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879755 Posts in 33002 Topics- by 24376 Members - Latest Member: xnothegame1

May 24, 2013, 09:10:06 PM
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1  Developer / Technical / Best way to store NPCs, Monsters, Shops, etc for JavaScript game? on: January 26, 2013, 09:38:54 PM
OK, let's say I have a JavaScript game (preferabbly on jQuery framework) and its using HTML5 Canvas.

What would be your way of storing data to map out shops, monsters, and npcs? I was thinking maybe JSON txt files on the website? Or maybe simple text files and simple delimiters? I am not sure. How would you store that kind of data?
2  Developer / DevLogs / Re: Zombie Quest! [Update: 12/9/12] on: December 10, 2012, 06:40:10 AM
Loving the graphics. Can't wait to see a working demo!
3  Developer / DevLogs / Re: java 2d rpg on: August 25, 2011, 07:33:13 PM
Oh, ok.

That map editor will be online for anyone to use. So, yes, it will be released alongside the game.
4  Developer / DevLogs / Re: java 2d rpg on: August 25, 2011, 07:29:48 PM
I am sorry for the confusion, please don't ban me. Yes, and I will soon
5  Developer / DevLogs / Re: java 2d rpg on: August 25, 2011, 07:20:48 PM
UI feedback? I guess. I mean... If I am breaking the rules... you can delete this topic.
6  Developer / DevLogs / java game on: August 25, 2011, 07:10:46 PM
test, delete.
7  Developer / DevLogs / Re: Zombie Quest! [An epic, comedy RPG] on: August 11, 2011, 10:55:55 PM
I'm loving the art and this looks promising! Smiley
8  Developer / DevLogs / Re: Deep Lands: Open-world, Roguelike-inspired RPG on: May 20, 2011, 08:31:51 PM
Wow, this looks very very nice so far. From what I seen, it has a lot of potential! :D
9  Developer / DevLogs / Re: Mystik RPG - Java 2D Tile RPG Engine on: May 20, 2011, 08:27:04 PM
Yes, I've used Tiled. That map editor is fine... but I prefer using Mappy. But, now, also I use the custom-made one.

And the game is from scratch. The only library I used is Google's JSON library to read maps.

and thanks!
10  Developer / DevLogs / Mystik RPG - Java 2D Tile RPG Engine on: May 20, 2011, 06:13:17 PM
      Mystik RPG is an open-source Java 2D Tile RPG engine. You can add/edit maps via JSON .txt files located in your TEMPS folder.



      Mystik RPG features:
      • Playable anywhere: As long as you have a web browser and Java installed — you can play this!
      • Pushable tiles: Needing a strong hammer, you’ll be able to push tiles to reach your destination.
      • Weapons: For now, weapons don’t serve a purpose… but they are there.
      • Configurable-Maps: Explore different maps in different terrains created by text-files in JSON format.
      • Local maps/graphics - Edit the game to your liking such as maps, monsters, and items.
        Monsters/Items – It’s not a game without monsters and items!
      • Map Editor – Custom-made map-editor to help create maps!

      Features to be added:
      [/list]
      • Saving/Loading: Play where you last left off. Yay!
      • Shop: Buy items and such from vendors around the game.
      • Better GUI: Because a list of items just doesn’t cut it.

      Visit the website for more information and to access the map-editor (which I also built.)

      Suggest/Comments/Concerns

      Thanks!
      11  Developer / Technical / Re: What are you programming RIGHT NOW? on: May 12, 2011, 08:19:50 AM
      Thanks Skomakar'n. However, those aren't placeholders are I am probably going to use them. I am by any means a graphical artist. As for it being a HUD placeholder... the inventory -- yes. I plan on switching to the 20 inventory slots or so.

      @eclectocrat Heh thanks. And weird. I saw your game. It's awesome!
      12  Developer / Technical / Re: What are you programming RIGHT NOW? on: May 11, 2011, 07:37:40 PM
      What do you guys think?

      13  Developer / Collaborations / Delte on: November 20, 2010, 09:56:12 AM
      Can some mod please delete, I made a  mistake. Thank you
      14  Developer / Feedback / Re: Minecraft (alpha) on: September 22, 2010, 07:19:44 PM
      Repetition is the key to all learning.
      Pretty sure suicide bombing can only be done once. So your theory of "key to all learning" is therefor flawed.
      15  Developer / Creative / Re: My first maps + ship on: September 20, 2010, 06:24:00 AM
      Pretty sure gravity would have been there somewhere.
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