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1075985 Posts in 44155 Topics- by 36122 Members - Latest Member: Peggyfreeman

December 29, 2014, 09:59:13 PM
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361  Community / Assemblee: Part 1 / Re: BigLon's Thread o' Stuff on: January 11, 2010, 09:23:31 AM
Your sound effects were a real god send. thank you.
362  Community / Assemblee: Part 2 / Re: Bitworld [Finished (OSX)] on: January 11, 2010, 03:39:51 AM
In bfore sunrise  Coffee

Ok, the windows export in my engine is acting up and I'm falling asleep trying to fix it, so I will have to do that tomorrow. Until then, Mac build in original post.

THERE ARE BUGS!  Crazy
363  Community / Assemblee: Part 2 / Re: Finished Entries on: January 11, 2010, 03:36:30 AM
Bitworld



Code:
<td style="width: 350px; vertical-align: top">
    <strong>Bitworld</strong><br/>
    <em>by Ivan Safrin</em><br/>
    <a href="http://www.ivansafrin.com/games/Bitworld.zip">Windows Download</a>,<a href="http://www.ivansafrin.com/games/Bitworld.app.zip">MacOS X Download</a>, <a href="http://forums.tigsource.com/index.php?topic=9701.0">Thread</a>
</td>
364  Community / Assemblee: Part 2 / Re: Bitworld on: January 11, 2010, 12:22:53 AM
It's done, i'm just sorting out some dependency issues. Will post a build shortly.
365  Community / Assemblee: Part 2 / Re: Bitworld on: January 10, 2010, 09:24:13 PM
2 hours to fix 2 bugs. Will it happen? I think so!
366  Community / Assemblee: Part 2 / Re: Bitworld on: January 10, 2010, 12:46:17 PM
Welp, let's see how much I can get in before end of the day.  Wizard
367  Player / General / Re: Why you should use OpenGL and not DirectX on: January 10, 2010, 09:24:30 AM
Vertex Buffer Objects.
368  Developer / Technical / Re: How to get into 3D programming? on: January 10, 2010, 09:21:24 AM
I'd take a look at the NeHe OpenGL tutorials. They're old, but still very good. It's how I first learned OpenGL, nigh 10 years ago.

http://nehe.gamedev.net/
369  Community / Assemblee: Part 2 / Re: Roguelet on: January 09, 2010, 07:07:02 PM
I tried your build from the finished entries thread and it's not working for me (I have Snow Leopard). I ran it from command line and it crapped out trying to load the freetype dylib. I ran otool on it and it shows all your libraries linked from "/opt/local/lib". It probably has something to do with that.
370  Developer / Technical / Re: OpenGL initialisation in SDL on: January 09, 2010, 05:52:35 PM
Average Software, do you know if it is possible to use Windows to initialize the base window while still getting to use things like SDL input and SDL_GL_SwapBuffers? Like making an SDL_SURFACE inside an existing window or something.

I literally know nothing about SDL, I don't like or use those sorts of wrapper libraries, so I can't tell you for certain.

If SDL gives some way of obtaining the HWND for the surface, then I don't see why you couldn't do it.  Or if it allows you to supply it with the window you want the surface attached to, that would work too.

You'd have to check the SDL docs and see if it has a functions dealing with HWNDs.  I would expect corresponding functions that take NSWindow* for Mac, and some kind of X-Windows reference on the Linux side.

Yeah there's a way to do it. Look at SDL_GetWMInfo
371  Community / Assemblee: Part 2 / Re: Bitworld on: January 09, 2010, 03:12:38 PM
The archer looks really boring and underdeveloped. If it's still in the state it was in the video, I think it would be better to just remove it from the game (especially as you don't have much time left).

The archer is actually more fun to play than the other classes, but I'm working on tweaking things so that they're all equally fun.
372  Community / Assemblee: Part 2 / Re: Part Two Discussion on: January 09, 2010, 10:35:45 AM
Usually, it's the midnight ending the deadline day, so Sunday night/Monday morning. I think it's pretty relaxed as far as timezones go too.
373  Developer / Tutorials / Re: Good Introductory 3D modeling tutorials for Blender? on: January 09, 2010, 12:35:17 AM
I suggest trying Wings3D for modelling. It's easier to get a hang of I think.
374  Community / Assemblee: Part 2 / Re: Bitworld on: January 09, 2010, 12:08:43 AM
So, as always, I've had very little time to work on this, though I'm still making progress. I think you might have to wait until the deadline for a build. (BUT IT WILL BE GREAT)
375  Developer / Technical / Re: Homebrew Creator's Club: Meeting Zero (Planning) on: January 08, 2010, 11:27:42 AM
I've written NES roms in 6502 ASM, so I can provide some insights into doing it.
376  Player / General / Re: What are your favorite game OSTS? on: January 08, 2010, 09:58:52 AM
Homeworld, Tyrian, TFX, Soul Reaver, Doom, Quake, Portal, Lethal Xcess
377  Player / General / Re: Awesome-Techno-Spawning Autism on: January 07, 2010, 08:50:55 PM
Maybe he's got Asperger's? There's a lot of crazy artists who have that (myself included).

I apologize in advance if this question sounds insensitive, but do you get offended when people call it "Assburgers"?
378  Player / General / Re: What Makes A Good Beat-Em-Up? on: January 07, 2010, 10:01:18 AM


Transvestite prostitues with handcuffs.
379  Developer / Technical / Re: Variable Passage of Time With Physics on: January 07, 2010, 09:50:09 AM
Glenn Fiedler is awesome. I learned network programming from his articles.
380  Community / Assemblee: Part 2 / Re: Bitworld on: January 06, 2010, 01:57:11 AM
Ok, so I am still taking some time to polish things a bit.

In the meantime, please meet the archer:

http://www.youtube.com/watch?v=cZzM1Ykx9UE&fmt=18
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