash). See if you guys think this is smooth enough for a game, or if you think it needs more frames to be smoother at this size:

I think it might need more frames, as your black and white one looks considerably smoother and nicer. Why not make it looks as smooth as possible, if you have the skill? ...I suppose laziness and technical constraints are good justifications...
470  Player / General / Re: BAN SUPER JOE? on: June 04, 2009, 04:50:13 AM
Only a week left. I'm pretty excited!
471  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 01, 2009, 06:41:47 AM
I just beat Four Minutes, Thirty-three Seconds of Uniqueness for the first time! Huzzah!
Damn it, I still couldn't beat it, and I'm trying it every once in a while. I bet it was you who was always beating me all of this time Mock Anger
Well, if that's true, the path to victory should be clear now!
472  Feedback / Playtesting / Re: Spelunky v0.99.8 on: June 01, 2009, 06:39:38 AM
I died right outside the door to the City of Gold on a recent playthrough, having fulfilled all the requirements to get in. It would have been my first time getting there, too!
473  Player / General / Re: Let's play Indie Games Bingo! on: June 01, 2009, 06:35:39 AM
Heh, I guess maybe I was wrong on the lo-fi thing, if you take it to mean more like cactus-style graphics. But Procedural Generation is indisputable!

True... and if lo-fi and procedural generation were checked on the original card, that would be BINGO.

I wonder what is meant exactly by lo-fi?
474  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 01, 2009, 03:23:03 AM
I just beat Four Minutes, Thirty-three Seconds of Uniqueness for the first time! Huzzah!
475  Player / General / Re: Let's play Indie Games Bingo! on: May 31, 2009, 09:18:18 PM
Damn... got so close to bingo with FATHOM. Although I guess 'Silly Title' is a bit subjective in this case.

FATHOM was the first test of the system and apparently partially served as inspiration for it (I can see why) but it's interesting to see how the two cards differ.
476  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: May 30, 2009, 07:11:42 AM
Last night I had a dream wherein the indie game scene became so large that Phil Fish became almost solely responsible for the emergence of the fez as fairly common casual headwear.

I think it's an omen.

My God that's cool.
477  Player / General / Re: Let's play Indie Games Bingo! on: May 30, 2009, 07:09:09 AM
This is great. Try as I might though, none of the games I have worked on can quite manage Bingo... I think I will strive to craft one which will have every possible square shaded. It will be interesting to see if Geometry Wars and Cave Story can be combined.
478  Feedback / Playtesting / Re: Spelunky v0.99.8 on: May 28, 2009, 05:23:13 AM
The idea of Spelunky mods in the future is making me salivate. I hope there's one with a secret Hell Temple. Every good indie platformer should have a secret Hell temple.
479  Player / General / Re: Google self, post score on: May 28, 2009, 04:16:09 AM
sergio cornaga - 384
sergiocornaga - 1390

I think I am the only person with this name, so I suppose those are all me. The latter is comprised mostly of hundreds of deviantart comments, though.
480  Developer / Design / Re: Edge of the world on: May 28, 2009, 12:16:05 AM
For game world edges, I'm a fan of a couple of ways prevalent in Knytt Stories levels. The first is to have a long, uncrossable stretch of water like a sea at each edge. Although, I think regular water like shallow ponds being used as an invisible wall in 3D games can be pretty annoying.

The second is to have the game world loop, so that reaching one edge will bring you to another. There are some issues that can arise through this method, though.

As for transitions, I like the idea of scenery changing gradually between different areas rather than altering completely when you (for example) walk of the edge of the screen into a new location. Sorry, this might only be slightly related to your original point.
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