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Community / Assemblee: Part 2 / Re: Bitworld [Finished (OSX)]
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on: January 14, 2010, 02:21:43 PM
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Substance, not Construct  May I ask, what is this SUBSTANCE you speak of? I'd really like to check it out since Bitworld is made of love. It's a Unity-like engine/app I am working on. I will release it in the coming months as right now it has a lot of issues.
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Community / Assemblee: Part 2 / Re: Bitworld [Finished (OSX+WINDOWS)]
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on: January 14, 2010, 02:00:35 PM
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Tried windows version.
First good stuff: * Very pretty! Very inviting and inspiring! * Very responsive controls and good character pacing. * Extremely appealing concept and good implementation of it!
Now for criticism: * There's no volume control or mute button that I could find. Volume was deafening on my USB-to-stereo connection, which disables the system volume control. * When I died the game over music was superimposed on the regular BG music. It made for a quite ghastly cacophony. * Graphics glitches galore: the overworld was like the picture above. When I descended some of the overworld building followed and moved with me, intersecting dungeon graphics. * Fullscreen mode would be greatly appreciated. * Somewhat difficult control set-up where it is easy to hit the wrong button (I played warrior)
Thanks for the crits, Mikademus, good to see most of the criticism is tech-related  I'll add audio and video options in the next update. The graphics and music glitches are really weird. I have not seen anything like that on any of the computers I've tried it. It's really weird. Do you mind saying what kind of video card you have? Actually, Christoffer, if you read this, can you post yours as well?
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346
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Community / Assemblee: Part 2 / Re: Bitworld [Finished (OSX+WINDOWS)]
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on: January 14, 2010, 09:32:22 AM
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The levels are randomly generated, but it goes down to about 15 and then it will probably crash  I'm working on making a full set of levels and endgame boss. THe crash I am aware of, it's an issue with my player. I'm glad you guys like the game. I am definitely going to polish it up for the next couple of weeks. I'll look into the banding problem.
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Player / General / Re: What are you listening to at the moment?
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on: January 13, 2010, 04:47:14 PM
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Tri Repetae is their best album still I think.
Never heard it.  My love of them is entirely Confield-based. That album is in my top ten for sure. Also, thanks guys. Bood_War, there's a new EP if you didn't know. You should really check it out. Along with Amber, Chiastic Slide and the Garbage EP.
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355
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Community / Assemblee: Part 2 / Re: Bitworld [Finished (OSX)]
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on: January 11, 2010, 08:37:51 PM
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Works on vanilla-Leopard (10.5.  . Cute animation -- I like how you managed to get a lot of personality in just by overlaying a few of the sprites on top of each other, and displaying slashing-lines during the attack. I died pretty quickly, too, but it sounds like you're working on the balance issues. Very impressive, hope you release Construct soon... Looking forward to playing around with it. Substance, not Construct 
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Community / Assemblee: Part 2 / Re: Bitworld [Finished (OSX)]
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on: January 11, 2010, 04:29:45 PM
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Ran just juicy for me in 10.6.2. Get with the times, old folk!  This game is really really hard for me though. I always get creamed super quick. Alas, I suppose I was not meant for bitquesting. Haha, don't worry, it's not you. The game is incredibly unbalanced right now. I'm making tweaks to it for tonight's build.
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