Show Posts
|
|
Pages: [1] 2 3 ... 5
|
|
1
|
Developer / Technical / Best way to store NPCs, Monsters, Shops, etc for JavaScript game?
|
on: January 26, 2013, 09:38:54 PM
|
|
OK, let's say I have a JavaScript game (preferabbly on jQuery framework) and its using HTML5 Canvas.
What would be your way of storing data to map out shops, monsters, and npcs? I was thinking maybe JSON txt files on the website? Or maybe simple text files and simple delimiters? I am not sure. How would you store that kind of data?
|
|
|
|
|
3
|
Developer / DevLogs / Re: java 2d rpg
|
on: August 25, 2011, 07:33:13 PM
|
|
Oh, ok.
That map editor will be online for anyone to use. So, yes, it will be released alongside the game.
|
|
|
|
|
5
|
Developer / DevLogs / Re: java 2d rpg
|
on: August 25, 2011, 07:20:48 PM
|
|
UI feedback? I guess. I mean... If I am breaking the rules... you can delete this topic.
|
|
|
|
|
9
|
Developer / DevLogs / Re: Mystik RPG - Java 2D Tile RPG Engine
|
on: May 20, 2011, 08:27:04 PM
|
|
Yes, I've used Tiled. That map editor is fine... but I prefer using Mappy. But, now, also I use the custom-made one.
And the game is from scratch. The only library I used is Google's JSON library to read maps.
and thanks!
|
|
|
|
|
10
|
Developer / DevLogs / Mystik RPG - Java 2D Tile RPG Engine
|
on: May 20, 2011, 06:13:17 PM
|
Mystik RPG is an open-source Java 2D Tile RPG engine. You can add/edit maps via JSON .txt files located in your TEMPS folder. Mystik RPG features:- Playable anywhere: As long as you have a web browser and Java installed — you can play this!
- Pushable tiles: Needing a strong hammer, you’ll be able to push tiles to reach your destination.
- Weapons: For now, weapons don’t serve a purpose… but they are there.
- Configurable-Maps: Explore different maps in different terrains created by text-files in JSON format.
- Local maps/graphics - Edit the game to your liking such as maps, monsters, and items.
Monsters/Items – It’s not a game without monsters and items! - Map Editor – Custom-made map-editor to help create maps!
Features to be added:[/list] - Saving/Loading: Play where you last left off. Yay!
- Shop: Buy items and such from vendors around the game.
- Better GUI: Because a list of items just doesn’t cut it.
Visit the website for more information and to access the map-editor (which I also built.) Suggest/Comments/Concerns Thanks!
|
|
|
|
|
11
|
Developer / Technical / Re: What are you programming RIGHT NOW?
|
on: May 12, 2011, 08:19:50 AM
|
|
Thanks Skomakar'n. However, those aren't placeholders are I am probably going to use them. I am by any means a graphical artist. As for it being a HUD placeholder... the inventory -- yes. I plan on switching to the 20 inventory slots or so.
@eclectocrat Heh thanks. And weird. I saw your game. It's awesome!
|
|
|
|
|
14
|
Developer / Feedback / Re: Minecraft (alpha)
|
on: September 22, 2010, 07:19:44 PM
|
Repetition is the key to all learning.
Pretty sure suicide bombing can only be done once. So your theory of "key to all learning" is therefor flawed.
|
|
|
|
|