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362
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Community / Assemblee: Part 2 / Re: Bitworld [Finished (OSX)]
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on: January 11, 2010, 03:39:51 AM
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In bfore sunrise  Ok, the windows export in my engine is acting up and I'm falling asleep trying to fix it, so I will have to do that tomorrow. Until then, Mac build in original post. THERE ARE BUGS! 
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363
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Community / Assemblee: Part 2 / Re: Finished Entries
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on: January 11, 2010, 03:36:30 AM
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Bitworld <td style="width: 350px; vertical-align: top"> <strong>Bitworld</strong><br/> <em>by Ivan Safrin</em><br/> <a href="http://www.ivansafrin.com/games/Bitworld.zip">Windows Download</a>,<a href="http://www.ivansafrin.com/games/Bitworld.app.zip">MacOS X Download</a>, <a href="http://forums.tigsource.com/index.php?topic=9701.0">Thread</a> </td>
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369
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Community / Assemblee: Part 2 / Re: Roguelet
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on: January 09, 2010, 07:07:02 PM
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I tried your build from the finished entries thread and it's not working for me (I have Snow Leopard). I ran it from command line and it crapped out trying to load the freetype dylib. I ran otool on it and it shows all your libraries linked from "/opt/local/lib". It probably has something to do with that.
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370
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Developer / Technical / Re: OpenGL initialisation in SDL
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on: January 09, 2010, 05:52:35 PM
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Average Software, do you know if it is possible to use Windows to initialize the base window while still getting to use things like SDL input and SDL_GL_SwapBuffers? Like making an SDL_SURFACE inside an existing window or something.
I literally know nothing about SDL, I don't like or use those sorts of wrapper libraries, so I can't tell you for certain. If SDL gives some way of obtaining the HWND for the surface, then I don't see why you couldn't do it. Or if it allows you to supply it with the window you want the surface attached to, that would work too. You'd have to check the SDL docs and see if it has a functions dealing with HWNDs. I would expect corresponding functions that take NSWindow* for Mac, and some kind of X-Windows reference on the Linux side. Yeah there's a way to do it. Look at SDL_GetWMInfo
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371
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Community / Assemblee: Part 2 / Re: Bitworld
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on: January 09, 2010, 03:12:38 PM
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The archer looks really boring and underdeveloped. If it's still in the state it was in the video, I think it would be better to just remove it from the game (especially as you don't have much time left).
The archer is actually more fun to play than the other classes, but I'm working on tweaking things so that they're all equally fun.
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374
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Community / Assemblee: Part 2 / Re: Bitworld
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on: January 09, 2010, 12:08:43 AM
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So, as always, I've had very little time to work on this, though I'm still making progress. I think you might have to wait until the deadline for a build. (BUT IT WILL BE GREAT)
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377
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Player / General / Re: Awesome-Techno-Spawning Autism
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on: January 07, 2010, 08:50:55 PM
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Maybe he's got Asperger's? There's a lot of crazy artists who have that (myself included).
I apologize in advance if this question sounds insensitive, but do you get offended when people call it "Assburgers"?
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