Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075985 Posts in 44155 Topics- by 36122 Members - Latest Member: Peggyfreeman

December 29, 2014, 09:59:10 PM
  Show Posts
Pages: 1 ... 94 95 [96] 97 98 ... 112
1901  Community / Procedural Generation / Re: Swarm on: May 19, 2008, 06:11:09 PM
swarms are awesome! cant wait!
1902  Community / Procedural Generation / Re: Biocosm on: May 19, 2008, 06:00:15 PM


Something howls in the alien woods.
1903  Player / General / Re: Disturbing? on: May 19, 2008, 03:31:03 PM
"Why would I fuck with children, man? They're too small!"

- Dr. Gonzo
1904  Community / Procedural Generation / Re: Rescue: The Beagles on: May 19, 2008, 01:09:44 PM
The colon invites possible sequels which is always good.
1905  Developer / Technical / Re: Code/Text Editors? on: May 19, 2008, 11:53:00 AM
because it's like playing the piano of code.
1906  Community / Procedural Generation / Re: Transport on: May 18, 2008, 09:21:53 PM
damn, son. you on fire
1907  Player / General / Re: How to stop procrastinating on: May 18, 2008, 08:42:11 PM
I find alot of the time my problem is actually starting doing something. Once I'm into it, I'll just keep going, but I will fuck around for hours before I write a single line of code. Sooo, alot of the time the solution is to just open up the editor and start writing. Sometimes I'll write out a class definition or the skeleton of something that I want to get done, and then spend some time implementing it. So yeah, very specific to me, but the most important thing for me is that first line of code.
1908  Community / Procedural Generation / Re: Biocosm on: May 18, 2008, 08:27:25 PM
Do you guys need music?  Your game looks really cool, and I'd love to do a couple ambient tracks for it, if you guys don't have anything else.

Sorry, Paul, but someone is working on music already Sad
I'd love to collaborate on something later on though!

Also, what is this crawling around?  Roll Eyes


1909  Developer / Technical / Re: Code/Text Editors? on: May 18, 2008, 03:47:07 PM
I told y'all.
1910  Community / Procedural Generation / Re: Biocosm on: May 18, 2008, 11:49:01 AM
Another weekend, another free day to work on this Smiley

New screenshots later tonight.
1911  Player / General / Re: Books! on: May 16, 2008, 07:49:33 PM
I just finished "Jitterbug Perfume" by Tom Robbins and it was one of the best books that I've read in awhile.
1912  Community / Procedural Generation / Re: everyone loves active 2 on: May 13, 2008, 05:28:32 AM
sex
1913  Community / Procedural Generation / Re: Lacan: Trauma on: May 12, 2008, 08:13:24 PM
That is an amazing concept!
1914  Community / Procedural Generation / Re: Ciellus on: May 12, 2008, 08:03:33 PM
Floating islands, this is obviously a Fez clone.
and Fez is of course a blatant Cave Story rip off, thus this is indeed a cave story rip off as well
1915  Community / Procedural Generation / Re: Ciellus on: May 12, 2008, 07:56:11 PM
That is beautiful!
1916  Developer / Technical / Re: tiny development libraries on: May 12, 2008, 01:17:03 PM
Oh oops, I was under the impression it was just a wrapper for the native os sound API with no prebuilt stuff to link.
1917  Player / General / Re: Psychoanalyze THIS on: May 12, 2008, 12:06:48 PM
Oh man, how did i miss this?

Sooo... Melly.. wanna make a game?  :D
1918  Developer / Technical / Re: tiny development libraries on: May 12, 2008, 12:03:53 PM
Maybe portaudio?

http://www.portaudio.com/

It's not even a lib, it just uses whatever native sound API on the platform.

1919  Community / Procedural Generation / Re: Biocosm on: May 12, 2008, 11:27:25 AM
It should if you have a 3d card. So far it's just a few polygons and no shaders, so it should be ok. Not sure how CPU intensive the other stuff is going to be, but graphics-wise it wont be too much more complex.
1920  Community / Procedural Generation / Re: Biocosm on: May 12, 2008, 09:22:27 AM
The reason I haven't posted any gameplay details is that my current idea is riding pretty heavily on a technically complicated (though not at all complex) idea. I will work on it this week and if i can pull it off, I'll post the details and screenshots right away, if not, I'll have to modify it a bit. I'm pretty sure I can do it though Smiley
Pages: 1 ... 94 95 [96] 97 98 ... 112
Theme orange-lt created by panic